//Heavily based on the config file Blargerist wrote for Darkosto's SevTech addSpawnBiome("minecraft:forest") addSpawnBiome("minecraft:birch_forest") addSpawnBiome("minecraft:mutated_forest") addSpawnBiome("minecraft:mutated_birch_forest") addSpawnBiome("traverse:autumnal_woods") addSpawnBiome("integrateddynamics:biome_meneglin") addSpawnBiome("traverse:meadow") addSpawnBiome("minecraft:forest_hills") addSpawnBiome("minecraft:birch_forest_hills") addSpawnBiome("minecraft:mutated_birch_forest_hills") addSpawnBiome("traverse:forested_hills") addSpawnBiome("traverse:birch_forested_hills") addSpawnBiome("traverse:autumnal_wooded_hills") #This is vanilla, except for certain parts. All changes from vanilla are within lines of # characters. genLayer = new GenLayerBaseSingle(1, "minecraft:plains") genLayer = new GenLayerFuzzyZoom(2000, genLayer) genLayer = new GenLayerZoom(2001, genLayer) genLayer = new GenLayerTouching(1000, genLayer) genLayer.addData("minecraft:plains", "minecraft:plains", null, 8, "minecraft:ocean", 3) genLayer = new GenLayerTouching(1001, genLayer) genLayer.addData("ocean", "ocean", null, 3, "plains") genLayer = new GenLayerTouching(1002, genLayer) genLayer.addData("minecraft:plains", "minecraft:plains", null, 8, "minecraft:ocean", 3) genLayer = new GenLayerTouching(1003, genLayer) genLayer.addData("ocean", "ocean", null, 3, "plains") ########################################################################## #Remove this layer, as it is part of making the vanilla heat map #genLayer = new GenLayerAddSnow(2, genLayer) ########################################################################## ########################################################################## //Replace oceans surrounded by at least 7 other oceans with plains. genLayer = new GenLayerTouching(1000, genLayer) genLayer.addData("plains", "ocean", null, 6, "ocean") ########################################################################## ########################################################################## #Remove these 3 layers, as they make the default vanilla heat map #genLayer = new GenLayerEdge(2, genLayer, Edge_Mode_Cool_Warm) #genLayer = new GenLayerEdge(2, genLayer, Edge_Mode_Heat_Ice) #genLayer = new GenLayerEdge(3, genLayer, Edge_Mode_Special) #Create Z repeating heat map. Vanilla uses 1, 2, 3 and 4 for heat levels. 1 is hot, 2 is warm, 3 is cool, 4 is icy tempGenLayer = new GenLayerHeatZ(1, [2, 1, 2, 3, 4, 3]) #Create X repeating humidty map. 1 is dry, 2 is average, 3 is wet humidGenLayer = new GenLayerHeatX(1, [2, 3, 2, 1]) #Combine the heat and humidity layers. #1 is dry hot, 2 is average hot, 3 is wet hot #4 is dry warm, 5 is average warm, 6 is wet warm, #7 is dry cool, 8 is average cool, 9 is wet cool, #10 is dry icy, 11 is average icy, 12 is wet icy combineLayer = new GenLayerCombine(1, tempGenLayer, humidGenLayer) combineLayer.addCombination([ 1, 1, 301]) combineLayer.addCombination([ 1, 2, 302]) combineLayer.addCombination([ 1, 3, 303]) combineLayer.addCombination([ 2, 1, 304]) combineLayer.addCombination([ 2, 2, 305]) combineLayer.addCombination([ 2, 3, 306]) combineLayer.addCombination([ 3, 1, 307]) combineLayer.addCombination([ 3, 2, 308]) combineLayer.addCombination([ 3, 3, 309]) combineLayer.addCombination([ 4, 1, 310]) combineLayer.addCombination([ 4, 2, 311]) combineLayer.addCombination([ 4, 3, 312]) #Zoom heat map to the wanted level. Simple change the last variable to increase or decrease heat map size. 1 is around 10k for a loop, 2 is around 25k for a loop. //combineLayer = magnify(1000, combineLayer, 1) #Combine the heat map layer chain with the main layer chain. We keep all ocean and override the rest with the heat map. genLayer = new GenLayerCombineWhitelist(1000, genLayer, combineLayer, ["minecraft:ocean"]) genLayer = new GenLayerCombine(1, genLayer, combineLayer) genLayer.addCombination([0, 310, 315]) genLayer.addCombination([0, 311, 315]) genLayer.addCombination([0, 312, 315]) ########################################################################## genLayer = new GenLayerZoom(2003, genLayer) genLayer2 = magnify(1000, genLayer, 0) genLayer3 = magnify(1000, genLayer2, 0) genLayer3 = new GenLayerRiverInit(100, genLayer3) genLayer4 = magnify(1000, genLayer3, 2) genLayer2 = new GenLayerHeatToBiomes(200, genLayer2) #Hot and Dry genLayer2.addBiome(301, "traverse:red_desert", 10) genLayer2.addBiome(301, "minecraft:desert", 10) genLayer2.addBiome(301, "minecraft:mesa", 10) genLayer2.addBiome(301, "traverse:canyon", 10) #Hot and Average genLayer2.addBiome(302, "minecraft:plains", 10) genLayer2.addBiome(302, "traverse:woodlands", 10) genLayer2.addBiome(302, "traverse:meadow", 20) genLayer2.addBiome(302, "traverse:arid_highland", 10) #Hot and Wet, heyo! genLayer2.addBiome(303, "minecraft:jungle", 20) genLayer2.addBiome(303, "minecraft:mutated_jungle", 10) genLayer2.addBiome(303, "traverse:mini_jungle", 10) #Warm and Dry genLayer2.addBiome(304, "traverse:badlands", 5) genLayer2.addBiome(304, "minecraft:savanna", 10) genLayer2.addBiome(304, "minecraft:savanna_rock", 10) genLayer2.addBiome(304, "traverse:thicket", 7) #Warm and Average genLayer2.addBiome(305, "minecraft:forest", 20) genLayer2.addBiome(305, "minecraft:birch_forest", 20) genLayer2.addBiome(305, "integrateddynamics:biome_meneglin", 10) genLayer2.addBiome(313, "thaumcraft:eerie", 10); #Warm and Wet genLayer2.addBiome(306, "minecraft:roofed_forest", 10) genLayer2.addBiome(306, "minecraft:swampland", 10) genLayer2.addBiome(306, "traverse:lush_hills", 10) genLayer2.addBiome(306, "traverse:green_swamp", 10) #Cool and Dry genLayer2.addBiome(307, "plants2:crystal_forest", 5) genLayer2.addBiome(307, "traverse:cliffs", 8) genLayer2.addBiome(307, "traverse:rocky_plateau", 10) genLayer2.addBiome(307, "minecraft:extreme_hills", 15) genLayer2.addBiome(307, "traverse:crag_cliffs", 6) #Cool and Average genLayer2.addBiome(308, "minecraft:taiga", 10) genLayer2.addBiome(308, "minecraft:extreme_hills_with_trees", 10) genLayer2.addBiome(308, "traverse:autumnal_woods", 10) genLayer2.addBiome(308, "thaumcraft:magical_forest", 10) #Cool and Wet genLayer2.addBiome(309, "minecraft:redwood_taiga", 10) genLayer2.addBiome(309, "traverse:temperate_rainforest", 5) genLayer2.addBiome(309, "minecraft:redwood_taiga_hills", 10) genLayer2.addBiome(309, "traverse:rocky_plains", 10) #Icy and Dry genLayer2.addBiome(310, "minecraft:ice_flats", 10) #Icy and Average genLayer2.addBiome(311, "traverse:snowy_coniferous_forest", 10) genLayer2.addBiome(311, "minecraft:taiga_cold", 10) genLayer2.addBiome(311, "minecraft:ice_mountains", 10) #Icy and Wet genLayer2.addBiome(312, "traverse:glacier", 10) genLayer2.addBiome(312, "traverse:glacier_spikes", 10) genLayer2.addBiome(312, "minecraft:frozen_river", 10) genLayer2 = magnify(1000, genLayer2, 2) genLayer2 = new GenLayerBiomeEdgeDC(1000, genLayer2) #Smoothing out Biome Edges with drastic elevation/climate changes genLayer2.addBiomeEdge("minecraft:extreme_hills", null, "minecraft:extreme_hills", "minecraft:smaller_extreme_hills") genLayer2.addBiomeEdge("minecraft:jungle", null, "minecraft:jungle", "minecraft:jungle_edge") genLayer2.addBiomeEdge(["minecraft:desert", "minecraft:mesa", "traverse:mountainous_desert", "traverse:red_desert"], null, ["minecraft:desert", "minecraft:mesa", "traverse:mountainous_desert", "traverse:red_desert", "traverse:badlands"], "traverse:desert_shrubland") genLayer2.addBiomeEdge("thaumcraft:magical_forest", null, "minecraft:ice_mountains", "minecraft:taiga_cold") genLayer2 = new GenLayerTouching(1000, genLayer2) genLayer2.addData("minecraft:ocean", "minecraft:ocean", null, 8, "minecraft:deep_ocean") ########################################################################## //Switch from vanilla hill layer to DC hill layer and remove the hill biomes from "deep_ocean" (This hill is what causes the tiny islands in the ocean) //genLayer2 = new GenLayerHills(1000, genLayer2, genLayer4) genLayer2 = new GenLayerHillsDC(1000, genLayer2, genLayer4) #Adding variation in the biomes, using setHill instead of setMutation because it doesn't really matter #Icy and Dry genLayer2.setHill("minecraft:ice_flats", "minecraft:mutated_ice_flats") #Icy Average genLayer2.setHill("minecraft:taiga_cold", ["minecraft:mutated_taiga_cold", "minecraft:taiga_cold_hills"]) #Icy and Wet genLayer2.setHill("traverse:glacier", "traverse:glacier_spikes") //No more Ice and Fire //genLayer2.setHill("iceandfire:glacier", "traverse:glacier_spikes") #Cool Dry genLayer2.setHill("minecraft:extreme_hills", "minecraft:mutated_extreme_hills") #Cool Average genLayer2.setHill("minecraft:mutated_extreme_hills_with_trees", "minecraft:extreme_hills_with_trees") genLayer2.setHill("minecraft:taiga", ["minecraft:mutated_taiga", "minecraft:taiga_hills"]) genLayer2.setHill("traverse:autumnal_woods", "traverse:autumnal_wooded_hills") #Cool Wet genLayer2.setHill("minecraft:redwood_taiga", "minecraft:mutated_redwood_taiga") genLayer2.setHill("minecraft:redwood_taiga_hills", "minecraft:mutated_redwood_taiga_hills") #Warm Dry genLayer2.setHill("minecraft:savanna", "minecraft:mutated_savanna") genLayer2.setHill("minecraft:savanna_rock", "minecraft:mutated_savanna_rock") #Warm Average genLayer2.setHill("minecraft:forest", ["traverse:forested_hills", "minecraft:mutated_forest"]) genLayer2.setHill("minecraft:birch_forest", ["traverse:birch_forested_hills", "minecraft:birch_forest_hills", "minecraft:mutated_birch_forest"]) #Warm Wet genLayer2.setHill("minecraft:roofed_forest", "minecraft:mutated_roofed_forest") genLayer2.setHill("minecraft:swampland", "minecraft:mutated_swampland") #Hot and Dry genLayer2.setHill("minecraft:desert", ["minecraft:mutated_desert", "traverse:mountainous_desert"]) genLayer2.setHill("minecraft:mesa", ["minecraft:mutated_mesa", "minecraft:mesa_clear_rock"]) #Hot and Average genLayer2.setHill("minecraft:plains", "minecraft:mutated_plains") #Hot and Wet, heyo! genLayer2.setHill("minecraft:jungle", "minecraft:jungle_hills") #Random Mutations genLayer2.setMutation("minecraft:jungle_edge", "minecraft:mutated_jungle_edge") ########################################################################## genLayer3 = magnify(1000, genLayer3, 2) ########################################################################## #If you want to keep the rivers in the same place, then for every level of magnify added later to increase river size, decrease the level of this magnify layer by 1. Currently this is reduced by 2 (to 2) to counteract the 2 levels of magnify already set. genLayer3 = magnify(1000, genLayer3, 2) ########################################################################## genLayer3 = new GenLayerRiver(1, genLayer3) ########################################################################## #Add magnify call to the river layer chain to increase size. Increase last variable of magnify call to increase size even more. genLayer3 = magnify(1000, genLayer3, 2) ########################################################################## genLayer3 = new GenLayerSmooth(1000, genLayer3) //genLayer2 = new GenLayerRareBiome(1001, genLayer2) genLayer2 = new GenLayerZoom(1000, genLayer2) //genLayer2 = new GenLayerAddIsland(3, genLayer2) genLayer2 = new GenLayerZoom(1001, genLayer2) //genLayer2 = new GenLayerShore(1000, genLayer2) #Add custom edge layer for shores. genLayer2 = new GenLayerBiomeEdgeDC(1000, genLayer2) //Ocean Shores //genLayer2.addBiomeEdge("mushroom_island", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "mushroom_island_shore") //Hot and Dry Shores genLayer2.addBiomeEdge("minecraft:desert_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "traverse:desert_shrubland") genLayer2.addBiomeEdge("minecraft:mutated_desert", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "traverse:desert_shrubland") genLayer2.addBiomeEdge("minecraft:mutated_mesa", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "traverse:desert_shrubland") genLayer2.addBiomeEdge("minecraft:mesa_rock", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "traverse:desert_shrubland") genLayer2.addBiomeEdge("traverse:mountainous_desert", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "traverse:desert_shrubland") //Hot and Average Shores genLayer2.addBiomeEdge("traverse:woodlands", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:rocky_plateau", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:plains") #Hot and Wet Shores genLayer2.addBiomeEdge("minecraft:jungle", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:jungle_edge", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:jungle_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_swampland", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:swampland") genLayer2.addBiomeEdge("minecraft:mutated_jungle", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_jungle_edge", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") //Warm Shores genLayer2.addBiomeEdge("traverse:badlands", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:savanna_rock", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:savanna") genLayer2.addBiomeEdge("minecraft:forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:birch_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_birch_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:autumnal_woods", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("integrateddynamics:biome_meneglin", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:forest_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:birch_forest_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_birch_forest_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:forested_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:birch_forested_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:autumnal_wooded_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:roofed_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:temperate_rainforest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:lush_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_roofed_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") //Cool Shores genLayer2.addBiomeEdge("minecraft:extreme_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:smaller_extreme_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:mutated_extreme_hills_with_trees", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:extreme_hills_with_trees", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:mutated_extreme_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:taiga_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_redwood_taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:redwood_taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:redwood_taiga_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") //Freezing Shores genLayer2.addBiomeEdge("minecraft:mutated_ice_flats", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2.addBiomeEdge("minecraft:ice_mountains", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2.addBiomeEdge("minecraft:taiga_cold", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("traverse:snowy_coniferous_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("minecraft:taiga_cold_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("minecraft:mutated_taiga_cold", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("traverse:glacier_spikes", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2.addBiomeEdge("traverse:glacier", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2 = magnify(1002, genLayer2, 2) genLayer2 = new GenLayerSmooth(1000, genLayer2) //finalGenLayer1 = new GenLayerRiverMix(100, genLayer2, genLayer3) #Add custom river mix layer finalGenLayer1 = new GenLayerRiverMixDC(100, genLayer2, genLayer3) //Ocean rivers finalGenLayer1.setRiverBiome("minecraft:ocean", "minecraft:ocean") finalGenLayer1.setRiverBiome("minecraft:deep_ocean", "minecraft:deep_ocean") finalGenLayer1.setRiverBiome("minecraft:frozen_ocean", "minecraft:frozen_ocean") //Hot Rivers finalGenLayer1.setRiverBiome("minecraft:desert", "minecraft:desert") finalGenLayer1.setRiverBiome("minecraft:mesa", "minecraft:mesa") finalGenLayer1.setRiverBiome("minecraft:mutated_mesa", "minecraft:mutated_mesa") finalGenLayer1.setRiverBiome("traverse:red_desert", "traverse:red_desert") finalGenLayer1.setRiverBiome("minecraft:mutated_desert", "minecraft:mutated_desert") finalGenLayer1.setRiverBiome("minecraft:desert_hills", "minecraft:desert_hills") finalGenLayer1.setRiverBiome("minecraft:mesa_rock", "minecraft:mesa_rock") finalGenLayer1.setRiverBiome("minecraft:mesa_clear_rock", "minecraft:mesa_clear_rock") finalGenLayer1.setRiverBiome("minecraft:mutated_mesa_clear_rock", "minecraft:mutated_mesa_clear_rock") finalGenLayer1.setRiverBiome("minecraft:plains", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:woodlands", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:rocky_plateau", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:jungle", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:swampland", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:jungle_edge", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:mini_jungle", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:jungle_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_swampland", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_jungle", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_jungle_edge", "minecraft:river") //Warm Rivers finalGenLayer1.setRiverBiome("traverse:badlands", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:savanna", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:savanna_rock", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:forest", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:birch_forest", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_forest", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_birch_forest", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:autumnal_woods", "minecraft:river") finalGenLayer1.setRiverBiome("integrateddynamics:biome_meneglin", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:meadow", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:forest_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:birch_forest_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_birch_forest_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:forested_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:birch_forested_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:autumnal_wooded_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:roofed_forest", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:temperate_rainforest", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:lush_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:green_swamp", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_roofed_forest", "minecraft:river") //Cool Rivers finalGenLayer1.setRiverBiome("minecraft:extreme_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:smaller_extreme_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_extreme_hills_with_trees", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:extreme_hills_with_trees", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_extreme_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:taiga", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:taiga_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_taiga", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_redwood_taiga", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:redwood_taiga", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:redwood_taiga_hills", "minecraft:river") //Freezing Rivers finalGenLayer1.setRiverBiome("minecraft:ice_flats", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:mutated_ice_flats", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:ice_mountains", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:taiga_cold", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("traverse:snowy_coniferous_forest", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:taiga_cold_hills", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:mutated_taiga_cold", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("traverse:glacier_spikes", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("traverse:glacier", "minecraft:frozen_river") //Beaches finalGenLayer1.setRiverBiome("minecraft:cold_beach", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:stone_beach", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:beaches", "minecraft:river") finalGenLayer2 = new GenLayerVoronoiZoom(10, finalGenLayer1) setGenLayers(finalGenLayer1, finalGenLayer2)