# Configuration file "integration settings" { # When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs. B:"Ender IO integration"=true # When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes. B:"Redstone Repository integration"=true # When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes. B:"RedstoneArsenal integration"=true # When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate I:"RedstoneRepository Fuel Efficiency Bonus"=80 # When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes. B:"ThermalDynamics integration"=true # When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs. B:"ThermalExpansion integration"=true # When enabled, Simply Jetpacks will register its Vanilla-based jetpacks. B:"Vanilla integration"=false } "item settings" { # When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed. B:"Add Redstone Arsenal items if not installed"=true # The ID of the Fuel Efficiency enchantment. Set to 0 to disable. I:"Fuel Efficiency enchant ID"=110 # When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks. B:"Jetpacks explode in flammable fluid blocks"=false } "tuning - basic capacitor pack (eio 1)" { # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=800000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=800 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=800 } "tuning - basic flux pack (te 1)" { # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=1500000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=800 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=800 } "tuning - capacitor pack (eio 2)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=100 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=6 # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=4000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=4000 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=4000 } "tuning - conductive iron jetpack (eio 1)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=80 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=5 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=false # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=80000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=400 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=32 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.0 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=1.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.0 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.1 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.22 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.18 } "tuning - creative flux pack" { # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=8 # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=200000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=0 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=50000 } "tuning - creative jetpack" { # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=12 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=true # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=200000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=0 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=50000 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.21 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=2.5 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.15 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.9 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.45 } "tuning - dark soularium jetplate (eio 5)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=240 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=12 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=true # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=60000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=200000 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=32000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=850 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.21 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=6.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=2.4 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.15 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.9 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.45 } "tuning - electrical steel jetpack (eio 2)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=100 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=6 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=false # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=400000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=2000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=50 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.08 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=1.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.0 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.12 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.3 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.18 } "tuning - energetic jetpack (eio 3)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=120 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=7 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=true # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=4000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=20000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=200 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.14 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=2.5 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.3 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.13 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.48 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.34 } "tuning - flux-infused jetplate (te 5)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=240 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=12 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=true # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=50000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=30000 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=30000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=850 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.21 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=6.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=2.4 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.15 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.9 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.45 } "tuning - hardened jetpack (te 2)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=80 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=6 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=false # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=3000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=8000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=50 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.08 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=1.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.0 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.12 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.3 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.18 } "tuning - leadstone jetpack (te 1)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=80 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=5 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=false # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=800000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=1500 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=32 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.0 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=1.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.0 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.1 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.22 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.18 } "tuning - reinforced flux pack (te 2)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=100 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=6 # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=12000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=6000 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=6000 } "tuning - reinforced jetpack (te 3)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=120 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=7 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=true # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=6000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=15000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=200 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.14 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=2.5 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.3 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.13 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.48 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.34 } "tuning - resonant flux pack (te 3)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=140 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=7 # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=40000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=20000 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=20000 } "tuning - resonant jetpack (te 4)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=160 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=8 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=true # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=25000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=20000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=450 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.19 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=4.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.8 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.14 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.8 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.4 } "tuning - vibrant capacitor pack (eio 3)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=140 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=7 # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=20000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=20000 # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. I:"Fuel Per Tick Out"=20000 } "tuning - vibrant jetpack (eio 4)" { # How much fuel is lost from this pack when the user is hit, if armored. I:"Armor Fuel Per Hit"=160 # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. I:"Armor Reduction"=8 # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. B:"Emergency Hover Mode"=true # The maximum amount of fuel that this pack can hold. I:"Fuel Capacity"=20000000 # The amount of fuel that can be inserted into this pack per tick from external sources. I:"Fuel Per Tick In"=50000 # The amount of fuel that this pack uses every tick when used. I:"Fuel Usage"=450 # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. D:"Sideways Speed"=0.19 # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. D:"Sprint Fuel Usage Multiplier"=4.0 # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. D:"Sprint Speed Multiplier"=1.8 # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. D:"Vertical Acceleration"=0.14 # The maximum vertical speed of this jetpack when flying. D:"Vertical Speed"=0.8 # The maximum vertical speed of this jetpack when slowly descending in hover mode. D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 # The maximum vertical speed of this jetpack when flying in hover mode. D:"Vertical Speed (Hover Mode)"=0.4 }