setFogColor(#330707) setCelestialAngle(0.5) disableSky() disableClouds() generateNetherFortress(2, 16, 4) disableSkylight() setLightBrightnessTable([0.1, 0.11578947, 0.13333333, 0.15294117, 0.175, 0.20000002, 0.22857141, 0.26153848, 0.3, 0.34545457, 0.4, 0.46666667, 0.5500001, 0.6571429, 0.79999995, 1.0]) setSingleBiome("minecraft:hell") //Creates a new SkyIslandType. The argument is a biome id. hell = new SkyIslandType("minecraft:hell") glassNLava = new SkyIslandType("minecraft:hell") glassNLava.setMainBlock() glassNLava.setBlockInRange(, 0.0~0.5) glassNLava.disableBiomeBlockReplacement() glassNLava.disableDecorations() glassNLava.disableAnimals() skyIslands = new SkyIslandGenerator() skyIslands.setRegionSize(29) addGenerator(skyIslands) medium = skyIslands.addSkyIslands(50, 32, true) medium.addType(glassNLava) small = skyIslands.addSkyIslands(25, 64, true) small.addType(glassNLava) tiny = skyIslands.addSkyIslands(10, 128, true) tiny.addType(glassNLava) disableRespawning() captureTeleports()