# Configuration file "blacklisted items" { # Adding a modid and internal item name to this list will remove the item from the general loot table. The entry must be in the form :: on a single line or it won't work right. Example to blacklist iron ingots: minecraft:iron_ingot:0. An entire modcan be blacklisted by just entering the modid and nothing else. S:"Global Blacklist" < minecraft:nether_star:0 > } "drop chances" { # This is the resolution of the bag drop chances. Only change this if you want bags with rarity resolutions > 0.1% I:"1 Weighting Resolution"=1000 } general { # The bag ID (see the bag config) used in the recycler to fabricate new bags. I:"Bag ID used in Recycler"=0 # The cooldown in ticks that the bag opener needs before it'll process again. I:"Bag Opener Cooldown"=100 # Setting this to true will display extra information about the contents of the bags and tables. B:"Debug Mode"=false # Setting this to true will disable the weight reduction of enchanted items from imported tables. B:"Disable Enchantment Reduction"=false # Disables the bag opener from being crafted. B:"Disable Opener Recipe"=false # Disables the loot recycler from being crafted. B:"Disable Recycler Recipe"=false # Disables the bag storage from being crafted. B:"Disable Storage Recipe"=false # This limits the loot bags to only drop one bag. Bag weighting is dependant on drop chances. B:"Limit bag drop to one bag per death"=true # If the bag encounters an item it cannot place in the bag for some reason, it will reroll until it gets an item that will work, this sets a limit to the number of times the bag will reroll before it just skips the slot. Extremely high or low numbers may result in undesired performance of the mod. I:"Maximum Rerolls Allowed"=50 # If set to true, prevents bag storage from accepting opened bags. B:"Prevent Merging Opened Bags"=true # This if true will show all the secret bags in creative inventory or item list mods. Kind of ruins the fun if you ask me. B:"Show Secret Bags"=false # This is kind of ambiguous, but essentially it's the value of loot stuff needed to fabricate new bags in the loot recycler. I:"Total Loot Value to Create a New Bag"=1500 # Sources of entity death that are counted to determine if a bag can drop. Allowable names: All, Player, Real. All is any source of death, Player is any player entity including mod fake players, Real is only real players. S:"Valid Kill Methods"=Real # Setting this to false will disable many of the info messages, only showing errors in the log. B:"Verbose Mode"=false } "loot categories" { # This is a list of the loot sources the bags pull from to generate the loot tables. Probably a good idea to not mess with this unless you know what you're doing as entering in a category that doesn't exist will simply make a new. S:"ChestGenHooks Dropped" < minecraft:chests/simple_dungeon minecraft:chests/abandoned_mineshaft minecraft:chests/desert_pyramid minecraft:chests/jungle_temple minecraft:chests/jungle_temple_dispenser minecraft:chests/village_blacksmith minecraft:chests/igloo_chest > } recycler { # Blacklist an item from being recyclable. The entry must be in the form :: on a single line or it won't work right. S:"Item Blacklist" < > # Whitelist an item to be recyclable. The entry must be in the form ::::[ (optional)] The weight is as though the item was added to a bag, but the items whitelisted are not added to any loot bags. S:"Item Whitelist" < > # Divides the recycler value of an item in the Recycler by this if the item does not stack past one item, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the c variable. D:"Non-Stackable Formula Divider"=2.0 # Divides the recycler value of an item in the Recycler by this if the item stacks past one item, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the b variable. D:"Stackable Formula Divider"=10.0 # Multiplies the recycler value of an item in the Recycler, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the a variable. D:"Value Formula Multiplier"=0.75 } "whitelisted items" { # Adding a modid and internal item name to this list will add the item to the Loot Bag drop table. The entry must be in the form ::::::[ (optional)] Example to whitelist up to 16 iron ingots with a weight of 50: minecraft:iron_ingot:0:1:16:50. S:"Global Whitelist" < > }