# Configuration file entityancientgolem { # Sometimes attacks hostile mobs. [default: true] B:AttacksMobs=false # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 5.0] S:baseDamage=12.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 16] I:followRange=16 # Max health of the mob [range: 1 ~ 100, default: 25] I:maxHealth=25 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=3 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.4] S:movementSpeed=0.4 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] I:weightProbability=2 } entityconcussioncreeper { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 20] I:maxHealth=20 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25] S:movementSpeed=0.25 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 30] I:weightProbability=30 } entitydeer { # The odds of a deer having a red nose. Lower is more likely to be red. [range: 1 ~ 32767, default: 120] I:ChanceRudolf=120 # You can lure deer to follow you with wheat. [default: true] B:LureWithWheat=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 15] I:maxHealth=15 # Biggest spawn group. [range: 0 ~ 32, default: 7] I:maxSpawnCount=7 # Smallest spawn group. [range: 0 ~ 32, default: 3] I:minSpawnCount=3 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] S:movementSpeed=0.2 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] I:weightProbability=20 } entitydireslime { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] B:allBiomes=false # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] S:baseDamage=2.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:swampland], [minecraft:taiga], [minecraft:desert_hills], [minecraft:mutated_jungle], [minecraft:savanna_rock]] S:biomeWhitelist < minecraft:plains minecraft:hell minecraft:swampland minecraft:taiga minecraft:desert_hills minecraft:mutated_jungle minecraft:savanna_rock > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 12] I:maxHealth=12 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] I:weightProbability=1 } entitydirewolf { # They attack as a pack. [default: true] B:PackAttack=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 1.0] S:baseDamage=1.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 40] I:followRange=40 # Max health of the mob [range: 1 ~ 100, default: 16] I:maxHealth=16 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] S:movementSpeed=0.2 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 4] I:weightProbability=0 } entityenderminy { # Changing this to true means looking at this mob will cause it to attack just like a regular enderman. [default: false] B:AttackIfLookedAt=false # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] S:baseDamage=2.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 15] I:maxHealth=15 # Biggest spawn group. [range: 0 ~ 32, default: 5] I:maxSpawnCount=5 # Smallest spawn group. [range: 0 ~ 32, default: 2] I:minSpawnCount=2 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 17] I:weightProbability=17 } entityfairy { # You can tame this with glowstone so it follows you. [default: true] B:Tameable=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 16] I:followRange=16 # Max health of the mob [range: 1 ~ 100, default: 18] I:maxHealth=18 # Biggest spawn group. [range: 0 ~ 32, default: 4] I:maxSpawnCount=4 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] I:weightProbability=20 } entityfallenhero { # Avoids Creepers. [default: true] B:AvoidsCreepers=true # Lure this with gold ingots (remember it is passive to the player initially, and fights off some hostiles). [default: true] B:TemptWithGold=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] S:baseDamage=4.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 75] I:followRange=75 # Max health of the mob [range: 1 ~ 100, default: 25] I:maxHealth=25 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.33] S:movementSpeed=0.33 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 5] I:weightProbability=5 } entityfallenknight { # Attacks Villagers. [default: false] B:AttackVillagers=false # Percentage chance this spawns with a mount. [range: 0.0 ~ 1.0, default: 0.75] S:ChanceSpawnsWithMount=0.75 # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] S:baseDamage=4.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 20] I:maxHealth=20 # Biggest spawn group. [range: 0 ~ 32, default: 3] I:maxSpawnCount=3 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20] I:weightProbability=20 } entityfallenmount { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: -1] I:followRange=-1 # Max health of the mob [range: 1 ~ 100, default: 30] I:maxHealth=30 # Biggest spawn group. [range: 0 ~ 32, default: 0] I:maxSpawnCount=0 # Smallest spawn group. [range: 0 ~ 32, default: 0] I:minSpawnCount=0 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.22] S:movementSpeed=0.22 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 0] I:weightProbability=2 } entityfrozenknight { # Applies slowness to player on attack. [default: true] B:AppliesSlowPotion=true # This will hunt out and slay villagers. [default: false] B:AttacksVillagers=false # This will avoid wolves. [default: true] B:AvoidWolves=true # This spawns with random armor. [default: true] B:SpawnsWithArmor=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] S:baseDamage=4.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 20] I:maxHealth=20 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2] S:movementSpeed=0.2 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] I:weightProbability=15 } entitygreatersprite { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] B:allBiomes=false # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0] S:baseDamage=6.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:sky]] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 26] I:maxHealth=26 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] I:weightProbability=1 } entityowl { # Spider Eye used to tempt and breed. [default: true] B:TemptAndBreedSpiderEye=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=false # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < forest dark_forest > # Base follow range [range: 0 ~ 32, default: -1] I:followRange=-1 # Max health of the mob [range: 1 ~ 100, default: 10] I:maxHealth=10 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] I:weightProbability=15 } entityrainbowslime { # True means slimes can place blocks on death (water, clay, snow, depends on the color type). This also gets disabled using mobGriefing gamerule. [default: true] B:CanPlacelocks=true # True means slimes can spawn lingering potions on death (not all, depends on the color type). [default: true] B:CanSpawnPotions=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: -1] I:maxHealth=-1 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] I:weightProbability=1 } entitysprite { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] B:allBiomes=false # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0] S:baseDamage=6.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_mountains], [minecraft:taiga], [minecraft:ice_mountains], [minecraft:ice_flats], [minecraft:frozen_river], [minecraft:frozen_ocean], [minecraft:taiga_cold], [minecraft:taiga_cold_hills], [minecraft:mutated_ice_flats], [minecraft:mutated_taiga_cold]] S:biomeWhitelist < minecraft:ice_mountains minecraft:taiga minecraft:ice_mountains minecraft:ice_flats minecraft:frozen_river minecraft:frozen_ocean minecraft:taiga_cold minecraft:taiga_cold_hills minecraft:mutated_ice_flats minecraft:mutated_taiga_cold > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 20] I:maxHealth=20 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] I:weightProbability=1 } entityspriteling { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] B:allBiomes=false # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] S:baseDamage=4.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:jungle_hills]] S:biomeWhitelist < minecraft:plains minecraft:hell minecraft:jungle_hills > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 8] I:maxHealth=8 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] I:weightProbability=1 } entitysprout { # Tempt this with seeds. [default: true] B:CanTempt=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < minecraft:plains minecraft:forest > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 6] I:maxHealth=6 # Biggest spawn group. [range: 0 ~ 32, default: 4] I:maxSpawnCount=4 # Smallest spawn group. [range: 0 ~ 32, default: 2] I:minSpawnCount=2 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.3] S:movementSpeed=0.3 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10] I:weightProbability=10 } entitytimberwolf { # Attacks Skeletons. [default: true] B:AttackSkeleton=true # Try to spawn in every biome. If false, it will use the whitelist in this config [default: false] B:allBiomes=false # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0] S:baseDamage=4.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_flats], [minecraft:extreme_hills], [minecraft:savanna], [minecraft:mesa], [minecraft:roofed_forest], [minecraft:taiga], [minecraft:taiga_cold], [minecraft:ice_mountains]] S:biomeWhitelist < minecraft:ice_flats minecraft:extreme_hills minecraft:savanna minecraft:mesa minecraft:roofed_forest minecraft:taiga minecraft:taiga_cold minecraft:ice_mountains > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 32] I:maxHealth=32 # Biggest spawn group. [range: 0 ~ 32, default: 5] I:maxSpawnCount=5 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.21] S:movementSpeed=0.21 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10] I:weightProbability=10 } entitywithercat { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0] S:baseDamage=2.0 # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 32] I:followRange=32 # Max health of the mob [range: 1 ~ 100, default: 20] I:maxHealth=20 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25] S:movementSpeed=0.25 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1] I:weightProbability=1 } entitywitherwitch { # Try to spawn in every biome. If false, it will use the whitelist in this config [default: true] B:allBiomes=true # Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ] S:biomeWhitelist < > # Base follow range [range: 0 ~ 32, default: 16] I:followRange=16 # Max number of pet cats this can spawn with; zero to disable [range: 0 ~ 10, default: 3] I:maxCats=3 # Max health of the mob [range: 1 ~ 100, default: 30] I:maxHealth=30 # Biggest spawn group. [range: 0 ~ 32, default: 1] I:maxSpawnCount=1 # Min number of pet cats this can spawn with [range: 0 ~ 10, default: 1] I:minCats=1 # Smallest spawn group. [range: 0 ~ 32, default: 1] I:minSpawnCount=1 # Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.23] S:movementSpeed=0.23 # Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15] I:weightProbability=15 }