# Configuration file blacklists { # a blacklist for blocks which flux connections shouldn't connect to, use format 'modid:name' S:"Block Connection Blacklist" < actuallyadditions:block_phantom_energyface > # a blacklist for items which the Flux Controller shouldn't transfer to, use format 'modid:name' S:"Item Transfer Blacklist" < > } energy { # [range: 0 ~ 2147483647, default: 256000] I:"Basic Storage Capacity"=256000 # [range: 0 ~ 2147483647, default: 6400] I:"Basic Storage Transfer"=6400 # the default transfer limit of a flux connection [range: 0.0 ~ 9.223372E18, default: 256000.0] S:"Default Transfer Limit"=256000.0 # [range: 0 ~ 2147483647, default: 128000000] I:"Gargantuan Storage Capacity"=128000000 # [range: 0 ~ 2147483647, default: 256000] I:"Gargantuan Storage Transfer"=256000 # the multiplier god mod - for how much energy is transfer compared to normal rate [range: 1 ~ 16, default: 10] I:"God Mode Multiplier"=10 # [range: 0 ~ 2147483647, default: 12800000] I:"Herculean Storage Capacity"=12800000 # [range: 0 ~ 2147483647, default: 12800] I:"Herculean Storage Transfer"=12800 # the multiplier for hyper mode - for how much energy is transfer compared to normal rate [range: 1 ~ 16, default: 4] I:"Hyper Mode Multiplier"=4 } ########################################################################################################## # energy types #--------------------------------------------------------------------------------------------------------# # 'Convert' - if conversion is allowed when 'allow conversion' is toggled for the network # 'Override' - for overriding the 'allow conversion' toggle (this should be used for energy types which should be treated as equal, RF/FE/TESLA) # ########################################################################################################## "energy types" { D:"Applied Energistics"=0.5 B:"Applied Energistics Transfer: Blocks"=true B:"Applied Energistics Transfer: Items"=true D:"Energy Units"=0.25 B:"Energy Units Transfer: Blocks"=true B:"Energy Units Transfer: Items"=true D:"Forge Energy"=1.0 B:"Forge Energy Transfer: Blocks"=true B:"Forge Energy Transfer: Items"=true D:"Minecraft Joules"=2.5 B:"Minecraft Joules Transfer: Blocks"=true B:"Minecraft Joules Transfer: Items"=true D:"Redstone Flux"=1.0 B:"Redstone Flux Transfer: Blocks"=true B:"Redstone Flux Transfer: Items"=true D:Tesla=1.0 B:"Tesla Transfer: Blocks"=true B:"Tesla Transfer: Items"=true } "energy types: applied energistics [ae]" { B:"Convert: AE to EU"=true B:"Convert: AE to FE"=true B:"Convert: AE to J"=true B:"Convert: AE to RF"=true B:"Convert: AE to T"=true B:"Override: AE to EU"=false B:"Override: AE to FE"=false B:"Override: AE to J"=false B:"Override: AE to RF"=false B:"Override: AE to T"=false } "energy types: energy units [eu]" { B:"Convert: EU to AE"=true B:"Convert: EU to FE"=true B:"Convert: EU to J"=true B:"Convert: EU to RF"=true B:"Convert: EU to T"=true B:"Override: EU to AE"=false B:"Override: EU to FE"=false B:"Override: EU to J"=false B:"Override: EU to RF"=false B:"Override: EU to T"=false } "energy types: forge energy [fe]" { B:"Convert: FE to AE"=true B:"Convert: FE to EU"=true B:"Convert: FE to J"=true B:"Convert: FE to RF"=true B:"Convert: FE to T"=true B:"Override: FE to AE"=false B:"Override: FE to EU"=false B:"Override: FE to J"=false B:"Override: FE to RF"=true B:"Override: FE to T"=true } "energy types: minecraft joules [j]" { B:"Convert: J to AE"=true B:"Convert: J to EU"=true B:"Convert: J to FE"=true B:"Convert: J to RF"=true B:"Convert: J to T"=true B:"Override: J to AE"=false B:"Override: J to EU"=false B:"Override: J to FE"=false B:"Override: J to RF"=false B:"Override: J to T"=false } "energy types: redstone flux [rf]" { B:"Convert: RF to AE"=true B:"Convert: RF to EU"=true B:"Convert: RF to FE"=true B:"Convert: RF to J"=true B:"Convert: RF to T"=true B:"Override: RF to AE"=false B:"Override: RF to EU"=false B:"Override: RF to FE"=true B:"Override: RF to J"=false B:"Override: RF to T"=true } "energy types: tesla [t]" { B:"Convert: T to AE"=true B:"Convert: T to EU"=true B:"Convert: T to FE"=true B:"Convert: T to J"=true B:"Convert: T to RF"=true B:"Override: T to AE"=false B:"Override: T to EU"=false B:"Override: T to FE"=true B:"Override: T to J"=false B:"Override: T to RF"=true } flux_recipe { # the chance of a drop occurring (random, but roughly every 50 blocks) [range: 1 ~ 5000, default: 50] I:"Chance of Flux Drop (from Redstone Ore)"=32 # enables Redstone being turned into Flux when dropped in fire [default: true] B:"Disables Flux Recipe (from fire)"=false # enables Redstone Ore to drop Flux with normal redstone drops [default: true] B:"Enable Flux Drop (from Redstone Ore)"=true # the maximum Flux dropped from Redstone Ore if a drop occurs [range: 1 ~ 64, default: 16] I:"Maximum Flux Drop (from Redstone Ore)"=16 # the minimum Flux dropped from Redstone ore if a drop occurs [range: 1 ~ 64, default: 4] I:"Minimum Flux Drop (from Redstone Ore)"=4 } networks { # -1 = no limit [range: -1 ~ 2147483647, default: -1] I:"Maximum Networks Per Player"=-1 } settings { # prevents the use of God Mode [default: false] B:"Ban God Mode"=false # prevents the use of Hyper Mode [default: false] B:"Ban Hyper Mode"=false }