# Configuration file core { # If an anonymous mod startup analytics request may be sent to our analytics service. B:general.analytics=true # If the recipe loader should crash when finding invalid recipes. B:general.crashOnInvalidRecipe=false # If mod compatibility loader should crash hard if errors occur in that process. B:general.crashOnModCompatCrash=false # Set 'true' to enable development debug mode. This will result in a lower performance! B:general.debug=false # If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided. B:general.ejectItemsOnInconsistentSimulationMovement=true # The maximum network fluid transfer rate. I:general.fluidRateLimit=2147483647 # How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged. I:general.inventoryUnchangedTickTimeout=10 # Config version for Integrated Tunnels. # DO NOT EDIT MANUALLY! S:general.version=1.5.6 # If the version checker should be enabled. B:general.versionChecker=true # If particles should be shown and sounds should be played when tunnels are interacting with the world. B:general.worldInteractionEvents=true }