# Configuration file #################### # general #################### general { # ############## # If true normal backpack requires a chest in the middle # ############## B:airshipModCompatibility=false I:backpackSizeL=6 I:backpackSizeM=3 # ############## # Number of slots a backpack has # valid: integers 1-128 # ############## I:backpackSlotsL=54 # ############## # Number of slots a backpack has # valid: integers 1-128 # ############## I:backpackSlotsS=27 # ############## # If true big backpacks can only crafted by upgrading a small one # ############## B:bigByUpgradeOnly=false # ############## # If true small backpacks are not craftable # ############## B:disableBackpacks=false # ############## # If true big backpacks are not craftable # ############## B:disableBigBackpacks=false # ############## # If true ender backpacks are not craftable # ############## B:disableEnderBackpack=false # ############## # If true workbench backpacks are not craftable # ############## B:disableWorkbenchBackpack=false # ############## # Example: # disallowItems:1,5:2,ingotSilver # # This will disallow stone, birch wood planks and any type of silver ingots in backpacks. # ############## S:disallowItems= # ############## # Number of rows to display in a backpack # If set to high for your resolution/gui scale some rows will be out of screen # valid: integers 1-15 # ############## I:displayRowsL=6 # ############## # Number of rows to display in a backpack # If set to high for your resolution/gui scale some rows will be out of screen # valid: integers 1-15 # ############## I:displayRowsS=3 # ############## # Recipe to craft ender backpack # 0 ender chest # 1 eye of the ender # ############## I:enderRecipe=0 # ############## # Number of backpacks a player can have in his inventory # valid: integers 0-36 # 0 = unlimited # ############## I:maxBackpackAmount=0 B:openOnlyWearedBackpacks=false # ############## # If true you can only open a backpack that you wear in your chest slot # ############## B:openOnlyWornBackpacks=false # ############## # If true the backpack 3D model will be rendered. # ############## B:renderBackpackModel=true } #################### # item #################### item { I:backpackId=5601 I:boundLeatherId=5602 I:tannedLeatherId=5603 I:workbenchBackpackId=5604 }