# Configuration file chat { # Whether binding a chat recorder allows players to send # and capture messages. You may want to disable this if you # are experiencing abuse. B:allowBinding=true # Whether formatting codes are allowed in chat messages. B:allowFormatting=false # Whether mobs are allowed to post chat messages. # Otherwise this is just limited to players. B:allowMobs=true # Whether offline players are allowed to post chat messages. # Otherwise this is just limited to those who are online players. B:allowOffline=true # The maximum length a chat message can be. # # Set to 0 to disable I:maxLength=100 } glasses { # The dimensions with which to scale the framebuffer texture. # Higher scales result in cleaner renders, with the cost of # a (potentially) lower framerate. I:framebufferScale=1 } kinetic { # The cost per launch power I:launchCost=0 # The value to scale the velocity by when flying, helps limit how fast the player can go. D:launchElytraScale=0.4 # Whether to scale the fall distance after launching. # # This means the player will not die from fall damage if they launch themselves # upwards in order to cancel out their negative velocity. This may not work correctly # with mods which provide custom gravity, such as Galacticraft. B:launchFallReset=true # Whether to reset the floating timer after launching. # # This means the player will not be kicked for flying after using the kinetic augment a lot. B:launchFloatReset=true # The maximum velocity the kinetic manipulator can apply to you. I:launchMax=4 # The value to scale the y velocity by, helps limit how high the player can go. D:launchYScale=0.5 # The cost per velocity unit. D:propelCost=0.0 # The maximum velocity a minecart can be propelled at. D:propelMax=2.0 # The cost to shoot an arrow per potency. I:shootCost=20 # The cost per block teleported I:teleportCost=0 # The maximum range that endermen can teleport to. I:teleportRange=32 # The cost of walking. # This is multiplied by the distance and speed walked. I:walkCost=0 # The maximum range that the entity can path find to. I:walkRange=32 # The maximum speed that the entity can walk at. I:walkSpeed=3 } ########################################################################################################## # laser #--------------------------------------------------------------------------------------------------------# # Config options for the laser module ########################################################################################################## laser { # The energy cost per potency for a laser. # See Plethora.cfg#CostSystem for more info D:cost=10.0 # The damage done to an entity by a laser per potency. D:damage=4.0 # The maximum time in ticks a laser can exist for before it'll despawn. I:lifetime=100 # The maximum power of a laser. D:maximumPotency=5.0 # The minimum power of a laser. D:minimumPotency=0.5 } ########################################################################################################## # miscellaneous #--------------------------------------------------------------------------------------------------------# # Various options that don't belong to anything ########################################################################################################## miscellaneous { # Fun rendering overlay for various objects. # Basically I'm slightly vain. B:funRender=true } scanner { # The radius a fully upgraded scanner can get blocks in. I:maxRadius=16 # The radius scanners can get blocks in. I:radius=8 # The additional cost each level incurs for scan(). I:scanLevelCost=50 } sensor { # The radius a fully upgraded sensor can get entities in. I:maxRadius=32 # The radius sensors can get entities in. I:radius=16 # The additional cost each level incurs for sense(). I:senseLevelCost=40 } turtle { # The amount of RF required to gain one unit of turtle fuel. # Set to 0 to disable (the default). If enabled, a good default # is 100 (100FE for one fuel unit). I:feFuelRatio=0 }