# Configuration file general_settings { #--------------------------------------------------------------------------------------------------------# # global_settings #--------------------------------------------------------------------------------------------------------# # These are the general preference settings. They are used globally to tune how TreeCapitator works. #--------------------------------------------------------------------------------------------------------# global_settings { # [Global] Set to true if you want TreeCapitator to log info about what it's doing, false to disable. # If you are having an issue with the mod, set this option to true and post the resulting log to the # TreeCapitator Minecraftforum.net thread along with a detailed description of the issue. [default: false] B:allowDebugLogging=false # [Global] Set to true if you want TreeCapitator to tell you what kind of block you have clicked when # sneaking, false to disable. [default: false] B:allowDebugOutput=false # [Global] Enable to cause item damage based on number of blocks destroyed [default: true] B:allowItemDamage=true # [Global] Enable to allow chopping down the entire tree even if your item does not have enough damage # remaining to cover the number of blocks. [default: false] B:allowMoreBlocksThanDamage=false # [Global] When true, TreeCapitator will scan the Forge Ore Dictionary for blocks with an ore name matching # one of the strings in oreDictionaryLogStrings and generate a generic tree definition for them on the fly. # When false oreDictionaryLogStrings and oreDictionaryLeafStrings will be ignored. [default: true] B:allowOreDictionaryLookup=true # [Global] Add block IDs to this list if you want to keep them from being registered as logs. This list will override # the local user configuration, inter-mod communication (IMC) configuration, and the Ore Dictionary scanning feature. # Use ',' to split block ID from metadata and ';' to split entries. [default: ] S:blockIDBlacklist= # [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase by this # amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0] S:damageIncreaseAmount=1.0 # [Global] Axes and shears will take damage this many times for each log broken. Remaining damage is # rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0] S:damageMultiplier=1.0 # [Global] Enabling this will make leaves be destroyed when trees are chopped. [default: true] B:destroyLeaves=true # [Global] Flag to disable drops in Creative mode [default: false] B:disableCreativeDrops=false # [Global] Flag to disable tree chopping in Creative mode [default: false] B:disableInCreative=false # [Global] Toggle for whether or not to use the Treecapitating enchantment as opposed to requiring an item # to be in the axeIDList to chop a tree. [default: false] B:enableEnchantmentMode=false # [Global] The internal ID for the Treecapitating enchantment. Change this if the default ID is conflicting # with another mod. [range: 0 ~ 255, default: 187] I:enchantmentID=187 # [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase each time # this many blocks are broken in a tree. [range: 1 ~ 500, default: 8] I:increaseDamageEveryXBlocks=8 # [Global] Add item IDs to this list if you want to keep them from being registered as axes. This list will override # the local user configuration and inter-mod communication (IMC) configuration. # Use ',' to split item ID from metadata and ';' to split entries. [default: ] S:itemIDBlacklist= # [Global] Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop # trees with any item. [default: true] B:needItem=true # [Global] The list of leaf type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: treeLeaves,] S:oreDictionaryLeafStrings=treeLeaves, # [Global] The list of log type values to check for in the Forge Ore Dictionary. Entries are comma (,) separated. [default: logWood,] S:oreDictionaryLogStrings=logWood, # [Global] Whether or not to check the axe ID list for an item when determining if a given item can be # imbued with the Treecapitating enchantment. # NOTE: when set to false, any ItemTool type item (pickaxes, shovels, etc) with a high enough # enchantability level can get the enchantment, not just axes. [default: true] B:requireItemInAxeListForEnchant=true # [Global] Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar # (ignored if destroyLeaves is false). [default: false] B:shearLeaves=false # [Global] Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar # (ignored if destroyLeaves is false). [default: false] B:shearVines=false # [Global] Set sneakAction = "disable" to disable tree chopping while sneaking, # set sneakAction = "enable" to only enable tree chopping while sneaking, # set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable] S:sneakAction=disable # [Global] When true, the log break speed is equal to original break speed / (tree height * ) # When false, the original break speed is multiplied by the breakSpeedModifier value [default: true] B:treeHeightDecidesBreakSpeed=true # [Global] See description for treeHeightDecidesBreakSpeed [range: 0.25 ~ 10.0, default: 2.0] S:treeHeightModifier=2.0 # [Global] Set to true to have the per-block item damage amount increase after every # increaseDamageEveryXBlocks blocks are broken. [default: false] B:useIncreasingItemDamage=false # [Global] Set to true if you want only the log/leaf blocks listed with each log in a tree # to break when that log type is chopped. When set to false it will break # any log/leaf type blocks connected to the tree, not just the types for that tree. [default: true] B:useStrictBlockPairing=true } #--------------------------------------------------------------------------------------------------------# # per_tree_defaults #--------------------------------------------------------------------------------------------------------# # These are the default values of settings that can be defined on a per-tree basis. If a # user-/mod-defined tree sets one of these values it will override the default value here. #--------------------------------------------------------------------------------------------------------# per_tree_defaults { # [Global] Set to false to disable TreeCapitator Smart Tree Detection. # Smart Tree Detection counts the number of leaf blocks that are adjacent to the # top-most connected log block at the x, z location of a log you've broken. If # there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then # TreeCapitator considers it a tree and allows chopping. # WARNING: Disabling Smart Tree Detection will remove the only safeguard against # accidentally destroying a log structure. Make sure you know what you're doing! [default: true] B:allowSmartTreeDetection=true # [Global, PerTree] When using an item that can chop trees, the break speed will by multiplied by this value # THIS OPTION IS IGNORED WHEN treeHeightDecidesBreakSpeed=true [range: 0.01 ~ 1.0, default: 0.256] S:breakSpeedModifier=0.256 # [Global, PerTree] The maximum horizontal distance that the leaf breaking effect will travel from the tree (use -1 for no limit). [range: -1 ~ 100, default: 4] I:maxHorLeafBreakDist=4 # [Global, PerTree] The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16] I:maxHorLogBreakDist=16 # [Global, PerTree] If a tree's top log is not close enough to leaf blocks, the tree will not be chopped. # Increasing this value will search further. I would try to keep it at or below 3. [range: 1 ~ 8, default: 1] I:maxLeafIDDist=1 # [Global, PerTree] The maximum vertical distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 255, default: -1] I:maxVerLogBreakDist=-1 # [Global, PerTree] The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3] I:minLeavesToID=3 # [Global, PerTree] Setting this to false will allow the chopping to move downward as well as upward (and # blocks below the one you break will be chopped) [default: true] B:onlyDestroyUpwards=true # [Global, PerTree] When true TreeCapitator will only instantly decay leaves that have actually been marked # for decay. Set to false if you want leaves to be destroyed regardless of their decay status # (hint: or for "leaf" blocks that are not really leaves). [default: true] B:requireLeafDecayCheck=true # [Global, PerTree] Set to false to use the older "top log" algorithm for finding the top log of a tree. # The old algorithm searches only the vertical column of blocks above the log you are chopping, # the newer algorithm is able to branch out to find the true top log of a tree. [default: true] B:useAdvancedTopLogLogic=true } } #--------------------------------------------------------------------------------------------------------# # tree_and_mod_configs #--------------------------------------------------------------------------------------------------------# # This category is where all your settings live that are related to 3rd party mods. There are two methods # to set up a 3rd party mod's trees and items: # # (1) Config Method: uses the mod's config file to lookup block ID and item ID values. 3rd party config # settings tell TreeCapitator how to find a mod's config, what config values we need (log/leaf blocks, # axes, etc), how to use those values to define the mod's trees (if applicable), and what kind of tools the # items are (if applicable). # # (2) Integer IDs Method: alternatively you can always just use the integer block and item IDs to define what # a tree or axe is. # # Keep in mind that you can also include certain settings on a per-tree basis to override the global values. # # Format: # { (typically same as modID) # S:modID= (this can be found on the Mods screen in game or in mcmod.info) # S:configPath= (most of the time this is the same as .cfg) # S:blockConfigKeys=:; block:customLogBlockID; block:customLeafBlockID (config category is usually "block") # S:itemConfigKeys=:; item:superAwesomeAxeShearsID (config category is usually "item") # S:axeIDList=<:>; # S:shearsIDList= # B:useShiftedItemID=<(optional, defaults to true) whether or not to use the +256 shifted item ID> (true/false, almost always true) # B:overrideIMC= { (the tree name is just for organization and clarity) # # logConfigKeys/leafConfigKeys: list of config key tags or raw integer block ID values. "," separates ID and metadata, ";" separates block entries # S:logConfigKeys=<:>; ,0; 17,0 # S:leafConfigKeys=<:>; ,0; 18 # (per-tree settings) # # } # } # # Examples: # ic2_using_config_method { # S:modID=IC2 # S:configPath=IC2.cfg # S:blockConfigKeys=block:blockRubWood; block:blockRubLeaves # S:itemConfigKeys=item:itemToolBronzeAxe; item:itemToolChainsaw # S:axeIDList=; # S:shearsIDList= # B:useShiftedItemID=true # # rubber { # S:logConfigKeys= # S:leafConfigKeys= # } # } # # ic2_using_integer_method { # S:modID=IC2 # S:configPath=IC2.cfg # S:blockConfigKeys= # S:itemConfigKeys= # S:axeIDList=30199; 30233 # S:shearsIDList=30233 # # rubber { # S:logConfigKeys=243 # S:leafConfigKeys=242 # } # } #--------------------------------------------------------------------------------------------------------# tree_and_mod_configs { # The mod ID value for ID Resolver. [default: IDResolver] S:idResolverModID=IDResolver # The mod ID value for Multi-Mine. [default: AS_MultiMine] S:multiMineID=AS_MultiMine # This setting controls the default behavior when a mod is both configured manually (in the config file) and # by the mod itself via IMC (inter-mod communication). [default: false] B:userConfigOverridesIMC=false #--------------------------------------------------------------------------------------------------------# # 1_vanilla_trees_and_items #--------------------------------------------------------------------------------------------------------# # This special category is the home of the vanilla tree block and item configurations. You can change the # values in this category to suit your preferences. # # WARNING: This config category must not be removed! If this category is renamed or removed TreeCapitator # will assume your config file is new and reload the default user mod config settings! #--------------------------------------------------------------------------------------------------------# 1_vanilla_trees_and_items { S:axeIDList=271; 275; 258; 286; 279; 9353; 9354; 9355; 5588; 5760; 10167; 10264; 20262; 20762 S:modID=TreeCapitator B:overrideIMC=false S:shearsIDList=359; 20264 vanilla_birch { S:leafConfigKeys=18, 2; 18, 10 S:logConfigKeys=17, 2; 17, 6; 17, 10; 17, 14 } vanilla_huge_brown_mushroom { S:leafConfigKeys=99, 1; 99, 2; 99, 3; 99, 4; 99, 5; 99, 6; 99, 7; 99, 8; 99, 9; 99, 14 S:logConfigKeys=99, 10; 99, 15 I:maxHorLeafBreakDist=6 B:requireLeafDecayCheck=false } vanilla_huge_red_mushroom { S:leafConfigKeys=100, 1; 100, 2; 100, 3; 100, 4; 100, 5; 100, 6; 100, 7; 100, 8; 100, 9; 100, 14 S:logConfigKeys=100, 10; 100, 15 I:maxHorLeafBreakDist=6 B:requireLeafDecayCheck=false } projectred { S:leafConfigKeys=2136, 0; 2136, 1; 2136, 2; 2136, 3; 2136, 4; 2136, 5; 2136, 6; 2136, 7; 2136, 8; 2136, 9; 2136, 10; 2136, 11; 2136, 12; 2136, 13; 2136, 14; 2136, 15 S:logConfigKeys=17, 0; 17, 4; 17, 8; 17, 12 I:maxHorLeafBreakDist=6 B:requireLeafDecayCheck=false } vanilla_jungle { S:leafConfigKeys=18, 3; 18, 11; 18, 0; 18, 8 S:logConfigKeys=17, 3; 17, 7; 17, 11; 17, 15 I:maxHorLeafBreakDist=6 B:requireLeafDecayCheck=false } vanilla_oak { S:leafConfigKeys=18, 0; 18, 8 S:logConfigKeys=17, 0; 17, 4; 17, 8; 17, 12 } vanilla_spruce { S:leafConfigKeys=18, 1; 18, 9 S:logConfigKeys=17, 1; 17, 5; 17, 9; 17, 13 } } appliedenergistics { S:axeIDList= S:configPath=AppliedEnergistics.cfg S:itemConfigKeys=item:appeng.toolQuartzAxe S:modID=AppliedEnergistics B:overrideIMC=false B:useShiftedItemID=true } biomesoplenty { S:axeIDList=; S:blockConfigKeys=block:Bamboo ID; block:Colourized Leaves ID; block:Fruit Leaf Block ID; block:Leaf Block ID 1; block:Leaf Block ID 2; block:Log Block ID 1; block:Log Block ID 2; block:Log Block ID 3; block:Log Block ID 4; block:Petal ID S:configPath=BiomesOPlenty.cfg S:itemConfigKeys=item:Muddy Axe ID; item:Amethyst Axe ID S:modID=BiomesOPlenty B:overrideIMC=false B:useShiftedItemID=true acacia { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } big_flower { S:leafConfigKeys= S:logConfigKeys=,3; ,7; ,11 } cherry { S:leafConfigKeys=,1; ,3; ,9; ,11 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } darkwood { S:leafConfigKeys=,3; ,11 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } dead { S:leafConfigKeys= S:logConfigKeys=,2; ,6; ,10 } fir { S:leafConfigKeys=,5; ,13 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } hellbark { S:leafConfigKeys=,4; ,12 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } holy { S:leafConfigKeys=,6; ,14 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } jacaranda { S:leafConfigKeys=,5; ,13 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } magic { S:leafConfigKeys=,2; ,10 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } mangrove { S:leafConfigKeys=,1; ,9 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } palm { S:leafConfigKeys=,2; ,10 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } pine { S:leafConfigKeys=,5; ,13 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } redwood { S:leafConfigKeys=,3; ,11 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } vanilla_birch { S:leafConfigKeys=,0; ,8 S:logConfigKeys= } vanilla_jungle { S:leafConfigKeys= S:logConfigKeys= I:maxLeafIDDist=3 } vanilla_oak { S:leafConfigKeys=,4; ,7; ,12; ,15; ; ,0; ,8; ,2; ,10; 18,2; 18,10 S:logConfigKeys= } willow { S:leafConfigKeys=,4; ,12 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } } divinerpg { S:axeIDList=; ; ; ; ; ; ; ; ; ; ; ; S:blockConfigKeys=block:eucalyptus S:configPath=DivineRPG.cfg S:itemConfigKeys=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe S:modID=DivineRPG B:overrideIMC=false B:useShiftedItemID=true eucalyptus { S:leafConfigKeys=18 S:logConfigKeys= } } extrabiomesxl { S:blockConfigKeys=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id S:configPath=extrabiomes/extrabiomes.cfg S:modID=ExtrabiomesXL B:overrideIMC=false acacia { S:leafConfigKeys=,2 S:logConfigKeys=,1 } fir { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,1; ,1; ,1; ,1 I:maxHorLeafBreakDist=10 B:requireLeafDecayCheck=false } redwood { S:leafConfigKeys=,1; ,9 S:logConfigKeys=,0; ,0; ,0; ,0 I:maxHorLeafBreakDist=10 B:requireLeafDecayCheck=false } vanilla_oak { S:leafConfigKeys= S:logConfigKeys=,2; ,2; ,2; ,2; } vanilla_spruce { S:leafConfigKeys= S:logConfigKeys= } } forestry { S:blockConfigKeys=block:log1; block:log2; block:log3; block:log4; block:log5; block:log6; block:log7; block:leaves S:configPath=forestry/base.conf S:modID=Forestry B:overrideIMC=false acacia { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } balsa { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } baobab { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } bluemahoe { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } boojum { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } bullpine { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } cherry { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } chestnut { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } datepalm { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,2; block:log5>,6; block:log5>,10 B:requireLeafDecayCheck=false } ebony { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } giant_sequoia { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } kapok { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } larch { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } lemon { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } lime { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } mahogany { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } papaya { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } plum { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } sequoia { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,3; ,7; ,11 B:requireLeafDecayCheck=false } sugar_maple { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,2; ,6; ,10 B:requireLeafDecayCheck=false } teak { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } walnut { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } wenge { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } white_poplar { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,1; ,5; ,9 B:requireLeafDecayCheck=false } willow { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 B:requireLeafDecayCheck=false } } gems_plus { S:axeIDList=; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; S:configPath=GP.cfg S:itemConfigKeys=item:AgateAxe; item:AmethystAxe; item:ChrysocollaAxe; item:CitrineAxe; item:EmeraldAxe; item:GarnetAxe; item:JadeAxe; item:JasperAxe; item:MalachiteAxe; item:OnyxAxe; item:PhoenixiteAxe; item:QuartzAxe; item:RubyAxe; item:SapphireAxe; item:SpinelAxe; item:SugiliteAxe; item:TopazAxe; item:TourmalineAxe S:modID=GP B:overrideIMC=false B:useShiftedItemID=true } gravisuite { S:axeIDList= S:configPath=GraviSuite.cfg S:itemConfigKeys=items:advChainsawID S:modID=GraviSuite B:overrideIMC=false B:useShiftedItemID=true } ic2 { S:axeIDList=; S:blockConfigKeys=block:blockRubWood; block:blockRubLeaves S:configPath=IC2.cfg S:itemConfigKeys=item:itemToolBronzeAxe; item:itemToolChainsaw S:modID=IC2 B:overrideIMC=false S:shearsIDList= B:useShiftedItemID=true rubber { S:leafConfigKeys= S:logConfigKeys= } } mekanism { S:axeIDList=; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; S:configPath=Mekanism.cfg S:itemConfigKeys=item:BronzeAxe; item:BronzePaxel; item:DiamondPaxel; item:GlowstoneAxe; item:GlowstonePaxel; item:GoldPaxel; item:IronPaxel; item:LazuliAxe; item:LazuliPaxel; item:ObsidianAxe; item:ObsidianPaxel; item:platinumAxe; item:platinumPaxel; item:SteelAxe; item:SteelPaxel; item:StonePaxel; item:WoodPaxel; item:OsmiumAxe; item:OsmiumPaxel S:modID=Mekanism B:overrideIMC=false B:useShiftedItemID=true } minefactoryreloaded { S:blockConfigKeys=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling S:configPath=powercrystals/minefactoryreloaded/common.cfg S:modID=MineFactoryReloaded B:overrideIMC=false rubber { S:leafConfigKeys= S:logConfigKeys= } } natura { S:blockConfigKeys=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block; block:Rare Log; block:Rare Leaves; block:Willow Log S:configPath=Natura.txt S:modID=Natura B:overrideIMC=false amaranth { S:leafConfigKeys=,2; ,10 S:logConfigKeys=,2; ,6; ,10 } bloodwood { S:leafConfigKeys=,2 S:logConfigKeys= } eucalyptus { S:leafConfigKeys=,1; ,9 S:logConfigKeys=,0; ,4; ,8 } ghostwood { S:leafConfigKeys=,1 S:logConfigKeys=,2; , 6; , 10 } hopseed { S:leafConfigKeys=,2 S:logConfigKeys=,3; , 7; , 11 } maple { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 } redwood { S:leafConfigKeys=,0 S:logConfigKeys= } sakura { S:leafConfigKeys=,0; ,8 S:logConfigKeys=, 1; , 5; , 9 } siverbell { S:leafConfigKeys=,1; ,9 S:logConfigKeys=,1; ,5; ,9 } tigerwood { S:leafConfigKeys=,3; ,11 S:logConfigKeys=,3; ,7; ,11 } willow { S:leafConfigKeys=,3; ,11; ,15 S:logConfigKeys= I:maxHorLeafBreakDist=5 } } railcraft { S:axeIDList= S:configPath=railcraft/railcraft.cfg S:itemConfigKeys=item:tool.steel.axe S:modID=Railcraft B:overrideIMC=false B:useShiftedItemID=true } redpowerworld { S:axeIDList=; ; S:blockConfigKeys=blocks.world:log.id; blocks.world:leaves.id S:configPath=redpower/redpower.cfg S:itemConfigKeys=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id S:modID=RedPowerWorld B:overrideIMC=false B:useShiftedItemID=true rubber { S:leafConfigKeys= S:logConfigKeys= } } tconstruct { S:axeIDList=; ; S:configPath=TinkersWorkshop.txt S:itemConfigKeys=tools:Axe; tools:Lumber Axe; tools:Mattock S:modID=TConstruct B:overrideIMC=false B:useShiftedItemID=true } thaumcraft { S:axeIDList= S:blockConfigKeys=block:BlockMagicalLog; block:BlockMagicalLeaves S:configPath=Thaumcraft.cfg S:itemConfigKeys=item:Thaumaxe S:modID=Thaumcraft B:overrideIMC=false B:useShiftedItemID=true greatwood { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8 } silverwood { S:leafConfigKeys=,1; ,9 S:logConfigKeys=,1; ,5; ,9 } } twilightforest { S:axeIDList=; ; S:blockConfigKeys=block:Log; block:MagicLog; block:Leaves; block:MagicLeaves; block:MagicLogSpecial; block:Hedge S:configPath=TwilightForest.cfg S:itemConfigKeys=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe S:modID=TwilightForest B:overrideIMC=false B:useShiftedItemID=true canopy { S:leafConfigKeys=, 1; ,9 S:logConfigKeys=,1; ,5; ,9; ,13 } darkwood { S:leafConfigKeys=,1 S:logConfigKeys=,3; ,7; ,11; ,15 I:maxHorLeafBreakDist=5 I:maxLeafIDDist=2 B:requireLeafDecayCheck=false } mangrove { S:leafConfigKeys=, 2; ,10 S:logConfigKeys=,2; ,6; ,10; ,14 } miner { S:leafConfigKeys=,2; ,10 S:logConfigKeys=,2; ,6; ,10; ,14; ,2 B:onlyDestroyUpwards=false } oak { S:leafConfigKeys=,0; ,3; ,8; ,11 S:logConfigKeys=,0; ,4; ,8; ,12 } sorting { S:leafConfigKeys=,3; ,11 S:logConfigKeys=,3; ,7; ,11; ,15; ,3 } time { S:leafConfigKeys=,0; ,8 S:logConfigKeys=,0; ,4; ,8; ,12; ,0 } transformation { S:leafConfigKeys=,1; ,9 S:logConfigKeys=,1; ,5; ,9; ,13; ,1 } } meteors { S:axeIDList=; S:configPath=meteors.cfg S:itemConfigKeys=item:Frezarite Axe ID; item:Meteor Axe ID S:modID=meteors B:overrideIMC=false B:useShiftedItemID=true } }