Version 1.8 # Biome types to use this theme in # Valid types are = FOREST, PLAINS, MOUNTAIN, HILLS, SWAMP, WATER, DESERT, FROZEN, JUNGLE, WASTELAND, NETHER, END, MUSHROOM, and MAGICAL # (BEACH is consider the same as WATER here.) # # Biomes types where it should be used biomes = WASTELAND, SWAMP, MAGICAL # Biome types where it should never appear, even if the biome also fit one of the above types NotInBiomes = NETHER, END, COLD Type = URBAN, NECRO, FOREST Flags = HARD # Either ALL or list of comma delimited dimension IDs DimensionWhitelist = 100 # # Altitude ranges # # Lowest level a floor can be at minY = 10 # Highest level a floor can be at maxY = 50 # This is the chest file to be used; if it is chest.cfg its will be under DLDungeonsJBG, # other chests files will be under DLDungeonsJBG/SpecialChests ChestsFile = thaumcraft.cfg # # Size ranges = This should contain 5 numbers, at least one of which must not be 0. # These are relative probabilities for a tiny, small, medium, large, and huge dungeon (in that oreder) sizes = 0, 0, 5, 3, 0 # # Style elements = These must each contain 6 numbers # in order they must be for none, few, some, plenty, heaps, and always (not literally) # They are relative probabilites, as before # # Roofless, wall-less rooms; mostly for surface dungeons outside = 25, 0, 0, 0, 0, 0 # Amount of liquid blocks (pools) on the floor liquids = 0, 0, 50, 50, 0, 0 # Number of extra doors which may lead to rooms off the main route subrooms = 0, 0, 0, 5, 5, 5 # Frequency of trying to place a mini-room inside a larger room islands = 0, 5, 50, 50, 20, 5 # How many pillars to use pillars = 0, 0, 0, 0, 15, 15 # Not used, but will be the number of fences around outdoor rooms fences = 5, 15, 30, 75, 25, 0 # How generally semetric and organized roosm appear symmetry = 5, 0, 0, 0, 0, 0 # How much variability in the blocks to be used variability = 0, 0, 0, 0, 0, 10 # Idea borrowed from Greymerk's Roguelike dungeons; chance of not building over airblocks degeneracy = 50, 5, 15, 50, 10, 0 # How many feature to add to rooms complexity = 0, 0, 0, 0, 0, 10 # How much variation in the Y should be found verticle = 0, 0, 0, 10, 10, 0 # How many entrances to place entrances = 0, 0, 25, 50, 0, 0 # Frequency of cave-like areas naturals = 50, 5, 0, 0, 0, 0 # # Block elements # Thes are just lists of blocks to uses in building rooms # Warning = Versions for version fo Minecraft before 1.7 are not compatible with 1.7+ # For 1.5.2 or 1.6.4 these must be block ids # for version 1.7+ these are the proper, in-code names for the blocks # Each of these must contain at least one block, but can contain as many as you like # # The main block for building walls walls = thaumcraft:stone_ancient, minecraft:nether_brick_fence, sonarcore:stablestonerimmed_purple # The main block for building floors floors = thaumcraft:stone_ancient, thaumcraft:paving_stone_barrier, thaumcraft:taint_soil, chisel:voidstone(5) # The main block for lining ceilings ceilings = thaumcraft:flesh_block, thaumcraft:stone_ancient_glyphed, thaumcraft:stone_ancient_tile # Blocks to be used as outdoor fences (not yet used) fencing = minecraft:cobblestone_wall, minecraft:fence # Block to represent liquids; fill pools liquid = thaumcraft:liquid_death, thaumcraft:taint_geyser, thaumcraft:tube # Block from which to build pillars pillarBlock = thaumcraft:table_stone, thaumcraft:stone_ancient_glyphed, thaumcraft:loot_crate_common, thaumcraft:loot_urn_common, chisel:voidstone(7) # Block found in cave-like areas caveblock = thaumcraft:stone_ancient_rock # # Mob fields # # These are lists of mobs, and most be in their officialm, in code names # # Weak, basic mobs; by default commonMobs = thaumcraft:wisp, thaumcraft:taintseed, thaumcraft:mindspider # Tougher mobs everyday mobs hardMobs = bloodmagic:corrupted_zombie, thaumcraft:giantbrainyzombie, thaumcraft:taintswarm # Really tough mobs, Minefantasy brutes, mid-level Dungeons Mobs, and many of Lycanite's mobs go here bruteMobs = thaumcraft:taintseedprime, thaumcraft:eldritchcrab # The baddest of the bad, Minefantasy dragon, Dungeon Mobs rakshasa, and all bosses go here; empty by default in the overworld # but for The Nether this has Wither Boss. eliteMobs = thaumcraft:eldritchguardian bossMobs = thaumcraft:eldritchwarden