# Configuration file scanner { # The ID for the fake overworld dimension I:dimid=99 # The amount of energy required for the Terrain Scanner to spawn 1 block I:energyPerBlockTerrainScanner=3000 # The base amount of energy required for the Biome Scanner to scan one chunk. I:energyPerChunk=10000 # Should the terrain scanner automatically generate vanilla ores? MineTweakered ores will always be spawned. B:genVanillaOres=true # The biome scanner will take (base * this * distanceInChunks * speedupInBlocksPerTick) RF/Tesla per tick to run. I:increase=8 # The energy buffer of the Biome Scanner I:maxEnergyBufferBiome=1000000 # The energy buffer of the Terrain Scanner I:maxEnergyBufferTerrain=300000 # The maximum amount of blocks per tick that the terrain scanner can scan. Power usage is multiplied by the amount of speedup. I:maxSpeedup=8 # How much building remotely (Biome+Terrain) will cost in addition to the regular cost I:remoteBuildCost=300000 # Should the Terrain Scanner show its area of effect outline with shiny particles B:showOutline=false }