# Configuration file ########################################################################################################## # blockprotector #--------------------------------------------------------------------------------------------------------# # Settings for the block protector machine ########################################################################################################## blockprotector { # Maximum RF storage that the block protector can hold I:blockProtectorMaxRF=500000 # RF per tick that the block protector can receive I:blockProtectorRFPerTick=20000 # The maximum distance between the protector and the protected blocks (on one axis) I:maxProtectDistance=10 # The RF that is consumed to protect a block right next to the explosion with a radius of 8 (standard TNT). Further distances will reduce power usage, bigger radius will increase power usage. I:rfForExplosionProtection=10000 # The RF that is consumed to protect against a single harvest attempt I:rfForHarvestAttempt=2000 # Amount of passive RF/tick used for every protected block I:rfPerProtectedBlock=5 } ########################################################################################################## # booster #--------------------------------------------------------------------------------------------------------# # Settings for the booster ########################################################################################################## booster { # Maximum RF storage that the booster can hold I:boosterMaxRF=200000 # RF per tick that the the booster can receive I:boosterRFPerTick=1000 # Multiplier for the module to calculate RF consumption for a single usage D:energyMultiplier=500000.0 } ########################################################################################################## # builder #--------------------------------------------------------------------------------------------------------# # Settings for the builder ########################################################################################################## builder { # Maximum RF storage that the builder can hold I:builderMaxRF=10000000 # RF per tick that the builder can receive I:builderRFPerTick=50000 # RF per entity move operation for the builder I:builderRfPerEntity=5000 # RF per block operation for the builder when used to build I:builderRfPerOperation=500 # RF per player move operation for the builder I:builderRfPerPlayer=40000 # Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block) I:builderRfPerQuarry=300 # RF per block that is skipped (used when a filter is added to the builder) I:builderRfPerSkipped=50 # If true we allow the clearing quarry cards to be crafted (these can be heavier on the server) B:clearingQuarryAllowed=true # The cost of collecting an item (builder 'collect items' mode)) I:collectRFPerItem=20 # The RF/t per area to keep checking for items in a given area (builder 'collect items' mode)) D:collectRFPerTickPerArea=0.5 # The cost of collecting 1 XP level (builder 'collect items' mode)) D:collectRFPerXP=2.0 # How many ticks we wait before collecting again (with the builder 'collect items' mode) I:collectTimer=10 # How much more expensive a move accross dimensions is D:dimensionCostFactor=5.0 # The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card D:fortunequarryShapeCardFactor=2.0 # Maximum dimension of the shape when a shape card is used in the builder I:maxBuilderDimension=512 # Maximum offset of the shape when a shape card is used in the builder I:maxBuilderOffset=260 # Maximum dimension for the space chamber I:maxSpaceChamberDimension=128 # If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield B:oldSphereCylinderShape=false # If true we allow quarry cards to be crafted B:quarryAllowed=true # The base speed (number of blocks per tick) of the quarry I:quarryBaseSpeed=8 # If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded B:quarryChunkloads=true B:quarryCobble=false # Multiply the infusion factor with this value and add that to the quarry base speed I:quarryInfusionSpeedFactor=20 B:quarrySkipTileEntities=true # If true the quarry will also quarry tile entities. Otherwise it just ignores them B:quarryTileEntities=true # If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this B:shapeCardAllowed=true # If true a holo hud with current progress is shown above the builder B:showProgressHud=true # The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card D:silkquarryShapeCardFactor=3.0 # Maximum RF storage that the space projector can hold I:spaceProjectorMaxRF=100000 # RF per tick that the space projector can receive I:spaceProjectorRFPerTick=1000 # Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all S:tileEntityMode=whitelist # The RF per operation of the builder is multiplied with this factor when using the void shape card D:voidShapeCardFactor=0.5 } ########################################################################################################## # coalgen #--------------------------------------------------------------------------------------------------------# # Settings for the coal generator ########################################################################################################## coalgen { # Amount of RF generated per tick I:generatePerTick=60 # RF per tick that the generator can charge items with I:generatorChargePerTick=1000 # Maximum RF storage that the generator can hold I:generatorMaxRF=500000 # RF per tick that the generator can send I:generatorRFPerTick=2000 # Amount of ticks generated per coal I:ticksPerCoal=600 } ########################################################################################################## # crafter #--------------------------------------------------------------------------------------------------------# # Settings for the crafter ########################################################################################################## crafter { # Maximum RF storage that the crafter can hold I:crafterMaxRF=50000 # RF per tick that the crafter can receive I:crafterRFPerTick=500 # Amount of RF used per crafting operation I:rfPerOperation=100 # How many operations to do at once in fast mode I:speedOperations=5 } ########################################################################################################## # elevator #--------------------------------------------------------------------------------------------------------# # Settings for the elevator ########################################################################################################## elevator { # The volume for the elevator sound (1.0 is default, 0.0 is off) D:baseElevatorVolume=1.0 # Maximum RF storage that the generator can hold I:elevatorMaximumRF=150000 # RF per tick that the evelator block can receive I:elevatorRFPerTick=1000 # Relative volume of the elevator looping sound. With 1.0 the looping sound has equal loudness as the elevator base volume D:loopVolumeFactor=1.0 # Maximum platform size that can be moved I:maxPlatformSize=11 # Distance from the end at which speed will start going down again D:maxSpeedDistanceEnd=2.0 # Distance from the start at which maximum speed is reached D:maxSpeedDistanceStart=5.0 # Maximum elevator speed D:maximumSpeed=0.3 # Mimumum elevator speed D:minimumSpeed=0.1 # Amount of RF used per height level when moving I:rfPerHeightUnit=500 } ########################################################################################################## # endergenic #--------------------------------------------------------------------------------------------------------# # Settings for the endergenic generator ########################################################################################################## endergenic { # The amount of particles to spawn whenever a pearl is lost (use 0 to disable) I:endergenicBadParticles=10 # The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it I:endergenicChanceLost=5 # The amount of particles to spawn whenever energy is generated (use 0 to disable) I:endergenicGoodParticles=10 # The amount of RF that every endergenic will keep itself (so that it can hold pearls) I:endergenicKeepRf=2000 # The amount of RF that is consumed every tick to hold the endergenic pearl I:endergenicRfHolding=500 # The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks I:endergenicRfOutput=20000 # Multiplier for power generation D:powergenFactor=2.0 } ########################################################################################################## # environmental #--------------------------------------------------------------------------------------------------------# # Settings for the environmental controller ########################################################################################################## environmental { # Set to true to make the blindness module work on players B:blindnessAvailable=false # RF per tick/per block for the blindness module D:blindnessRFPerTick=0.009999999776482582 # Maximum RF storage that the environmental controller can hold I:environmentalMaxRF=500000 # The minimum RF/tick usage that an active controller consumes I:environmentalMinRFUsage=5 # RF per tick that the the environmental controller can receive I:environmentalRFPerTick=20000 # RF per tick/per block for the feather falling plus module D:featherfallingPlusRFPerTick=0.003000000026077032 # RF per tick/per block for the feather falling module D:featherfallingRFPerTick=0.0010000000474974513 # RF per tick/per block for the flight module D:flightRFPerTick=0.004000000189989805 # RF per tick/per block for the glowing module D:glowingRFPerTick=0.0010000000474974513 # RF per tick/per block for the haste plus module D:hastePlusRFPerTick=0.003000000026077032 # RF per tick/per block for the haste module D:hasteRFPerTick=0.0010000000474974513 # RF per tick/per block for the luck module D:luckRFPerTick=0.0020000000949949026 # When the environmental controller is used on mobs the power usage is multiplied with this D:mobsPowerMultiplier=2.0 # RF per tick/per block for the night vision module D:nightvisionRFPerTick=0.0010000000474974513 # RF per tick/per block for the noTeleport module D:noTeleportRFPerTick=0.0020000000949949026 # RF per tick/per block for the peaceful module D:peacefulRFPerTick=0.0010000000474974513 # Set to true to make the poison module work on players B:poisonAvailable=false # RF per tick/per block for the poison module D:poisonRFPerTick=0.019999999552965164 # RF per tick/per block for the regeneration plus module D:regenerationPlusRFPerTick=0.0044999998062849045 # RF per tick/per block for the regeneration module D:regenerationRFPerTick=0.001500000013038516 # RF per tick/per block for the saturation plus module D:saturationPlusRFPerTick=0.003000000026077032 # RF per tick/per block for the saturation module D:saturationRFPerTick=0.0010000000474974513 # Set to true to make the slowness module work on players B:slownessAvailable=false # RF per tick/per block for the slowness module D:slownessRFPerTick=0.012000000104308128 # RF per tick/per block for the speed plus module D:speedPlusRFPerTick=0.003000000026077032 # RF per tick/per block for the speed module D:speedRFPerTick=0.0010000000474974513 # RF per tick/per block for the wather breathing module D:watherBreathingRFPerTick=0.0010000000474974513 # Set to true to make the weakness module work on players B:weaknessAvailable=false # RF per tick/per block for the weakness module D:weaknessRFPerTick=0.009999999776482582 } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General settings ########################################################################################################## general { # Oregen for dimensional shards in case RFTools Dimensions is present I:dimensionalShardOregenWithDimensions < > # Oregen for dimensional shards in case RFTools Dimensions is not present I:dimensionalShardOregenWithoutDimensions < -1 1 > # Craftability of dimensional shards if RFTools Dimension is present: 0=not, 1=easy, 2=hard I:dimensionalShardRecipeWithDimensions=0 # Craftability of dimensional shards if RFTools Dimension is not present: 0=not, 1=easy, 2=hard I:dimensionalShardRecipeWithoutDimensions=2 # Enable the block protector recipe. B:enableBlockProtectorRecipe=true # Enable the builder recipe. B:enableBuilderRecipe=true # Enable the dialing device recipe. B:enableDialingDeviceRecipe=true # Enable the endergenic generator recipe. B:enableEndergenRecipe=true # Enable the matter receiver recipe. B:enableMatterReceiverRecipe=true # Enable the matter transmitter recipe. B:enableMatterTransmitterRecipe=true # Enable the shield projector recipe. B:enableShieldProjectorRecipe=true # If true dump a lot of logging information about various things in RFTools. Useful for debugging. B:logging=false # Amount of injections needed to get a fully absorbed mob essence I:maxMobInjections=10 # Maximum y level for dimensional shard ores I:oreMaximumHeight=40 # Maximum number of veins for dimensional shard ores I:oreMaximumVeinCount=3 # Maximum vein size of dimensional shard ores I:oreMaximumVeinSize=8 # Minimum y level for dimensional shard ores I:oreMinimumHeight=2 # Minimum vein size of dimensional shard ores I:oreMinimumVeinSize=5 # Set to true to enable retrogen B:retrogen=true # The ID for the RFTools villager. -1 means disable, 0 means to automatically assigns an id, any other number will use that as fixed id I:villagerId=10 } ########################################################################################################## # infuser #--------------------------------------------------------------------------------------------------------# # Settings for the infuser ########################################################################################################## infuser { # Amount of RF used per tick while infusing I:generatePerTick=600 # Maximum RF storage that the infuser can hold I:infuserMaxRF=60000 # RF per tick that the infuser can receive I:infuserRFPerTick=600 } ########################################################################################################## # livingmatter #--------------------------------------------------------------------------------------------------------# # Blocks and items that are seen as living for the spawner ########################################################################################################## livingmatter { S:living.0 < B minecraft:leaves 0.5 > S:living.1 < B minecraft:leaves2 0.5 > S:living.10 < B minecraft:red_mushroom 0.4 > S:living.11 < B minecraft:pumpkin 0.9 > S:living.12 < B minecraft:vine 0.4 > S:living.13 < B minecraft:waterlily 0.4 > S:living.14 < B minecraft:cocoa 0.8 > S:living.15 < I minecraft:apple 1.0 > S:living.16 < I minecraft:wheat 1.1 > S:living.17 < I minecraft:wheat_seeds 0.4 > S:living.18 < I minecraft:potato 1.5 > S:living.19 < I minecraft:carrot 1.5 > S:living.2 < B minecraft:sapling 0.5 > S:living.20 < I minecraft:pumpkin_seeds 0.4 > S:living.21 < I minecraft:melon_seeds 0.4 > S:living.22 < I minecraft:beef 1.5 > S:living.23 < I minecraft:porkchop 1.5 > S:living.24 < I minecraft:chicken 1.5 > S:living.25 < I minecraft:beetroot 0.8 > S:living.26 < I minecraft:beetroot_seeds 0.4 > S:living.27 < I minecraft:chorus_fruit 1.5 > S:living.28 < I minecraft:fish 1.5 > S:living.29 < I minecraft:reeds 1.0 > S:living.3 < B minecraft:hay_block 1.5 > S:living.4 < B minecraft:melon_block 1.0 > S:living.5 < B minecraft:cactus 0.4 > S:living.6 < B minecraft:red_flower 0.3 > S:living.7 < B minecraft:yellow_flower 0.3 > S:living.8 < B minecraft:chorus_flower 1.1 > S:living.9 < B minecraft:brown_mushroom 0.4 > } ########################################################################################################## # mobspawnamounts #--------------------------------------------------------------------------------------------------------# # Amount of materials needed to spawn mobs ########################################################################################################## mobspawnamounts { S:Bat.spawnamount.0 < I minecraft:feather 0 0.1 > S:Bat.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Bat.spawnamount.2 < L 0 10.0 > S:Blaze.spawnamount.0 < I minecraft:blaze_rod 0 0.1 > S:Blaze.spawnamount.1 < B minecraft:netherrack 0 0.5 > S:Blaze.spawnamount.2 < L 0 30.0 > S:CaveSpider.spawnamount.0 < I minecraft:string 0 0.1 > S:CaveSpider.spawnamount.1 < B minecraft:dirt 0 0.2 > S:CaveSpider.spawnamount.2 < L 0 10.0 > S:Chicken.spawnamount.0 < I minecraft:feather 0 0.1 > S:Chicken.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Chicken.spawnamount.2 < L 0 15.0 > S:Cow.spawnamount.0 < I minecraft:leather 0 0.1 > S:Cow.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Cow.spawnamount.2 < L 0 20.0 > S:Creeper.spawnamount.0 < I minecraft:gunpowder 0 0.1 > S:Creeper.spawnamount.1 < B minecraft:dirt 0 0.5 > S:Creeper.spawnamount.2 < L 0 20.0 > S:EnderDragon.spawnamount.0 < I minecraft:experience_bottle 0 0.1 > S:EnderDragon.spawnamount.1 < B minecraft:end_stone 0 100.0 > S:EnderDragon.spawnamount.2 < L 0 200.0 > S:Enderman.spawnamount.0 < I minecraft:ender_pearl 0 0.1 > S:Enderman.spawnamount.1 < B minecraft:end_stone 0 0.5 > S:Enderman.spawnamount.2 < L 0 40.0 > S:Endermite.spawnamount.0 < I minecraft:ender_pearl 0 0.05 > S:Endermite.spawnamount.1 < B minecraft:end_stone 0 0.2 > S:Endermite.spawnamount.2 < L 0 10.0 > S:EntityHorse.spawnamount.0 < I minecraft:leather 0 0.1 > S:EntityHorse.spawnamount.1 < B minecraft:dirt 0 0.5 > S:EntityHorse.spawnamount.2 < L 0 30.0 > S:Ghast.spawnamount.0 < I minecraft:ghast_tear 0 0.1 > S:Ghast.spawnamount.1 < B minecraft:netherrack 0 1.0 > S:Ghast.spawnamount.2 < L 0 50.0 > S:Guardian.spawnamount.0 < I minecraft:prismarine_shard 0 0.1 > S:Guardian.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Guardian.spawnamount.2 < L 0 30.0 > S:LavaSlime.spawnamount.0 < I minecraft:magma_cream 0 0.1 > S:LavaSlime.spawnamount.1 < B minecraft:netherrack 0 0.2 > S:LavaSlime.spawnamount.2 < L 0 10.0 > S:MushroomCow.spawnamount.0 < I minecraft:leather 0 0.1 > S:MushroomCow.spawnamount.1 < B minecraft:dirt 0 1.0 > S:MushroomCow.spawnamount.2 < L 0 20.0 > S:Ozelot.spawnamount.0 < I minecraft:fish 0 0.1 > S:Ozelot.spawnamount.1 < B minecraft:dirt 0 1.0 > S:Ozelot.spawnamount.2 < L 0 20.0 > S:Pig.spawnamount.0 < I minecraft:leather 0 0.1 > S:Pig.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Pig.spawnamount.2 < L 0 20.0 > S:PigZombie.spawnamount.0 < I minecraft:gold_nugget 0 0.1 > S:PigZombie.spawnamount.1 < B minecraft:netherrack 0 0.5 > S:PigZombie.spawnamount.2 < L 0 20.0 > S:PolarBear.spawnamount.0 < I minecraft:fish 0 0.1 > S:PolarBear.spawnamount.1 < B minecraft:dirt 0 0.2 > S:PolarBear.spawnamount.2 < L 0 20.0 > S:Rabbit.spawnamount.0 < I minecraft:rabbit_stew 0 0.1 > S:Rabbit.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Rabbit.spawnamount.2 < L 0 10.0 > S:Sheep.spawnamount.0 < B minecraft:wool 0 0.1 > S:Sheep.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Sheep.spawnamount.2 < L 0 20.0 > S:Shulker.spawnamount.0 < I minecraft:ender_pearl 0 0.1 > S:Shulker.spawnamount.1 < B minecraft:end_stone 0 0.2 > S:Shulker.spawnamount.2 < L 0 20.0 > S:Silverfish.spawnamount.0 < I minecraft:iron_ingot 0 0.05 > S:Silverfish.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Silverfish.spawnamount.2 < L 0 10.0 > S:Skeleton.spawnamount.0 < I minecraft:bone 0 0.1 > S:Skeleton.spawnamount.1 < B minecraft:dirt 0 0.5 > S:Skeleton.spawnamount.2 < L 0 20.0 > S:Slime.spawnamount.0 < I minecraft:slime_ball 0 0.1 > S:Slime.spawnamount.1 < B minecraft:dirt 0 0.5 > S:Slime.spawnamount.2 < L 0 15.0 > S:SnowMan.spawnamount.0 < I minecraft:snowball 0 0.1 > S:SnowMan.spawnamount.1 < B minecraft:dirt 0 1.0 > S:SnowMan.spawnamount.2 < L 0 15.0 > S:Spider.spawnamount.0 < I minecraft:string 0 0.1 > S:Spider.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Spider.spawnamount.2 < L 0 15.0 > S:Squid.spawnamount.0 < L 0 0.1 > S:Squid.spawnamount.1 < B minecraft:dirt 0 0.5 > S:Squid.spawnamount.2 < L 0 10.0 > S:StraySkeleton.spawnamount.0 < I minecraft:bone 0 0.1 > S:StraySkeleton.spawnamount.1 < B minecraft:netherrack 0 0.5 > S:StraySkeleton.spawnamount.2 < L 0 20.0 > S:Villager.spawnamount.0 < I minecraft:book 0 0.1 > S:Villager.spawnamount.1 < B minecraft:dirt 0 5.0 > S:Villager.spawnamount.2 < L 0 30.0 > S:VillagerGolem.spawnamount.0 < I minecraft:iron_ingot 0 0.1 > S:VillagerGolem.spawnamount.1 < B minecraft:dirt 0 6.0 > S:VillagerGolem.spawnamount.2 < B minecraft:red_flower 0 0.5 > S:Witch.spawnamount.0 < I minecraft:glass_bottle 0 0.1 > S:Witch.spawnamount.1 < B minecraft:dirt 0 1.0 > S:Witch.spawnamount.2 < L 0 30.0 > S:WitherBoss.spawnamount.0 < I minecraft:nether_star 0 0.1 > S:WitherBoss.spawnamount.1 < B minecraft:soul_sand 0 0.5 > S:WitherBoss.spawnamount.2 < L 0 100.0 > S:WitherSkeleton.spawnamount.0 < I minecraft:bone 0 0.1 > S:WitherSkeleton.spawnamount.1 < B minecraft:netherrack 0 0.5 > S:WitherSkeleton.spawnamount.2 < L 0 30.0 > S:Wolf.spawnamount.0 < I minecraft:bone 0 0.1 > S:Wolf.spawnamount.1 < B minecraft:dirt 0 0.5 > S:Wolf.spawnamount.2 < L 0 20.0 > S:Zombie.spawnamount.0 < I minecraft:rotten_flesh 0 0.1 > S:Zombie.spawnamount.1 < B minecraft:dirt 0 0.2 > S:Zombie.spawnamount.2 < L 0 20.0 > S:"minecraft:stray.spawnamount.0" < I minecraft:bone 0 0.1 > S:"minecraft:stray.spawnamount.1" < B minecraft:netherrack 0 0.5 > S:"minecraft:stray.spawnamount.2" < L 0 20.0 > S:"minecraft:wither_skeleton.spawnamount.0" < I minecraft:bone 0 0.1 > S:"minecraft:wither_skeleton.spawnamount.1" < B minecraft:netherrack 0 0.5 > S:"minecraft:wither_skeleton.spawnamount.2" < L 0 30.0 > } ########################################################################################################## # mobspawnrf #--------------------------------------------------------------------------------------------------------# # Amount of RF needed to spawn mobs ########################################################################################################## mobspawnrf { I:Bat=100 I:Blaze=1000 I:CaveSpider=500 I:Chicken=2140000000 I:Cow=800 I:Creeper=800 I:EnderDragon=100000 I:Enderman=2000 I:Endermite=400 I:EntityHorse=1000 I:Ghast=2000 I:Guardian=1000 I:LavaSlime=600 I:MushroomCow=800 I:Ozelot=800 I:Pig=800 I:PigZombie=1200 I:PolarBear=1500 I:Rabbit=300 I:Sheep=800 I:Shulker=600 I:Silverfish=400 I:Skeleton=800 I:Slime=600 I:SnowMan=600 I:Spider=500 I:Squid=500 I:StraySkeleton=800 I:Villager=2000 I:VillagerGolem=2000 I:Witch=1200 I:WitherBoss=20000 I:WitherSkeleton=1500 I:Wolf=800 I:Zombie=800 I:"minecraft:stray"=800 I:"minecraft:wither_skeleton"=1500 } ########################################################################################################## # networkmonitor #--------------------------------------------------------------------------------------------------------# # Settings for the network monitor item ########################################################################################################## networkmonitor { # Time (in seconds) to hilight a block in the world I:hilightTime=5 # Maximum amount of blocks to show in monitor (do NOT increase above 1800!) I:maximumBlocks=500 } ########################################################################################################## # powercell #--------------------------------------------------------------------------------------------------------# # Settings for the powercell ########################################################################################################## powercell { # How much better is the advanced cell with RF and RF/t I:advancedFactor=4 # The maximum cost factor for extracting energy out of a powercell for blocks in other dimensions or farther away then 10000 blocks D:powerCellCostFactor=1.1 # At this distance the cost factor will be maximum. This value is also used when power is extracted from cells in different dimensions D:powerCellDistanceCap=10000.0 # As soon as powercells are not connected this value will be taken as the minimum distance to base the cost factor from D:powerCellMinDistance=100.0 # A multiplier for the distance if RFTools dimensions are involved. If both sides are RFTools dimensions then this multiplier is done twice D:powerCellRFToolsDimensionAdvantage=0.5 # RF per tick that the powrcell can charge items with I:powercellChargePerTick=30000 # Maximum RF storage that a single cell can hold I:rfPerNormalCell=1000000 # Base amount of RF/tick that can be extracted/inserted in this block I:rfPerTick=5000 # How much worse is the simple cell with RF and RF/t I:simpleFactor=4 } quarryreplace { # Use this block for the builder to replace with [default: minecraft:dirt] S:builder=minecraft:dirt } ########################################################################################################## # screen #--------------------------------------------------------------------------------------------------------# # Settings for the screen system ########################################################################################################## screen { # Additional characters that should be supported by the truetype system S:additionalCharacters= # RF per tick/per block for the button module I:buttonRFPerTick=0 # RF per tick/per block for the clock module I:clockRFPerTick=1 # RF per tick/per block for the computer module I:computerRFPerTick=4 # RF per tick/per block for the counter plus module I:counterPlusRFPerTick=30 # RF per tick/per block for the counter module I:counterRFPerTick=4 # RF per tick/per block for the dimension module I:dimensionRFPerTick=6 # RF per tick that the the screen controller can receive I:dimletResearcherRFPerTick=1000 # RF per tick/per block for the dump module I:dumpRFPerTick=0 # RF per tick/per block for the elevator button module I:elevatorButtonRFPerTick=0 # RF per tick/per block for the energy plus module I:energyPlusRFPerTick=30 # RF per tick/per block for the energy module I:energyRFPerTick=4 # RF per tick/per block for the fluid plus module I:fluidPlusRFPerTick=30 # RF per tick/per block for the fluid module I:fluidRFPerTick=4 # The default truetype font to use S:fontName=rftools:fonts/ubuntu.ttf # The size of the font D:fontSize=40.0 # RF per tick/per block for the itemstack plus module I:itemstackPlusRFPerTick=30 # RF per tick/per block for the itemstack module I:itemstackRFPerTick=4 # RF per tick/per block for the machine information module I:machineInfoRFPerTick=4 # RF per tick/per block for the redstone module I:redstoneRFPerTick=4 # Maximum RF storage that the screen controller can hold I:screenControllerMaxRF=60000 # RF per tick/per block for the text module I:textRFPerTick=0 # Set to true for TrueType font, set to false for vanilla font B:useTruetype=true } ########################################################################################################## # shield #--------------------------------------------------------------------------------------------------------# # Settings for the shield system ########################################################################################################## shield { # Set this to false if you don't want invisible shield rendering mode to be possible B:allowInvisibleShield=true # Set this to true if you have a corrupted world due to a bad camo block in the shield system. Load your world, remove the offending block from the shield, exit MC and then set this back to false B:disableShieldBlocksToUncorruptWorld=false # The looting kill bonus I:lootingKillBonus=3 # Maximum distance at which you can add disjoint shield sections to a composed shield I:maxDisjointShieldDistance=64 # Maximum dimension of the shape when a shape card is used I:maxShieldDimension=256 # Maximum offset of the shape when a shape card is used I:maxShieldOffset=128 # Amount of dimensional shards per looting kill. Remember that this is per block that does damage I:shardsPerLootingKill=2 # The amount of damage to do for a single spike on one entity D:shieldDamage=5.0 # Maximum RF storage that the shield block can hold I:shieldMaxRF=200000 # Maximum size (in blocks) of a tier 1 shield I:shieldMaxSize=256 # RF per tick that the shield block can receive I:shieldRFPerTick=5000 # Base amount of RF/tick for every 10 blocks in the shield (while active) I:shieldRfBase=8 # RF/tick for every 10 blocks added in case of camo mode I:shieldRfCamo=2 # The amount of RF to consume for a single spike of damage for one entity I:shieldRfDamage=1000 # The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage) I:shieldRfDamagePlayer=2000 # RF/tick for every 10 block addeds in case of shield mode I:shieldRfShield=2 } ########################################################################################################## # spawner #--------------------------------------------------------------------------------------------------------# # Settings for the spawner system ########################################################################################################## spawner { # The amount of blocks that the matter beamer will use send in one operation (every 20 ticks) I:beamerBlocksPerSend=1 # Maximum RF storage that the matter beamer can hold I:beamerMaxRF=200000 # RF per tick that the matter beamer can receive I:beamerRFPerTick=1000 # RF per tick that the matter beamer will use for sending over a single object I:beamerRfPerSend=2000 # The maximum distance that a laser can travel between the beamer and the spawner I:maxBeamDistance=8 # The maximum amount of energized matter that this spawner can store (per type) I:spawnerMaxMatterStorage=6400 # Maximum RF storage that the spawner can hold I:spawnerMaxRF=200000 # RF per tick that the spawner can receive I:spawnerRFPerTick=2000 } ########################################################################################################## # storage #--------------------------------------------------------------------------------------------------------# # Settings for the modular storage system ########################################################################################################## storage { # If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that B:autofocusSearch=true # If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that B:clearSearchOnOpen=false # Background color for group lines I:groupBackground=-1123021 # Foreground color for group lines I:groupForeground=-16777216 # The height for the smallest style modular storage GUI I:modularStorageGuiHeight1=236 # The height for the middle style modular storage GUI I:modularStorageGuiHeight2=320 # The height for the tallest style modular storage GUI I:modularStorageGuiHeight3=490 # RF/tick to share an inventory to all dimensions I:remoteShareGlobal=50 # RF/tick to share an inventory to the same dimension I:remoteShareLocal=10 # Maximum RF storage that the remote storage block can hold I:remoteStorageMaxRF=100000 # RF per tick that the remote storage block can receive I:remoteStorageRFPerTick=300 # Extra RF per usage per storage tier I:tabletExtraRFUsage=100 # Maximum RF storage that the storage tablet can hold I:tabletMaxRF=20000 # RF per tick that the storage tablet can receive I:tabletRFPerTick=500 # RF per usage of the storage tablet I:tabletRFUsage=100 # RF per usage of the storage tablet when used in combation with the scanner module I:tabletRFUsageScanner=100 } ########################################################################################################## # storageconfig #--------------------------------------------------------------------------------------------------------# # Generic item module categories for various items ########################################################################################################## storageconfig { S:biomesoplenty.common.blocks.BlockBOPFlower=Flowers S:biomesoplenty.common.blocks.BlockBOPFlower2=Flowers S:biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers S:biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers S:biomesoplenty.common.items.ItemBOPBucket=Buckets S:buildcraft.builders=Machines S:codechicken.chunkloader.ItemChunkLoader=Machines S:codechicken.microblock.ItemMicroPart=Microblocks S:codechicken.microblock.ItemSaw=Tools S:cofh.core.item.ItemBucket=Buckets S:cofh.thermalexpansion.block.device=Machines S:com.rwtema.extrautils.block.BlockEnderthermicPump=Machines S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines S:com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical S:com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines S:com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical S:crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical S:crazypants.enderio.conduit.BlockConduitBundle=Technical S:crazypants.enderio.conduit.facade.BlockConduitFacade=Technical S:crazypants.enderio.conduit.gas.ItemGasConduit=Technical S:crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical S:crazypants.enderio.conduit.item.ItemItemConduit=Technical S:crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical S:crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical S:crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical S:crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical S:crazypants.enderio.conduit.power.ItemPowerConduit=Technical S:crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical S:crazypants.enderio.fluid.ItemBucketEio=Buckets S:crazypants.enderio.item.ItemConduitProbe=Technical S:crazypants.enderio.item.ItemMagnet=Technical S:crazypants.enderio.item.skull=Skulls S:crazypants.enderio.machine=Machines S:crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines S:crazypants.enderio.material.ItemCapacitor=Technical S:crazypants.enderio.material.ItemMachinePart=Technical S:crazypants.enderio.rail.BlockEnderRail=Technical S:extrabiomes.blocks.BlockCustomFlower=Flowers S:mcjty.lib.container.GenericBlock=Machines S:mcjty.rftools.blocks.MachineBase=Machines S:mcjty.rftools.blocks.MachineFrame=Machines S:mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines S:mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines S:mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical S:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines S:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines S:mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical S:mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical S:mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical S:mcjty.rftools.items.dimlets.DimletTemplate=Dimlets S:mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets S:mcjty.rftools.items.dimlets.KnownDimlet=Dimlets S:mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets S:mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets S:mcjty.rftools.items.envmodules=Modules S:mcjty.rftools.items.manual.RFToolsManualDimensionItem=Books S:mcjty.rftools.items.manual.RFToolsManualItem=Books S:mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical S:mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts S:mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts S:mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts S:mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts S:mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts S:mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts S:mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts S:mcjty.rftools.items.parts.SyringeItem=Dimlet Parts S:mcjty.rftools.items.screenmodules=Modules S:mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical S:mcjty.rftools.items.storage=Modules S:mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical S:mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical S:net.minecraft.block.BlockButtonStone=Technical S:net.minecraft.block.BlockCake=Food S:net.minecraft.block.BlockCarrot=Food S:net.minecraft.block.BlockCommandBlock=Technical S:net.minecraft.block.BlockDaylightDetector=Technical S:net.minecraft.block.BlockDispenser=Technical S:net.minecraft.block.BlockDropper=Technical S:net.minecraft.block.BlockFlower=Flowers S:net.minecraft.block.BlockFurnace=Technical S:net.minecraft.block.BlockHopper=Technical S:net.minecraft.block.BlockJukebox=Technical S:net.minecraft.block.BlockLever=Technical S:net.minecraft.block.BlockNote=Technical S:net.minecraft.block.BlockOre=Ores S:net.minecraft.block.BlockPistonBase=Technical S:net.minecraft.block.BlockPotato=Food S:net.minecraft.block.BlockPressurePlate=Technical S:net.minecraft.block.BlockPressurePlateWeighted=Technical S:net.minecraft.block.BlockRail=Technical S:net.minecraft.block.BlockRailDetector=Technical S:net.minecraft.block.BlockRailPowered=Technical S:net.minecraft.block.BlockRedstoneComparator=Technical S:net.minecraft.block.BlockRedstoneLight=Technical S:net.minecraft.block.BlockRedstoneRepeater=Technical S:net.minecraft.block.BlockRedstoneTorch=Technical S:net.minecraft.block.BlockRedstoneWire=Technical S:net.minecraft.block.BlockSapling=Saplings S:net.minecraft.block.BlockTNT=Technical S:net.minecraft.block.BlockTripWire=Technical S:net.minecraft.block.BlockTripWireHook=Technical S:net.minecraft.block.BlockWood=null S:net.minecraft.block.BlockWorkbench=Technical S:net.minecraft.item.ItemArmor=Armor S:net.minecraft.item.ItemBook=Books S:net.minecraft.item.ItemBow=Weapons S:net.minecraft.item.ItemBucket=Buckets S:net.minecraft.item.ItemFlintAndSteel=Tools S:net.minecraft.item.ItemFood=Food S:net.minecraft.item.ItemHoe=Tools S:net.minecraft.item.ItemMinecart=Technical S:net.minecraft.item.ItemPotion=Potions S:net.minecraft.item.ItemRecord=Records S:net.minecraft.item.ItemRedstone=Technical S:net.minecraft.item.ItemShears=Tools S:net.minecraft.item.ItemSkull=Skulls S:net.minecraft.item.ItemSword=Weapons S:net.minecraft.item.ItemTool=Tools S:powercrystals.minefactoryreloaded.block=Machines S:powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical S:powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical S:powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical S:powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical S:powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets S:powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical S:powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical S:thermalexpansion.block.cell=Machines S:thermalexpansion.block.device.ItemBlockDevice=Machines S:thermalexpansion.block.dynamo.ItemBlockDynamo=Machines S:thermalexpansion.block.machine=Machines S:thermalexpansion.item.ItemCapacitor=Technical S:thermalexpansion.item.tool.ItemIgniter=Technical S:thermalexpansion.item.tool.ItemMultimeter=Technical S:thermalexpansion.item.tool.ItemWrench=Technical S:thermalfoundation.block.BlockOre=Ores } ########################################################################################################## # storagemonitor #--------------------------------------------------------------------------------------------------------# # Settings for the storage scanner machine ########################################################################################################## storagemonitor { # If this is true then opening the storage scanner GUI will automatically select the starred inventory view B:hilightStarredOnGuiOpen=true # Time (in seconds) to hilight a block in the world I:hilightTime=5 # If this is true then requesting items from the storage scanner will go straight into the player inventory and not the output slot B:requestStraightToInventory=true # Amount of RF used to insert an item I:rfPerInsert=20 # Amount of RF used to request an item I:rfPerRequest=100 # Maximum RF storage that the storage scanner can hold I:scannerMaxRF=50000 # RF per tick that the storage scanner can receive I:scannerRFPerTick=500 # If this is true then XNet is required (if present) to be able to connect storages to a storage scanner B:xnetRequired=false } teleporter { # Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter) I:advancedChargedPorterMaxRF=1000000 # The speed bonus for the advanced charged porter (compared to the normal one) I:advancedSpeedBonus=4 # Comma separated list of dimension ids that the teleportation system can't teleport to S:blacklistedTeleportationDestinations= # Comma separated list of dimension ids that the teleportation system can't teleport from S:blacklistedTeleportationSources= # Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter) I:chargedPorterMaxRF=200000 # RF per tick that the the charged porter item can receive I:chargedPorterRFPerTick=2000 # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely) I:checkUnloadedChunk=-1 # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely) I:checkUnloadedWorld=-1 # Maximum RF storage that the dialing device can hold I:dialerMaxRF=50000 # RF per tick that the dialing device can receive I:dialerRFPerTick=100 # The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control I:horizontalDialerRange=10 # If this is true then all usages of the teleport system are logged B:logTeleportUsages=false # If this is true then the RFTools teleportation system cannot be used to travel in the same dimension B:preventInterdimensionalTeleports=false # Maximum RF storage that the matter receiver can hold I:receiverMaxRF=100000 # RF per tick that the matter receiver can receive I:receiverRFPerTick=500 # This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power I:rfBoostedTeleport=20000 # The amount of RF that is consumed by the matter transmitter when a dial is active I:rfDialedConnectionPerTick=10 # The amount of RF/tick an idle dialed transmitter consumes I:rfMatterIdleTick=0 # The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button) I:rfPerCheck=5000 # The amount of RF consumed when dialing a transmitter to another receiver I:rfPerDial=1000 # This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens I:rfPerTeleportReceiver=5000 # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport I:rfStartTeleportDim=100000 # For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension I:rfStartTeleportDist=10 # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance I:rfStartTeleportLocal=5000 # For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick I:rfTeleportPerTick=500 # The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used I:timeTeleportBaseDim=50 # The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled I:timeTeleportBaseLocal=5 # The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second I:timeTeleportDist=10 # Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim' I:transmitterMaxRF=200000 # RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick' I:transmitterRFPerTick=1000 # The vertical range the dialing device uses to check for transmitters I:verticalDialerRange=5 # The volume for the teleporting sound (1.0 is default) D:volumeTeleport=1.0 # The volume for the error sound when teleportation fails (1.0 is default) D:volumeTeleportError=1.0 # Set this to false to disable the 'whoosh' message on teleport B:whooshMessage=true }