This layer is meant to be a combined/improved version of the edge and mushroom island layers. The idea is you set a biome or list of biomes, a list of biomes to look for around it, a required count of those biomes, a replacement biome and optionally a random chance. If the biome is found, touching >= count biomes from the list to look for, then it is replaced with the replacement biome. If using a chance, this has a 1/chance chance of happening. Check the Jungle_Islands preset for many commented examples. Constructor: Arguments: long, GenLayer Argument Usage: base layer seed, parent layer Notes: Constructs the layer with its base seed and parent layer. addData: Arguments: Non_Null_Biome_ID_Array, Biome_ID_Array, Biome_ID_Array, int, Non_Null_Biome_ID Usage: biome IDs, whitelist, blacklist, required count, replacement biome ID Notes: Sets the biomes to check neighbors for, the whitelist/blacklist, the required count of acceptable neighbors and the replacement biome. If there are at least requiredCount number of neighbors nearby that are in the whitelist/not in the blacklist, the biome is replaced with the replacement biome. addData: Arguments: Non_Null_Biome_ID_Array, Biome_ID_Array, Biome_ID_Array, int, Non_Null_Biome_ID, int Usage: biome IDs, whitelist, blacklist, required count, replacement biome ID, chance Notes: Sets the biomes to check neighbors for, the whitelist/blacklist, the required count of acceptable neighbors, the replacement biome and a random chance. If there are at least requiredCount number of neighbors nearby that are in the whitelist/not in the blacklist, there is a 1/chance chance for the biome to be replaced with the replacement biome. addData: Arguments: Non_Null_Biome_ID_Array, int, Non_Null_Biome_ID, int Usage: biome IDs, required count, replacement biome ID, chance Notes: Sets the biomes to check neighbors for, the required count of acceptable neighbors, the replacement biome ID and a random chance. Chance for it to happen is 1/chance. addData: Arguments: Non_Null_Biome_ID_Array, int, Non_Null_Biome_ID Usage: biome IDs, required count, replacement biome ID Notes: Sets biomes to check neighbors for, the required count of acceptable neighbors and the replacement biome ID.