setFogColor(#000000) generateEndCity(1, 14, 4) setSingleBiome("minecraft:sky") //setSpawnStructure("endchuck") layers = new LayerGenerator() layers.addLayer(1~32, ) addGenerator(layers) layers = new LayerGenerator() layers.addLayer(0~0, ) addGenerator(layers) spheres = new DeformedSphereGenerator(, 10, 32, 32, 8) spheres.addRequiredBlock() addGenerator(spheres) crater = new VanillaLakeGenerator() crater.setHeight(0, 36) crater.setSpawnChance(2) addGenerator(crater) chorus = new ScatteredBlockGenerator(, 16, 6) chorus.addRequiredBlock() addGenerator(chorus) captureTeleports() disableRespawning()