setFogColor(#330707) setCelestialAngle(0.5) disableSky() disableClouds() generateNetherFortress(2, 16, 4) disableSkylight() setLightBrightnessTable([0.1, 0.11578947, 0.13333333, 0.15294117, 0.175, 0.20000002, 0.22857141, 0.26153848, 0.3, 0.34545457, 0.4, 0.46666667, 0.5500001, 0.6571429, 0.79999995, 1.0]) setSingleBiome("minecraft:hell") //Creates a new SkyIslandType. The argument is a biome id. hell = new SkyIslandType("minecraft:hell") ardite = new SkyIslandType("minecraft:hell") ardite.setMainBlock() ardite.disableBiomeBlockReplacement() ardite.disableDecorations() ardite.disableAnimals() cobalt = new SkyIslandType("minecraft:hell") cobalt.setMainBlock() cobalt.disableBiomeBlockReplacement() cobalt.disableDecorations() cobalt.disableAnimals() quartz = new SkyIslandType("minecraft:hell") quartz.setMainBlock() quartz.disableBiomeBlockReplacement() quartz.disableDecorations() quartz.disableAnimals() glowstone = new SkyIslandType("minecraft:hell") glowstone.setMainBlock() glowstone.disableBiomeBlockReplacement() glowstone.disableDecorations() glowstone.disableAnimals() soulsand = new SkyIslandType("minecraft:hell") soulsand.setMainBlock() soulsand.disableBiomeBlockReplacement() soulsand.disableDecorations() soulsand.disableAnimals() skyIslands = new SkyIslandGenerator() skyIslands.setRegionSize(29) addGenerator(skyIslands) //Adds sky islands. Arguments are radius, number of times to attempt to generate in each region, and whether each island should choose a random type (true), or if types should be used in order (false). large = skyIslands.addSkyIslands(100, 1, false) //Adds a SkyIslandType to the island generator. large.addType(ardite) large.addType(cobalt) large.addType(quartz) large.addType(glowstone) large.addType(soulsand) medium = skyIslands.addSkyIslands(50, 32, false) medium.addType(ardite) medium.addType(cobalt) medium.addType(quartz) medium.addType(glowstone) medium.addType(soulsand) small = skyIslands.addSkyIslands(25, 64, false) small.addType(ardite) small.addType(cobalt) small.addType(quartz) small.addType(glowstone) small.addType(soulsand) tiny = skyIslands.addSkyIslands(10, 128, false) tiny.addType(ardite) tiny.addType(cobalt) tiny.addType(quartz) tiny.addType(glowstone) tiny.addType(soulsand) spheres = new DeformedSphereGenerator(, 10, 32, 32, 8) spheres.addRequiredBlock() addGenerator(spheres) fire = new ScatteredBlockGenerator(, 5, 64) fire.addRequiredBlock() addGenerator(fire) lava = new FluidPocketGenerator(, 16, false) lava.addRequiredBlock() addGenerator(lava) glowstone = new HangingCrystalGenerator(, 20, 1500) glowstone.addRequiredBlock() addGenerator(glowstone) quartz = new DeformedSphereGenerator(, 2, 3, 32, 8) quartz.setDeformScale(4) quartz.addRequiredBlock() addGenerator(quartz) ardite = new DeformedSphereGenerator(, 3, 2, 64, 10) ardite.setDeformScale(4) ardite.addRequiredBlock() addGenerator(ardite) cobalt = new DeformedSphereGenerator(, 2, 3, 52, 10) cobalt.setDeformScale(4) cobalt.addRequiredBlock() addGenerator(cobalt) disableRespawning() captureTeleports()