; FastCraft config ; created Jun 3, 2018 11:20:23 PM ;--- ; Settings which have some effect on gameplay or visuals. ; Change them for better performance or when experiencing issues. [extra tweaks] ; Disable animated textures, making them static. ; true = faster ; Valid values: true, false. default: false. disableAnimations = false ; Use asynchronous culling, i.e. check if parts in the world are visible in a thread. ; Some graphics glitches may result from using it, culling data can be delayed up to 1 frame. ; true = faster ; Valid values: true, false. default: false. asyncCulling = false ; Allow entities with custom name tags to be culled. ; This is a workaround to allow using "invisible" entities for billboard text. They normally have ; invalid bounding boxes, which are incompatible with Fastcraft's culling checks. ; Valid values: true, false. default: false. cullNamedEntities = false ; Specify whether unicode text should be rendered at an increased size to approximately match the ; non-unicode font size. ; The setting won't have any effect if enableFontRendererTweaks is set to false or another reason ; prevents Fastcraft from applying font renderer code edits like a known incompatibility. ; Valid values: true, false. default: false. resizeUnicodeText = false ; Settings purely affecting performance, but not gameplay. ; It's recommended to leave the settings in this category alone unless you are experiencing issues. [transparent tweaks] ; Specify whether FastCraft should enable its texture buffering tweak (client side). ; This option is a performance vs memory tradeoff, especially with large texture packs. While ; enabled the native memory use is increased by between 20-50 MB for 16x texture packs and 1-2 GB ; for 64x-128x texture packs with many textures. Ideally the extra memory should fit into the ; graphic card's dedicated memory. The auto setting will try to estimate whether there's enough ; memory and act accordingly. ; The fastest setting depends on your setup. ; Valid values: true, false, auto. default: auto. bufferTextureUpdates = auto ; Adjust the maximum view distance permitted unless specified otherwise in the options menu or ; server.properties. ; This setting doesn't have any effect with Optifine installed. ; Valid values: 16 - 256. default: 32. maxViewDistance = 32 ; Specify the minimum interval for reporting server lag in seconds. ; This affects FastCraft's replacement for the vanilla "can't keep up" messages. Using a larger ; setting or -1 will reduce lag related log/console spam. ; There's no impact on behavior or the lag itself, but only the log warnings. ; The value -1 hides all notifications, 0 shows all. ; Valid values: -1 - 2147483647. default: 300. lagWarningInterval = 300 ; Specify whether Fastcraft should enable its culling tweaks. ; This option causes parts of the world that aren't possibly visible to not be rendered. ; Valid values: true, false. default: true. enableCullingTweaks = true ; Specify if the font renderer may be tweaked by Fastcraft. ; Disabling this setting can resolve compatibility issues with conflicting mods, but performance ; with lots of rendered text may suffer. ; Valid values: true, false. default: true. enableFontRendererTweaks = true ; This section allows to adjust incorrect or overly frequent worldrenderer update calls as seen in ; various mods. Normally those calls cause the server to re-send the affected area and the client ; to redraw it, while often only the former is desired. ; The issue is ideally fixed by the mods themselves, this section helps until that's done. If you ; are the mod author of a mod listed in here by default, feel free to contact Player for help ; fixing these issues. ; The syntax is: .=, e.g. my.class=syncte. ; Actions (values) currently available are: ; - ignore: Ignore the calls entirely. ; - syncte: Only synchronize the tile entity at the specified position to the client, no redraw. ; Valid values: ignore, syncte. [worldrenderer updates] ; Settings for debugging and workarounds [debug] ; Specify whether FastCraft should monitor biome decorator invocations to try tracking issues with ; "Already decorating!!" exceptions down. This is only for investigating worldgen issues. ; Activating this will decrease world generation performance slightly. ; Valid values: true, false. default: false. monitorBiomeDecorators = false