# Configuration file core_settings { # Enables the use of symbols in place of some words. This will make things like true display as a check mark. [default: true] B:Symbols=true } dragon_mounts { # If this is enabled, the hud will show the time until the dragon is fully grown. [default: true] B:AdultTimer=true # If this is enabled, the hud will show the current stage of the dragon. [default: true] B:Stage=true # If this is enabled, the hud will show the time until the dragon enters the next stage. [default: true] B:StageTimer=true # If this is enabled, the hud will tell players to right click to start the hatching process. [default: true] B:StartHatching=true } generic_entities { # When enabled, information about the animal will be displayed. [default: true] B:Animal=true # When enabled, shows how long the entity has before it can breed again. [default: true] B:Animal_Breeding_Cooldown=true # When enabled, will show if the held item is a breeding item. [default: true] B:Animal_Breeding_Item=true # When enabled, shows how long the entity has before it is fully grown. [default: true] B:Animal_Growing_Age=true # When enabled, the total amount of armor points will be added to the HUD, if it is greater than 0. [default: true] B:Armor_Points=true # When enabled, a list of armor that the entity is wearing will be added to the HUD. [default: true] B:Equipment=true # When enabled, the player must be sneaking to show information. [default: true] B:Equipment_Sneak=true # When enabled, names of equipment will have a purple star beside them when enchanted. [default: true] B:Equipment_Star=true # When enabled, tameable entities will have extra info on the hud [default: true] B:Tameable=true # When enabled, shows when an entity is sitting. [default: true] B:Tameable_Sitting=true # When enabled, will tell players that are not the owner if the entity is tamed. [default: true] B:Tameable_Tamed=true } generic_items { # Should the tooltip for enchanted books give descriptions of the enchantment? [default: true] B:EnchantDescriptions=true # Shows the name of the mod which added the fluid? [default: true] B:FluidOwner=true # Shows the temperature of the fluid held by items? [default: true] B:FluidTemperature=true # Should the tooltip for enchanted books show the name of the mod that added them? [default: true] B:ShowEnchantmentSource=true B:Temperature=true } generic_tiles { # If this is enabled, the hud will display the blast resistance of a block while looking at it. [default: false] B:BlastResist=false # If this is enabled, the hud will display the break progression. [default: true] B:BreakProgression=true # If this is enabled, the hud will display the enchant power of a block while looking at it. [default: true] B:EnchantPower=true # If this is enabled, the hud will display the hardness of a block while looking at it. [default: false] B:Hardness=false # If this is enabled, the hud will display information about tool harvestability. [default: true] B:Harvestability=true # When enabled, shows if the current tile can be harvested or not. [default: true] B:Harvestability_Harvestable=true # When enabled, only ore blocks will show harvestability info. [default: true] B:Harvestability_OnlyOres=true # When enabled, shows the required tool tier, if the correct tool is used, but it is not good enough. [default: true] B:Harvestability_Tier=true # When enabled, shows the required tool, if the correct one is not being held. [default: true] B:Harvestability_Tool=true } item_tooltips { B:enchantmentDescription=true B:enchantmentPower=true } vanilla_entities { # When enabled, EXP orbs will show how much exp they are worth. [default: true] B:EXP_Orb=true # When enabled, shows how many times higher the horse can jump, when compared to the player. [default: true] B:Horse_Jump=true # When enabled, shows how many times faster the horse can run, when compared to the player's normal walking speed. [default: true] B:Horse_Speed=true # When enabled, shows the fuse time on lit TNT [default: true] B:Item_Frame=true # When enabled, shows the career type of villagers on the HUD. [default: true] B:Villager_Career=true } vanilla_tiles { # If this is enabled, the hud will display info about furnaces. [default: true] B:Furnace=true # If this is enabled, the hud will show how much longer the furnace will burn. [default: true] B:Furnace_Burn_Time=true # If this is enabled, the hud will show fuel items in a furnace. [default: true] B:Furnace_Fuel=true # If this is enabled, the hud will show input items in a furnace. [default: true] B:Furnace_Input=true # If this is enabled, the hud will show output items in a furnace. [default: true] B:Furnace_Output=true # If this is enabled, the hud will display the owner of skulls. [default: true] B:Skull_Names=true }