setSpawnStructure("hardcoretree") attributes = addEntityEffect(0) attributes.addEntityType("MOB") attributes.addAttribute("generic.armor", "armor addition", 4, 0) attributes.addAttribute("generic.maxHealth", "health multiplication", 0.3, 1) attributes.addAttribute("generic.attackDamage", "attack multiplication", 0.3, 1) setCelestialAngle(0.5) disableSky() disableSkylight() setFogColor(#000000) captureTeleports()