# Configuration file general { # The amount of damage applied to the player when they land. # Min: 0 # Max: 2147483647 I:damageOnFall=19 # List of additional dimension ids to be blacklisted from Forgiving Void. Options triggerInOverworld etc. take priority. S:dimensionBlacklist < > # Set to true if you want the dimensionBlacklist to be treated as a whitelist instead. Options triggerInOverworld etc. still take priority. B:dimensionBlacklistIsWhitelist=false # Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed. B:disableVanillaAntiCheatWhileFalling=true # The height from which the player will be falling after falling through the void. # Min: 256 # Max: 4096 I:fallingHeight=300 # Prevent death on void fall (limits damage to leave at least 0.5 hearts) B:preventDeath=false # For Game Stages support, set this to the game stage that needs to be unlocked in order for Forgiving Void to be enabled. S:requiredGameStage= # The y level at which Forgiving Void should forgive the player and send them towards the sky. # Min: -64 # Max: 0 I:triggerAtY=-32 # Set to false to make Forgiving Void not trigger in the end void (dimension 1). B:triggerInEnd=true # Set to false to make Forgiving Void not trigger in the nether void (dimension -1). B:triggerInNether=true # Set to false to make Forgiving Void not trigger in the overworld void (dimension 0). B:triggerInOverworld=true }