This file is for the FluidPocketGenerator. This generator generates pockets of fluid, similar to lava pockets in the nether. Constructor: Arguments: ItemBlockData, int, boolean Argument Usage: block to generate, pockets per chunk, whether it requires air Notes: This constructs a FluidPocketGenerator. The boolean is for if one side of the pocket must have air, not counting the top. This is so the fluid flows prettily. setHeight: Arguments: int, int Usage: min height, max height Notes: Sets the min and max heights this generator can generate at. Default is 4 and 250. addRequiredBlock: Arguments: ItemBlockData Usage: required block Notes: Adds a block the generator is allowed to generate a pocket under. By default can generate under any block.