# Configuration file building { B:invertStickToGrid=false I:maxSavedActions=32 B:useALTForEverything=false B:useAltWhenFlying=true } core { # Needs to be part of the row. ATTENTION! This needs be equal for every client & server. Backup your world. This will make your tiles either shrink down or increase in size! [range: 1 ~ 2147483647, default: 16] I:defaultSize=16 # minSize ^ (exponent * scale). ATTENTION! This needs be equal for every client & server. Default is two -> (1, 2, 4, 8, 16, 32 etc.). [range: 1 ~ 2147483647, default: 2] I:exponent=2 B:forceToSaveDefaultSize=false # The minimum grid size possible. ATTENTION! This needs be equal for every client & server. Backup your world. [range: 1 ~ 2147483647, default: 1] I:minSize=1 I:multiplier=2 # How many grids there are. ATTENTION! This needs be equal for every client & server. Make sure that it is enough for the defaultSize to exist. [range: 1 ~ 2147483647, default: 6] I:scale=6 } rendering { B:enableRandomDisplayTick=false B:hideParticleBlock=false B:highlightStructureBox=true B:previewLines=false I:renderingThreadCount=2 B:useCubeCache=true B:useQuadCache=false }