# Configuration file ########################################################################################################## # clientonly #--------------------------------------------------------------------------------------------------------# # These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg. ########################################################################################################## clientonly { # Show info of all shells in the GUI? # 0 = No # 1 = Just the name will do # 2 = Yes, in all full blown glory! [range: 0 ~ 2, default: 1] I:showAllShellInfoInGui=1 } ########################################################################################################## # gameplay #--------------------------------------------------------------------------------------------------------# # These options affect the gameplay while using the mod. ########################################################################################################## gameplay { # Added by request, mod is made to chunkload shells. Untested, unsupported. # Could crash your world fatally. # Disable at own risk. [range: 0 ~ 1, default: 1] I:allowChunkLoading=1 # Allow cross-dimensional shell syncing? # WARNING: There are issues with going in and out of The End, where you require a relog AFTER syncing because chunks may not load. # Enable The End travel at your own risk. # 0 = No # 1 = Yes, but not in The End # 2 = Yes, even in the End [range: 0 ~ 2, default: 1] I:allowCrossDimensional=1 # Allow cross dimensional syncing when a player dies and resyncs? [range: 0 ~ 1, default: 1] I:crossDimensionalSyncingOnDeath=1 # Number of half hearts damage given to the player when a new shell is constructed. [range: 0 ~ 2147483647, default: 2] I:damageGivenOnShellConstruction=2 # Enable hardcore mode recipes? # 0 = No # 1 = Yes # 2 = Yes, but only on actual Hardcore mode. [range: 0 ~ 2, default: 2] I:hardcoreMode=0 # Allow overriding the death of a player if the player has other shells? # The player will resync to the nearest shell. # 0 = No # 1 = Yes, but only to storage units # 2 = Yes, to storage and construction units [range: 0 ~ 2, default: 1] I:overrideDeathIfThereAreAvailableShells=1 # Prioritize "Home" Shells when a player dies and resyncs? [range: 0 ~ 1, default: 1] I:prioritizeHomeShellOnDeath=1 # Redstone Flux : Piggawatt ratio. # 1RF = PG # Default is 1 RF creates 2 PG [range: 0 ~ 2147483647, default: 2] I:ratioRF=2 # Reduce Health On Death Sync (Additive)? # (2 = 1 heart) [range: 0 ~ 2147483647, default: 0] I:reduceHealthOnDeathSync=0 # Power requirement for Shell Construction [range: 0 ~ 2147483647, default: 48000] I:shellConstructionPowerRequirement=48000 # Power requirement per tick in piggawatts to keep shell storage active. # 0 = No requirement [range: 0 ~ 2147483647, default: 0] I:shellStoragePowerRequirement=0 # Transfereres all items that should be persistent (such as soulbound from Tinker's Construct). # May cause issues with mods that copy the enitre inventory on player clone event [range: 0 ~ 1, default: 1] I:transferPersistentItems=1 }