# Configuration file biome { B:biome_meneglin=true # The weight of spawning. I:biome_meneglin.spawnWeight=5 } block { B:coal_generator=true B:creative_energy_battery=true B:crystalized_chorus_block=true B:crystalized_chorus_block_stairs=true B:crystalized_chorus_brick=true B:crystalized_chorus_brick_stairs=true B:crystalized_menril_block=true B:crystalized_menril_block_stairs=true B:crystalized_menril_brick=true B:crystalized_menril_brick_stairs=true B:delay=true B:drying_basin=true B:energy_battery=true B:invisible_light=true B:logic_programmer=true B:materializer=true B:mechanical_drying_basin=true B:mechanical_squeezer=true B:menril_door=true B:menril_leaves=true # A 1/x chance menril berries will be dropped when breaking a leaves block. I:menril_leaves.berriesDropChance=4 B:menril_log=true B:menril_log_filled=true B:menril_planks=true B:menril_planks_stairs=true B:menril_sapling=true B:menril_torch=true B:menril_torch_stone=true B:proxy=true B:squeezer=true B:variablestore=true } core { # If an anonymous mod startup analytics request may be sent to our analytics service. B:general.analytics=true # If cable models should be cached for rendering optimization. B:general.cacheCableModels=true # The maximum network energy transfer rate. I:general.energyRateLimit=2147483647 # If the ingredient network observer can work on separate thread. B:general.ingredientNetworkObserverEnableMultithreading=true # The ingredient network observation frequency slowdown rate in ticks. I:general.ingredientNetworkObserverFrequencyDecreaseFactor=5 # The frequency in ticks at which ingredient network should be observed after a position's contents are changed. I:general.ingredientNetworkObserverFrequencyForced=1 # The ingredient network observation frequency slowdown rate in ticks. I:general.ingredientNetworkObserverFrequencyIncreaseFactor=1 # The slowest possible frequency in ticks at which ingredient network should be observed. I:general.ingredientNetworkObserverFrequencyMax=40 # The fastest possible frequency in ticks at which ingredient network should be observed. I:general.ingredientNetworkObserverFrequencyMin=5 # The number of threads that the ingredient network observer can use. I:general.ingredientNetworkObserverThreads=4 # If network change events should be logged. Only enable this when debugging. B:general.logChangeEvents=false # The maximum allowed size of values in bytes to avoid network packet issues. I:general.maxValueByteSize=20000 # How deep the recursion stack on an operator can become. This is to avoid game crashes when building things like the omega operator. I:general.operatorRecursionLimit=256 # When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option. B:general.safeMode=false # Config version for Integrated Dynamics. # DO NOT EDIT MANUALLY! S:general.version=0.11.18 # If the version checker should be enabled. B:general.versionChecker=true } general { # The energy usage multiplier for networks. I:general.energyConsumptionMultiplier=0 # The maximum render distance for part overlays to render. The higher, the more resource intensive. I:general.partOverlayRenderdistance=15 } item { B:crystalized_chorus_chunk=true B:crystalized_menril_chunk=true B:facade=true B:labeller=true B:logic_director=true B:menril_berries=true # If the berries should give the night vision effect when eaten. B:menril_berries.nightVision=true B:on_the_dynamics_of_integration=true # If the info book can give item rewards for tutorial completion. B:on_the_dynamics_of_integration.bookRewards=true # If the info book should automatically obtained when the player first spawns. B:on_the_dynamics_of_integration.obtainOnSpawn=true B:portable_logic_programmer=true B:variable_transformer=true B:wrench=true } machine { # The maximum value history length that can be maintained.. I:delay.maxHistoryCapacity=1024 # The default capacity of an energy battery. I:energy_battery.capacity=1000000 # The 1/X fraction of the battery capacity that is allowed to be transfered per tick. I:energy_battery.energyRateCapacityFraction=2000 # The maximum capacity possible by combining batteries. (Make sure that you do not cross the max int size.) I:energy_battery.maxCapacity=655360000 # The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size.) I:energy_battery.maxCreativeCapacity=40960000 # The minimum energy transfer rate per tick. I:energy_battery.minEnergyRate=2000 # The default update frequency in ticks to use for new parts. I:general.defaultPartUpdateFreq=1 # The maximum offset in blocks a directional connector can look for its target. I:general.maxDirectionalConnectorOffset=512 # The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them. S:general.nbtTagBlacklist < > # The energy capacity of a mechanical drying basin. I:mechanical_drying_basin.capacity=100000 # The energy consumption rate. I:mechanical_drying_basin.consumptionRate=80 # How many mB per tick can be auto-ejected. I:mechanical_squeezer.autoEjectFluidRate=500 # The energy capacity of a mechanical squeezer. I:mechanical_squeezer.capacity=100000 # The energy consumption rate. I:mechanical_squeezer.consumptionRate=80 } worldgeneration { # List of dimension IDs in which the meneglin biome should not generate. I:biome_meneglin.meneglinBiomeDimensionBlacklist < -1 1 > # The chance at which a Menril Tree will spawn in the wild, the higher this value, the lower the chance. I:general.wildMenrilTreeChance=350 # List of dimension IDs in which wild menril trees should not generate. I:general.wildMenrilTreeDimensionBlacklist < -1 1 > # The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance. I:menril_log_filled.filledMenrilLogChance=10 }