# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # These options are general options that don't fit any other category. ########################################################################################################## general { # Enable chaos chicken boss music? [range: 0 ~ 1, default: 1] I:chaosChickenBossMusic=1 # The Chaos Chicken has some special damages that pierces armor. This is a multiplier for it. (in %) [range: 1 ~ 2147483647, default: 400] I:chaosChickenDamageMultiplier=1200 # What is the skill chance multiplier for the Chaos Chicken? (in %) [range: 1 ~ 2147483647, default: 120] I:chaosChickenSkillChanceMultiplier=220 # What are the enabled skills for the Chaos Chicken [default: [charging], [clearArea], [clearEntities], [laser], [regenForcefield], [strafingRun]] S:chaosChickenSkillSet < charging clearArea clearEntities laser regenForcefield strafingRun > # This item spawns the chaos chicken. Mod items are supported. [default: minecraft:dragon_egg] S:chaosChickenSpawnItem=extrautils2:opinium # At what distance should the charge cancel? (in blocks) [range: 5 ~ 2147483647, default: 64] I:chargeDistanceCancel=64 # What should the charging warn time be for the chicken (when smoke is emitting from the bill) (in ticks) [range: 10 ~ 600, default: 65] I:chargeWarnTime=65 # What is the chance of the chicken charging? (in 0.1%) [range: 0 ~ 1000, default: 15] I:chargingChance=15 # Do the chickens chunkload? [range: 0 ~ 1, default: 1] I:chickensChunkload=0 # Are the chickens immune to fire? [range: 0 ~ 1, default: 1] I:chickensImmuneToFire=0 # What is the chance of the chicken to clear the area? (in 0.1%) [range: 0 ~ 1000, default: 50] I:clearAreaChance=50 # The clear area ability uses a custom explosion class. The ExplosionEvent.Detonate event will only be fired if this is turned on. FTBUtilities requires this event to protect against explosions. Bear in mind, I am triggering this explosion when the chicken thinks it is stuck. If FTBUtilities prevents the blocks from being destroyed by this explosion, the chicken will get trapped in an explosion loop. [range: 0 ~ 1, default: 0] I:clearAreaExplosionEventTrigger=0 # Scale of the egg bomb's explosion (in %) [range: 1 ~ 2147483647, default: 100] I:eggBombExplosionScale=100 # How long should the egg bomb be alive for, maximum (in ticks) [range: 1 ~ 2147483647, default: 100] I:eggBombMaxAge=200 # How long should the egg bomb be alive for, minimum (in ticks) [range: 1 ~ 2147483647, default: 60] I:eggBombMinAge=100 # Speed of the egg bomb in flight [range: 1 ~ 2147483647, default: 50] I:eggBombSpeed=60 # Number of breaks the chicken requires to break out of the egg [range: 1 ~ 10, default: 4] I:eggBreaksRequired=4 # What are the enabled skills for the Ender Chicken [default: [charging], [clearArea], [clearEntities], [laser], [ffRetaliate], [spinning]] S:enderChickenSkillSet < charging clearArea clearEntities laser ffRetaliate spinning > # This item spawns the ender chicken. Mod items are supported. [default: minecraft:egg] S:enderChickenSpawnItem=extrautils2:teleporter # What is the chance of the chicken flapping to push away entities? (in 0.1%) [range: 0 ~ 1000, default: 300] I:flapChance=300 # What item should be used to break the forcefield. Use "null" to allow any melee attack to break it. [default: null] S:forcefieldBreakItem=null # What should the health of the Chaos Chicken be? (x scale) [range: 1 ~ 2147483647, default: 140] I:healthChaosChicken=1400 # What should the health of the Ender Chicken be? (x scale) [range: 1 ~ 2147483647, default: 20] I:healthEnderChicken=800 # What is the chance of the chicken firing its laser? (in 0.1%) [range: 0 ~ 1000, default: 15] I:laserChance=25 # Does the chickens' laser spawn dragon's breath? [range: 0 ~ 1, default: 1] I:laserSpawnsDragonsBreath=1 # Maximum number of skills that the Ender Chicken can use at once. (The Chaos Chicken has no cap) [range: 0 ~ 2147483647, default: 2] I:maxSkillsAtOnce=2 # The minimum number of hits required to kill the chicken. [range: 1 ~ 2147483647, default: 8] I:minHitsRequired=16 # What is the chance of the chicken to regenerate its forcefield? (in 0.1%) [range: 0 ~ 1000, default: 4] I:regenerateForcefieldChance=4 # What is the cooldown before the chicken can try and regenerate its forcefield? (in ticks) [range: 1 ~ 2147483647, default: 60] I:regenerateForcefieldCooldown=60 # What should the scale of the Chaos Chicken be? (x 0.1) [range: 1 ~ 200, default: 140] I:scaleChaosChicken=15 # What should the scale of the Ender Chicken be? (x 0.1) [range: 1 ~ 200, default: 100] I:scaleEnderChicken=10 # Should the chicken only be allowed to spawn in a specific dimension? [range: 0 ~ 1, default: 0] I:spawnSpecificDimension=1 # The specific dimension for the chicken to be spawned in. [range: -2147483648 ~ 2147483647, default: -8] I:spawnSpecificDimensionId=147 # What is the chance of the chicken to spin attack? (in 0.1%) [range: 0 ~ 1000, default: 10] I:spinningChance=10 # What is the chance of the chicken doing a strafing run (in 0.1%) [range: 0 ~ 1000, default: 15] I:strafingRunChance=15 # What is the chance of of an egg bomb flying towards the player? (in %) [range: 0 ~ 100, default: 60] I:strafingRunEggAimbot=60 # What is the chance of an egg bomb spawning, per tick? (in %) [range: 0 ~ 100, default: 10] I:strafingRunEggChance=10 # How long should a strafing run be, maximum (in ticks) [range: 60 ~ 2147483647, default: 240] I:strafingRunMaxTime=240 # How long should a strafing run be, minimum (in ticks) [range: 60 ~ 2147483647, default: 160] I:strafingRunMinTime=160 # Should the ender chicken be allowed to target all entities (other than the player)? [range: 0 ~ 1, default: 1] I:targetAllLiving=1 }