setFogColor(#000000) generateEndCity() setSingleBiome("minecraft:sky") //Creates a new SkyIslandType. The argument is a biome id. sky = new SkyIslandType("minecraft:sky") endstone = new SkyIslandType("minecraft:sky") endstone.setMainBlock() endstone.disableBiomeBlockReplacement() endstone.disableDecorations() endstone.disableAnimals() inferium = new SkyIslandType("minecraft:sky") inferium.setMainBlock() inferium.disableBiomeBlockReplacement() inferium.disableDecorations() inferium.disableAnimals() ender = new SkyIslandType("minecraft:sky") ender.setMainBlock() ender.disableBiomeBlockReplacement() ender.disableDecorations() ender.disableAnimals() prosperity = new SkyIslandType("minecraft:sky") prosperity.setMainBlock() prosperity.disableBiomeBlockReplacement() prosperity.disableDecorations() prosperity.disableAnimals() obsidian = new SkyIslandType("minecraft:sky") obsidian.setMainBlock() obsidian.disableBiomeBlockReplacement() obsidian.disableDecorations() obsidian.disableAnimals() purpur = new SkyIslandType("minecraft:sky") purpur.setMainBlock() purpur.disableBiomeBlockReplacement() purpur.disableDecorations() purpur.disableAnimals() purpurpillar = new SkyIslandType("minecraft:sky") purpurpillar.setMainBlock() purpurpillar.disableBiomeBlockReplacement() purpurpillar.disableDecorations() purpurpillar.disableAnimals() endbricks = new SkyIslandType("minecraft:sky") endbricks.setMainBlock() endbricks.disableBiomeBlockReplacement() endbricks.disableDecorations() endbricks.disableAnimals() dragonegg = new SkyIslandType("minecraft:sky") dragonegg.setMainBlock() dragonegg.disableBiomeBlockReplacement() dragonegg.disableDecorations() dragonegg.disableAnimals() skyIslands = new SkyIslandGenerator() skyIslands.setRegionSize(29) addGenerator(skyIslands) //Adds sky islands. Arguments are radius, number of times to attempt to generate in each region, and whether each island should choose a random type (true), or if types should be used in order (false). large = skyIslands.addSkyIslands(100, 1, false) //Adds a SkyIslandType to the island generator. large.addType(endstone) large.addType(inferium) large.addType(ender) large.addType(prosperity) large.addType(obsidian) large.addType(purpur) large.addType(purpurpillar) large.addType(endbricks) medium = skyIslands.addSkyIslands(50, 32, false) medium.addType(endstone) medium.addType(inferium) medium.addType(ender) medium.addType(prosperity) medium.addType(obsidian) medium.addType(purpur) medium.addType(purpurpillar) medium.addType(endbricks) medium.addType(dragonegg) small = skyIslands.addSkyIslands(25, 64, false) small.addType(endstone) small.addType(inferium) small.addType(ender) small.addType(prosperity) small.addType(obsidian) small.addType(purpur) small.addType(purpurpillar) small.addType(endbricks) small.addType(dragonegg) tiny = skyIslands.addSkyIslands(10, 128, false) tiny.addType(endstone) tiny.addType(inferium) tiny.addType(ender) tiny.addType(prosperity) tiny.addType(obsidian) tiny.addType(purpur) tiny.addType(purpurpillar) tiny.addType(endbricks) tiny.addType(dragonegg) disableRespawning() captureTeleports()