# Configuration file features { B:ArtificialEndPortal=false # TRIES to remove the weird water texture showing around ALL non full blocks. This might look weird when you, for example, are on a ladder underwater. [default: false] B:RemoveUnderwaterTexture=false } numbers { # The maximum radius an advanced item collector can be configured to have I:AdvancedItemCollectorMaxRange=10 # The radius of a normal item collector I:ItemCollectorRange=5 # How far does the effect of a Rain Shield work? (In Blocks) I:RainShieldRange=80 # How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%) D:SpiritChanceEndIncrease=0.00 # How much does the moon increase the chance of a spirit spawning? (2 = 2% on full moon) D:SpiritChanceMoonMult=0 # The base chance of a spirit spawning when an entity dies (0.01 = 1%) D:SpiritChanceNormal=0.00 # How long a Spirit stays in the world after spawning (20=1 second) I:SpiritLifeTime=400 } voxelprojector { # Should the client save models received by the server to disk so that they don't have to be requested again later? B:ClientModelSaving=true # The amount of bytes that can be used to transfer models to clients per tick (The default 1000 Byte equal 20 kbyte/sec) I:ModelTransferBandwidth=1000 } ########################################################################################################## # worldgen #--------------------------------------------------------------------------------------------------------# # Set to false to disable the generation of the respective objects ########################################################################################################## worldgen { B:Beans=false B:Nature-Core=false B:PitcherPlants=false B:Sakanade=false B:WaterChest=false }