# Configuration file "lift settings" { # The speed in blocks/tick for the lift going downwards D:"Downward speed"=0.35 # The speed in blocks/tick for the lift going upwards D:"Upward speed"=0.3 # T/t produced by the controller blocks [range: 0 ~ 5000, default: 16] I:controllerProduction=16 # Does lift drop elevator blocks on disassemble [default: true] B:dropsParts=true # Base Energy use for Lifts [range: 0 ~ 1000, default: 100] I:energyCost=100 # Do Lifts use energy [default: false] B:energyUse=false # Client only setting, if true, will disable view bobbing on lift to fix jitter. [default: true] B:fixJitter=true # Does Lift use abnormal rendering, if true, this fixes a vanilla bug with it going invisible at certain locations, this is bad for FPS if there are lots of them though. [default: false] B:hackyRender=false # Max allowed height of a lift. I:maxHeight=5 # Total amount of energy a lift can store. [range: 0 ~ 2147483647, default: 500000] I:maxLiftEnergy=500000 # Max allowed radius of a lift (2 gives 5x5 as maximum). I:maxRadius=2 # This corresponds to how slowly the lift stops, setting this to 0 will result in very jerky lift. I:"stopping ticks"=20 }