setSingleBiome("minecraft:void") setCloudHeight(-1) glassNLava = new SkyIslandType("minecraft:void") glassNLava.setMainBlock() glassNLava.setBlockInRange(, 0.0~0.5) glassNLava.disableBiomeBlockReplacement() glassNLava.disableDecorations() glassNLava.disableAnimals() skyIslands = new SkyIslandGenerator() skyIslands.setRegionSize(29) addGenerator(skyIslands) medium = skyIslands.addSkyIslands(50, 32, true) medium.addType(glassNLava) small = skyIslands.addSkyIslands(25, 64, true) small.addType(glassNLava) tiny = skyIslands.addSkyIslands(10, 128, true) tiny.addType(glassNLava) sky = setSkyRenderer() //top, bottom, north, south, east, west night = sky.addSkybox("test:textures/skybox/night.png") day = sky.addSkybox("test:textures/skybox/day.png") //Celestial angle range, opacity range //Sunset day.addAlpha(0.19904304~0.29625022, 1~0) //Night day.addAlpha(0.29625022~0.719889, 0~0) //Sunrise day.addAlpha(0.719889~0.8037514, 0~1) //Lazy method for adding a sun and moon since I don't want to make the effort for proper custom ones yet. sky.addSunMoon() //Fog //Day addFogColor(#2F80C1) //Sunset addFogColor(#22053c, 0.19904304~0.29625022, 0~1) //Night addFogColor(#22053c, 0.29625022~0.719889, 1~1) //Sunrise addFogColor(#22053c, 0.719889~0.8037514, 1~0) captureTeleports()