# Configuration file biomes { # Toggle for the Crystal Forest [default: true] B:"Crystal Forest"=true # The weight of the Crystal Forest. Higher is more common. [range: 1 ~ 2000, default: 2] I:"Crystal Forest Weight"=1 } botania { # Enable Excalibur. [default: true] B:Excalibur=true # Rainbow mana bursts! [default: false] B:"Rainbow Excalibur"=false # (May cause issues) Super rainbow mana bursts! [default: false] B:"Super Rainbow Excalibur"=false } food { # The amount of hunger a actaea_p will restore. [range: 1 ~ 20, default: 4] I:"Food Value - actaea_p"=4 # The amount of hunger a akebia_q will restore. [range: 1 ~ 20, default: 4] I:"Food Value - akebia_q"=4 # The amount of hunger a alternanthera_f will restore. [range: 1 ~ 20, default: 7] I:"Food Value - alternanthera_f"=7 # The amount of hunger a alyxia_b will restore. [range: 1 ~ 20, default: 2] I:"Food Value - alyxia_b"=2 # The amount of hunger a amaranthus_h will restore. [range: 1 ~ 20, default: 5] I:"Food Value - amaranthus_h"=5 # The amount of hunger a ambrosia_a will restore. [range: 1 ~ 20, default: 3] I:"Food Value - ambrosia_a"=3 # The amount of hunger a ampelopsis_a will restore. [range: 1 ~ 20, default: 1] I:"Food Value - ampelopsis_a"=1 # The amount of hunger a apocynum_c will restore. [range: 1 ~ 20, default: 1] I:"Food Value - apocynum_c"=1 # The amount of hunger a blackberry will restore. [range: 1 ~ 20, default: 2] I:"Food Value - blackberry"=2 # The amount of hunger a blueberry will restore. [range: 1 ~ 20, default: 2] I:"Food Value - blueberry"=2 # The amount of hunger a daucus_c will restore. [range: 1 ~ 20, default: 4] I:"Food Value - daucus_c"=4 # The amount of hunger a fire_fruit will restore. [range: 1 ~ 20, default: 5] I:"Food Value - fire_fruit"=5 # The amount of hunger a huckleberry will restore. [range: 1 ~ 20, default: 3] I:"Food Value - huckleberry"=3 # The amount of hunger a okra will restore. [range: 1 ~ 20, default: 3] I:"Food Value - okra"=3 # The amount of hunger a phytolacca_a will restore. [range: 1 ~ 20, default: 5] I:"Food Value - phytolacca_a"=5 # The amount of hunger a pineapple will restore. [range: 1 ~ 20, default: 9] I:"Food Value - pineapple"=3 # The amount of hunger a plantago_m will restore. [range: 1 ~ 20, default: 3] I:"Food Value - plantago_m"=3 # The amount of hunger a raspberry will restore. [range: 1 ~ 20, default: 2] I:"Food Value - raspberry"=2 # The amount of hunger a rubus_o will restore. [range: 1 ~ 20, default: 6] I:"Food Value - rubus_o"=6 # The amount of hunger a rubus_p will restore. [range: 1 ~ 20, default: 3] I:"Food Value - rubus_p"=3 # The amount of hunger a saffron will restore. [range: 1 ~ 20, default: 2] I:"Food Value - saffron"=2 # The amount of hunger a solanum_c will restore. [range: 1 ~ 20, default: 2] I:"Food Value - solanum_c"=2 # The amount of hunger a solanum_d will restore. [range: 1 ~ 20, default: 3] I:"Food Value - solanum_d"=3 # The amount of hunger a solanum_n will restore. [range: 1 ~ 20, default: 5] I:"Food Value - solanum_n"=5 # The amount of hunger a tahitian_spinach will restore. [range: 1 ~ 20, default: 4] I:"Food Value - tahitian_spinach"=4 } general { # Whether or not Coagulated Plant Balls work on every single BlockBush that doesn't have a TileEntity. [default: true] B:"All Bushes"=true # The (1/n) chance for an Aphrireroot to make a pearl. [range: 1 ~ 15, default: 5] I:"Aphrireroot Pearl Chance"=5 # How much strength the Cataplant has. [range: 0 ~ 15000, default: 2] I:"Catapult Power"=4 # Higher numbers will slow growth of crops. [range: 1 ~ 500, default: 15] I:"Crop Growth Chance"=15 # If enabled, the vanilla flowerpot is overridden with a much more versatile flowerpot. [default: true] B:"Enable Flowerpot"=true # If false, all harvestable bushes will not produce anything, and crops will be disabled. [default: true] B:"Enable Harvests"=true # Higher numbers will slow growth of harvestable bushes. [range: 1 ~ 500, default: 10] I:"Harvest Growth Chance"=10 # Higher numbers will slow growth of nether bushes. [range: 1 ~ 500, default: 20] I:"Nether Growth Chance"=20 # Whether or not non-crops require shears to harvest. [default: false] B:Shears=false } "generator options" { # A list of biomes that Plants will not try to generate in. [default: [minecraft:river]] S:"Biome Blacklist" < minecraft:river minecraft:ocean advancedrocketry:moon advancedrocketry:alien forest advancedrocketry:hotdryrock advancedrocketry:space advancedrocketry:stormland advancedrocketry:crystalchasms advancedrocketry:deepswamp advancedrocketry:marsh advancedrocketry:oceanspires advancedrocketry:moondark > # Toggle for bushes. [default: true] B:"Bush Generation"=true # Toggle for desert plants. [default: true] B:"Desert Generation"=false # A list of dimension IDs that Plants will not try to generate in. [default: ] S:"Dimension Blacklist" < 146 2 -2 145 147 0 > # Toggle for worldgen. [default: true] B:"Enable Generation"=true # Toggle for end plants. [default: true] B:"End Generation"=false # Toggle for plants. [default: true] B:"Flower Generation"=false # Toggle for nether plants. [default: true] B:"Nether Flower Generation"=false # Toggle for nether trees. [default: true] B:"Nether Tree Generation"=true # Toggle for trees. [default: true] B:"Tree Generation"=true # Toggle for vines. [default: true] B:"Vine Generation"=true } "generator options - flowers" { # A (1/n) chance for plants to try to generate on a given occasion. Lower = More plants. [range: 1 ~ 2147483647, default: 1] I:Chance=3 # The number of plants that try to generate on a given occasion. Higher = More plants. [range: 0 ~ 25, default: 6] I:Density=6 # Whether or not I make flower forests great again. [default: true] B:"Flower Forests"=true # The number of plants per generation attempt. Higher = More plants. [range: 1 ~ 5, default: 1] I:Quantity=1 # The spread of plants in a given generation attempt. Higher = More plant spread. [range: 1 ~ 5, default: 3] I:Size=3 # The number of times we decorate per decoration event. [range: 1 ~ 5, default: 1] I:Tries=1 } nether { # Enabling this will make all nether harvestables only grow on soul sand [default: false] B:"Require Soul Sand"=true } plantball { # A list of blacklisted registry names, or modids. Strings without a ":" will be treated as modids. [default: ] S:"Plantball Blacklist" < botania:flower botania:shinyflower botania:doubleflower1 botania:doubleflower2 > }