# Configuration file general { # Adds additional information about torchmaster items into the tooltip B:BeginnerTooltips=true # Same as the mega torch block list override, just for the dread lamp # Block squid: +minecraft:squid # Allow pigs: -minecraft:pig S:DreadLampEntityBlockListOverrides < > # The radius of the spawn prevention. (Passive Animals) # Min: 0 # Max: 512 I:DreadLampRange=64 # The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement. # Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption! # (Badly compressed packet error) # Min: 0 # Max: 2147483647 I:FeralFlareLanternLightCountHardcap=255 # If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius B:LycanitesMobsBlockAll=true # Allows to get the lit torch when harvested with silk touch. Has no effect if MegaTorchExtinguishOnHarvest is false) B:MegaTorchAllowSilkTouch=true # Controls if the mega torch should allow mob spawning from vanilla spawners B:MegaTorchAllowVanillaSpawners=true # The speed at which the torch will extinguish. Set to 0 to disable. # Min: 0 # Max: 2147483647 I:MegaTorchBurnoutRate=0 # The burnout value. This value is removed by the amount of burnout rate per tick # Min: 0 # Max: 2147483647 I:MegaTorchBurnoutValue=1 # Use this setting to override the internal lists for entity blocking # You can use this to block more entities or even allow certain entities to still spawn # The + prefix will add the entity to the list, effectivly denying its spawns # The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns # Block zombies: +minecraft:zombie # Allow creepers: -minecraft:creeper S:MegaTorchEntityBlockListOverrides < > # If set to true, the mega torch will drop as an unlit torch when harvesting it B:MegaTorchExtinguishOnHarvest=false # The lighter item to light an unlit torch, see https://github.com/Xalcon/TorchMaster/wiki/Torch-Burnout for more info. S:MegaTorchLighterItems < minecraft:flint_and_steel > # The radius of the spawn prevention. (Monster) # Min: 0 # Max: 512 I:MegaTorchRange=64 # If this setting is enabled, the mega torch will block all natural spawn attempts from MoCreatures in its radius B:MoCreaturesBlockAll=true # The spacing between each torch. Distance of 5 means there will be a torch every 5 blocks with 4 blocks space in between. # Min: 0 # Max: 2147483647 I:TerrainLighterSpacing=5 # The amount of torches to place in each direction. The effective range is multiplied by the torch spacing (32 * 5 = 160 blocks, default 7 * 5 = 35 blocks) # Min: 0 # Max: 2147483647 I:TerrainLighterTorchCount=7 # This controls which torches are supported by the terrain lighter # Min: 0 # Max: 512 S:TerrainLighterTorches < minecraft:torch tconstruct:stone_torch > # Controls the amount of blocks between each segment in the visualizer # You can increase this value in case you prefer less lines in the volume visualization # or if the visualization causes a big FPS hit to your potato. # Do not increase this value above the torch range or you might break the rendering. # Higher values will render less lines. 1.0 = 1 block per segment, 2.0 = 2 blocks per segment # Min: 0.5 # Max: 1.7976931348623157E308 D:TorchVisualizerSegmentationFactor=2.0 # If false, lights decay slowly after the lantern has been removed. If true, the lights will be removed instantly B:feralFlareLightDecayInstantly=false # The target minimum light level to place lights for # Min: 1 # Max: 15 I:feralFlareMinLightLevel=10 # The radius in which the feral flare should try to place lights # Min: 0 # Max: 2147483647 I:feralFlareRadius=16 # Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc # Min: 1 # Max: 2147483647 I:feralFlareTickRate=5 # Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability # Min: 0 # Max: 2147483647 I:frozenPearlDurability=1024 # Some mods override the same method as torchmaster to handle mob spawning. Setting this to true might help with certain mods still being able to spawn things. (Unlikely though) B:slighlyMoreAggressiveBlocking=false }