setFogColor(#000000) generateEndCity() setSingleBiome("minecraft:sky") //Creates a new SkyIslandType. The argument is a biome id. sky = new SkyIslandType("minecraft:sky") glassNLava = new SkyIslandType("minecraft:sky") glassNLava.setMainBlock() glassNLava.setBlockInRange(, 0.0~0.5) glassNLava.disableBiomeBlockReplacement() glassNLava.disableDecorations() glassNLava.disableAnimals() skyIslands = new SkyIslandGenerator() skyIslands.setRegionSize(29) addGenerator(skyIslands) medium = skyIslands.addSkyIslands(50, 32, true) medium.addType(glassNLava) small = skyIslands.addSkyIslands(25, 64, true) small.addType(glassNLava) tiny = skyIslands.addSkyIslands(10, 128, true) tiny.addType(glassNLava) disableRespawning() captureTeleports()