# Configuration file baits { # The chance that an animal spawned from a bait will result in a child. [range: 0.0 ~ 1.0, default: 0.5] S:"Bait Child Chance"=0.5 # The chance (per tick) that a chicken bait will result in a chicken spawn. [range: 1.0E-4 ~ 1.0, default: 5.0E-4] S:"Chicken Bait Chance"=5.0E-4 # The chance (per tick) that a cow bait will result in a cow spawn. [range: 1.0E-4 ~ 1.0, default: 5.0E-4] S:"Cow Bait Chance"=5.0E-4 # The chance (per tick) that an ocelot bait will result in an ocelot spawn. [range: 1.0E-4 ~ 1.0, default: 5.0E-4] S:"Ocelot Bait Chance"=5.0E-4 # The chance (per tick) that a pig bait will result in a pig spawn. [range: 1.0E-4 ~ 1.0, default: 5.0E-4] S:"Pig Bait Chance"=5.0E-4 # The chance (per tick) that a sheep bait will result in a sheep spawn. [range: 1.0E-4 ~ 1.0, default: 5.0E-4] S:"Sheep Bait Chance"=5.0E-4 # The chance (per tick) that a squid bait will result in a squid spawn. [range: 1.0E-4 ~ 1.0, default: 5.0E-4] S:"Squid Bait Chance"=5.0E-4 # The chance (per tick) that a wolf bait will result in a wolf spawn. [range: 1.0E-4 ~ 1.0, default: 5.0E-4] S:"Wolf Bait Chance"=5.0E-4 } blocks { # Set this to false to disable the recipe for the auto compressed hammer. [default: true] B:"Auto Compressed Hammer"=true # Set this to false to disable the recipe for the auto compressor. [default: true] B:"Auto Compressor"=true # Set this to false to disable the recipe for the auto hammer. [default: true] B:"Auto Hammer"=true # Set this to false to disable the recipe for the auto heavy sieve. [default: true] B:"Auto Heavy Sieve"=true # Set this to false to disable the recipe for the auto sieve. [default: true] B:"Auto Sieve"=true # If set to false, the recipe for the chicken bait will be disabled. [default: true] B:"Chicken Bait"=true # Set this to false to disable the recipe for the compressed cobblestone. [default: false] B:"Compressed Cobblestone"=false # Set this to false to disable the recipe for the compressed dirt. [default: false] B:"Compressed Dirt"=false # Set this to false to disable the recipe for the compressed dust. [default: true] B:"Compressed Dust"=true # Set this to false to disable the recipe for the compressed flint. [default: true] B:"Compressed Flint"=true # Set this to false to disable the recipe for the compressed gravel. [default: false] B:"Compressed Gravel"=false # Set this to false to disable the recipe for the compressed netherrack. [default: true] B:"Compressed Netherrack"=true # Set this to false to disable the recipe for the compressed sand. [default: false] B:"Compressed Sand"=false # Set this to false to disable the recipe for the compressed stone. [default: true] B:"Compressed Stone"=true # If set to false, the recipe for the cow bait will be disabled. [default: true] B:"Cow Bait"=true # If set to false, the recipe for the heavy sieve will be disabled. [default: true] B:"Heavy Sieve"=true # Set this to false to disable the recipe for the mana sieve. [default: true] B:"Mana Sieve"=true # If set to false, the recipe for the ocelot bait will be disabled. [default: true] B:"Ocelot Bait"=true # If set to false, the recipe for the pig bait will be disabled. [default: true] B:"Pig Bait"=true # If set to false, the recipe for the sheep bait will be disabled. [default: true] B:"Sheep Bait"=true # If set to false, the recipe for the squid bait will be disabled. [default: false] B:"Squid Bait"=false # If set to false, the recipe for the wolf bait will be disabled. [default: true] B:"Wolf Bait"=true # If set to false, the recipe for the wooden crucible will be disabled. [default: true] B:"Wooden Crucible"=true } compat { botania { # The compression delay for the Broken Comprilla in ticks. [range: 1 ~ 1200, default: 40] I:"Broken Comprilla Delay"=40 # The mana cost of the Broken Comprilla (per operation). [range: 0 ~ 1000, default: 100] I:"Broken Comprilla Mana Cost"=100 # If set to true, Botania's Orechid will not show up in the lexicon and will not be craftable. [default: false] B:"Disable Vanilla Orechid"=false # Setting this to false will disable the Broken Comprilla. [default: true] B:"Enable Broken Comprilla"=true # Setting this to false will disable the Evolved Orechid. [default: true] B:"Enable Evolved Orechid"=true # The ore generation delay for the Evolved Orechid in ticks. GoG Orechid is 2, vanilla Orechid is 100. [range: 1 ~ 1200, default: 2] I:"Evolved Orechid Delay"=2 # The mana cost of the Evolved Orechid. GoG Orechid is 700, vanilla Orechid is 17500. [range: 0 ~ 175000, default: 700] I:"Evolved Orechid Mana Cost"=700 # The mana cost of the Mana Sieve per Tick. [range: 1 ~ 10, default: 1] I:"Mana Sieve Mana Cost"=1 } tconstruct { # If set to true, adding a double compressed diamond hammer will add the Smashing II modifier to a Tinkers Construct tool, which allows smashing of compressed blocks. [default: true] B:"Enable Smashing II Modifier"=true } } general { # Set this to true to have barrel recipes work in a Wooden Crucible (e.g. Water + Dust = Clay) [default: true] B:"Allow Barrel Recipes in Wooden Crucible"=true # Set this to true if you want to allow automation of the heavy sieve through fake players (i.e. Autonomous Activator) [default: false] B:"Allow Heavy Sieve Automation"=false # Set this to true to allow wooden crucibles to fill from rain. [default: true] B:"Allow Wooden Crucible filling from Rain"=true # The energy cost of the auto compressed hammer per tick. [range: 0 ~ 100000, default: 120] I:"Auto Compressed Hammer Cost"=40 # The speed at which the auto compressed hammer will smash stuff. [range: 1.0E-4 ~ 0.1, default: 0.005] S:"Auto Compressed Hammer Speed"=0.005 # The energy cost of the auto compressor per tick. [range: 0 ~ 100000, default: 5] I:"Auto Compressor Cost"=5 # The speed at which the auto compressor will compress stuff. [range: 1.0E-4 ~ 1.0, default: 0.1] S:"Auto Compressor Speed"=0.1 # The energy cost of the auto hammer per tick. [range: 0 ~ 100000, default: 40] I:"Auto Hammer Cost"=20 # The chance for the upgrade hammers in an auto hammer to lose durability (per operation) [range: 0.0 ~ 0.1, default: 0.5] S:"Auto Hammer Decay"=0.5 # The speed at which the auto hammer will smash stuff. [range: 1.0E-4 ~ 0.1, default: 0.01] S:"Auto Hammer Speed"=0.01 # The energy cost of the auto heavy sieve per tick. [range: 0 ~ 100000, default: 80] I:"Auto Heavy Sieve Cost"=40 # The speed at which the auto heavy sieve will sift stuff. [range: 1.0E-4 ~ 0.1, default: 0.005] S:"Auto Heavy Sieve Speed"=0.005 # The chance for the enchantment on books in a sieve to lose a level (per operation) [range: 0.0 ~ 0.1, default: 0.003] S:"Auto Sieve Book Decay"=0.0 # The energy cost of the auto sieve per tick. [range: 0 ~ 100000, default: 40] I:"Auto Sieve Cost"=20 # The speed at which the auto sieve will sift stuff. [range: 1.0E-4 ~ 0.1, default: 0.005] S:"Auto Sieve Speed"=0.005 # The chance for the chicken stick to make sounds when breaking blocks. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.2] S:"Chicken Stick Sound Chance"=0.15 # The sound names the chicken stick will randomly play. [default: [mob.chicken.say], [mob.chicken.hurt], [mob.chicken.plop], [mob.chicken.step]] S:"Chicken Stick Sounds" < mob.chicken.say mob.chicken.hurt mob.chicken.plop mob.chicken.step creeper.primed > # The chance for the chicken stick to spawn a chicken. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.008] S:"Chicken Stick Spawn Chance"=0.008 # The multiplier applied to the Compressed Crook's durability (based on the normal wooden crook) [range: 0.1 ~ 10.0, default: 2.0] S:"Compressed Crook Durability Multiplier"=5.0 # The multiplier applied to the Compressed Crook's speed (based on the normal wooden crook) [range: 0.1 ~ 10.0, default: 4.0] S:"Compressed Crook Speed Multiplier"=4.0 # The chance for mobs to spawn as Compressed Mobs. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.01] S:"Compressed Mob Chance"=0.01 # The amount of mobs that will spawn upon death of a compressed enemy. [range: 1 ~ 9, default: 9] I:"Compressed Mob Size"=9 # A list of entity names that can spawn as compressed entities. [default: [Zombie], [Creeper], [Skeleton], [Spider], [CaveSpider], [Silverfish], [Witch], [Enderman], [PigZombie], [Blaze], [Chicken], [Sheep], [Cow], [Pig], [Ghast]] S:"Compressed Mobs" < Zombie Creeper Skeleton Spider CaveSpider Silverfish Witch Enderman PigZombie Blaze Chicken Sheep Cow Pig > # The chance that hitting a chicken with a stick will create a chicken stick. 0 means disabled. [range: 0.0 ~ 1.0, default: 0.2] S:"Create Chicken Stick Chance"=0.20 # Format: Username=ItemName, Username can be * to affect all users [default: ] S:"Custom Chicken Stick Names" < wyld=CluckingtonStick Darkosto=DarkStick > # Set this to true to enable easy-mode, which makes compressed smashables work for normal hammers instead. [default: false] B:"Easy Mode"=false # Set this to true to disable the loading of auto sieve skins from a remote server. [default: false] B:"Skip Auto Sieve Skins"=false # The speed at which the wooden crucible extracts water. 0.1 is equivalent to a torch below a crucible, 0.3 is equivalent to fire below a crucible. [range: 0.1 ~ 1.0, default: 0.5] I:"Wooden Crucible Speed"=1 } items { # If set to false, the recipe for the bat zapper will be disabled. [default: true] B:"Bat Zapper"=true # If set to false, the recipe for the compressed crook will be disabled. [default: true] B:"Compressed Crook"=true # If set to false, the recipe for the compressed diamond hammer will be disabled. [default: true] B:"Compressed Diamond Hammer"=true # If set to false, the recipe for the compressed gold hammer will be disabled. [default: true] B:"Compressed Gold Hammer"=true # If set to false, the recipe for the compressed iron hammer will be disabled. [default: true] B:"Compressed Iron Hammer"=true # If set to false, the recipe for the compressed stone hammer will be disabled. [default: true] B:"Compressed Stone Hammer"=true # If set to false, the recipe for the compressed wooden hammer will be disabled. [default: true] B:"Compressed Wooden Hammer"=true # If set to false, the recipe for the ore smasher will be disabled. [default: true] B:"Ore Smasher"=true # If set to true, coal can be crafted into eight pieces of Uncompressed Coal which can smelt one item at a time in a furnace. [default: true] B:"Uncompressed Coal"=true # If set to true, wood can be smashed into wood chippings, which can be composted into dirt. [default: true] B:"Wood Chippings"=true } registries { # Here you can map normal siftables to heavy siftable blocks to automatically generate rewards for them based on ExNihilo's registry. Format: modid:name:meta=modid:name:meta:rarityMultiplier:amountMultiplier [default: [ExtraUtilities:cobblestone_compressed:8=minecraft:dirt:0:1:6], [excompressum:compressed_dust:4=minecraft:dirt:0:1:6], [ExtraUtilities:cobblestone_compressed:12=minecraft:gravel:0:1:6], [excompressum:compressed_dust:2=minecraft:gravel:0:1:6], [ExtraUtilities:cobblestone_compressed:14=minecraft:sand:0:1:6], [excompressum:compressed_dust:3=minecraft:sand:0:1:6], [excompressum:compressed_dust=exnihilo:dust:0:1:6], [excompressum:compressed_dust:6=minecraft:stone:0:1:6], [excompressum:compressed_dust:7=minecraft:netherrack:0:1:6]] S:"Generate Heavy Siftables" < ExtraUtilities:cobblestone_compressed:8=minecraft:dirt:0:1:7 ExtraUtilities:cobblestone_compressed:12=minecraft:gravel:0:1:7 ExtraUtilities:cobblestone_compressed:14=minecraft:sand:0:1:7 excompressum:compressed_dust=exnihilo:dust:0:1:7 > # Here you can add additional siftables for the heavy sieve. Format: modid:name:meta=modid:name:meta:rarity [default: ] S:"Heavy Siftables" < > # Here you can add additional smashables for the compressed hammers. Format: modid:name:meta=stackSize:modid:name:meta:chance:luckMultiplier [default: [ExtraUtilities:cobblestone_compressed:0=9:minecraft:gravel:0:1:0], [excompressum:compressed_dust:1=9:minecraft:gravel:0:1:0], [ExtraUtilities:cobblestone_compressed:12=9:minecraft:sand:0:1:0], [excompressum:compressed_dust:2=9:minecraft:sand:0:1:0], [ExtraUtilities:cobblestone_compressed:14=9:exnihilo:dust:0:1:0], [excompressum:compressed_dust:3=9:exnihilo:dust:0:1:0]] S:Smashables < ExtraUtilities:cobblestone_compressed:0=9:minecraft:gravel:0:1:0 ExtraUtilities:cobblestone_compressed:12=9:minecraft:sand:0:1:0 ExtraUtilities:cobblestone_compressed:14=9:exnihilo:dust:0:1:0 > # Here you can add additional blocks t he chicken stick will be able to break. Format: modid:name:meta [default: [minecraft:cobblestone], [minecraft:gravel], [minecraft:sand]] S:"Valid Chicken Stick Blocks" < minecraft:cobblestone minecraft:gravel minecraft:sand > # Here you can specify additional blocks and items that will melt into water in a wooden crucible. Format: modid:name:meta=amount:fluidName:appearanceModID:appearanceBlock:appearanceMeta, modid can be ore for OreDictionary [default: [ore:treeSapling=100:water:minecraft:leaves:0], [ore:treeLeaves=250:water:minecraft:leaves:0], [minecraft:apple=100:water:minecraft:leaves:0], [minecraft:cactus=250:water:minecraft:cactus:0], [minecraft:yellow_flower=100:water:minecraft:leaves:0], [minecraft:red_flower=100:water:minecraft:leaves:0], [ore:listAllfruit=50:water:minecraft:leaves:0]] S:"Wooden Meltables" < ore:treeSapling=100:water:minecraft:leaves:0 ore:treeLeaves=250:water:minecraft:leaves:0 minecraft:apple=50:water:minecraft:leaves:0 minecraft:cactus=250:water:minecraft:cactus:0 ore:listAllfruit=50:water:minecraft:leaves:0 > }