# Configuration file reach { # Reach: how far away the player can place blocks using mirror/array etc. # Enable the crafting of reach upgrades to increase reach. # If disabled, reach is set to level 3 for survival players. B:enableReachUpgrades=true # Maximum reach in creative # Keep in mind that chunks need to be loaded to be able to place blocks inside. I:maxReachCreative=200 # Maximum reach in survival without upgrades # Reach upgrades are craftable consumables that permanently increase reach. # Set to 0 to disable Effortless Building until the player has consumed a reach upgrade. I:maxReachLevel0=20 # Maximum reach in survival with one upgrade I:maxReachLevel1=50 # Maximum reach in survival with two upgrades I:maxReachLevel2=100 # Maximum reach in survival with three upgrades I:maxReachLevel3=200 } survivalbalancers { # Allows a survival player to break blocks that are far away, in addition to placing blocks. # Note: this allows insta-breaking of blocks in survival. B:breakFar=false # Increases the time to mine a block when breaking multiple at once. # Mining time depends on how many blocks, what type of blocks, and the percentage below. # Example: breaking 1 dirt + 1 obsidian takes the time of breaking 1 dirt + 1 obsidian. B:increasedMiningTime=true # How much the mining time of each additional block counts towards an increased mining time. # A percentage between 0% and 100%, where 0% is the same as disabling it, # and 100% takes as much time as breaking each block individually. # The block in front of you always counts as 100%. # Min: 0 # Max: 200 I:miningTimePercentage=50 # Determines what blocks can be replaced in survival. # -1: only blocks that can be harvested by hand (default) # 0: blocks that can be harvested with wooden or gold tools # 1: blocks that can be harvested with stone tools # 2: blocks that can be harvested with iron tools # 3: blocks that can be harvested with diamond tools # Min: -1 # Max: 3 I:quickReplaceMiningLevel=-1 # How many placements are remembered for the undo functionality. I:undoStackSize=5 } visuals { # Show a block preview if you have a block in hand on build mode NORMAL B:alwaysShowBlockPreview=false # How long the dissolve effect takes when placing blocks. # Default between 30 and 60 ticks, you can multiply that here. # Recommended values: # Snappy: 0.7 # Relaxing: 1.5 D:dissolveTimeMultiplier=1.0 # Switch to using the simple performance shader when placing more than this many blocks. I:shaderTreshold=1500 # Use fancy shaders while placing blocks B:useShaders=true }