# Configuration file #################### # block #################### block { I:Storage=2050 #################### # feature #################### feature { I:Storage.Crystal.Damage.Amount=1 B:Storage.Crystal.Damage.Charge=true B:Storage.Crystal.Damage.Enable=true D:Storage.Electrum.Damage.Amount=0.5 B:Storage.Electrum.Damage.Charge=true B:Storage.Electrum.Damage.Enable=true # Amount of Redstone Flux charged per tick while touching a block; multiplied by damage dealt by the block. Max: 1000; Default: 50 I:Storage.FluxPerTickPerDamage=50 } } #################### # general #################### general { S:Version=1.0.0.0 } #################### # item #################### item { I:Material=20500 I:Tool.Flux.Axe=20506 I:Tool.Flux.BattleWrench=20502 I:Tool.Flux.Pickaxe=20505 I:Tool.Flux.Shovel=20504 I:Tool.Flux.Sickle=20507 I:Tool.Flux.Sword=20503 I:Tool.Flux.Wrench=20501 #################### # feature #################### feature { B:Tool.Flux.Axe=true B:Tool.Flux.BattleWrench=true B:Tool.Flux.Pickaxe=true B:Tool.Flux.Shovel=true B:Tool.Flux.Sickle=true B:Tool.Flux.Sword=true B:Tool.Flux.Wrench=true I:ToolFluxInfusedHarvestLevel=4 } }