# Configuration file ########################################################################################################## # clientonly #--------------------------------------------------------------------------------------------------------# # These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg. ########################################################################################################## clientonly { # Set this to 0 if you find that iChunUtil is spawning a lot of these entities and is causing lag. Might affect some of my mods. I've not been able to pinpoint the issue, mind, but if you are not having any memory issues ignore this setting. I:enableLatchedRendererSpawn=1 # Set this to 0 if you're crashing when the game launches because you do not have stencils enabled. I:enableStencils=1 } module { ########################################################################################################## # compactporkchop #--------------------------------------------------------------------------------------------------------# # Configs for the compact porkchop block module in iChunUtil. ########################################################################################################## compactporkchop { block { # Enable the Compact Raw Porkchop block recipe? I:enableCompactPorkchop=1 } } ########################################################################################################## # eula #--------------------------------------------------------------------------------------------------------# # EULA settings. ########################################################################################################## eula { general { # String to say that you've acknowledged the EULA # If this config is for a server, set it to true. S:eulaAcknowledged=brunyman } } ########################################################################################################## # versioncheck #--------------------------------------------------------------------------------------------------------# # These configs are for the mod version update checker for iChun's mods. ########################################################################################################## versioncheck { general { # How often will you be notified of the update?(Client config) # 0 = Never (This just hides notifications. The mod will still check for updates and print out to the console) # 1 = Once you connect to server # 2 = Once a day I:versionNotificationFrequency=0 # How will the CLIENT be notified of updates? (Servers will always have the update printed to the console. Singleplayer is yourself joining a self hosted server) # 0 = Notify of updates regardless of player status. # 1 = Notify only command senders of updates (Clientside only mod updates will still show) # 2 = Do not notify I:versionNotificationTypes=2 # Don't change this. I:versionSave=3 } } ########################################################################################################## # headtracking #--------------------------------------------------------------------------------------------------------# # Head Model Tracking related configs.\nUsed by Googly Eyes and eventually Hats. ########################################################################################################## headtracking { general { # Track the head model aggressively to try and fix improper head tracking that may be caused by mod conflicts? # 1 = All Entities # 2 = Players Only I:aggressiveHeadTracking=0 # Enable the easter egg where the horse/llama's "head" is its behind. This is an easter egg on how Hats puts hats on Horses. I:horseEasterEgg=1 } } }