# Configuration file block { # The tool that is able to break roadLines (requires useRoadLineTool to be true to take effect) S:getRoadLineTool=pickaxe # The lowest harvest level of the tool able to break the road lines (requires useRoadLineTool to be true to take effect) (0 = Wood/Gold, 1 = Stone, 2 = Iron, 3 = Diamond) Default: 0 I:roadLineToolLevel=0 # Should the road line require a tool to break (If false, road lines can be broken in Adventure) B:useRoadLineTool=false } chisel { # Should someone be able to chisel something into a different color. B:allowChiselCrossColors=true # Should the chisel be damageable and take damage when it chisels something. B:allowChiselDamage=true # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity. I:diamondChiselAttackDamage=2 # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5000] I:diamondChiselMaxDamage=5000 # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity. I:ironChiselAttackDamage=2 # If this is true, the iron chisel can left click chisel blocks. If false, it cannot. B:ironChiselCanLeftClick=true # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can. B:ironChiselHasModes=false # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 500] I:ironChiselMaxDamage=500 # The extra attack damage points (in half hearts) that the obsidian chisel inflicts when it is used to attack an entity. I:obsidianChiselAttackDamage=4 # The max damage of the obsidian chisel. [range: 1 ~ 32767, default: 2500] I:obsidianChiselMaxDamage=2500 } client { # Choose whether the inside corner is disconnected on a CTM block - http://imgur.com/eUywLZ4 B:connectInsideCTM=false # Enable connected textures B:connectedTextures=true B:fancyLeaves=true # For those people who just hate block descriptions on the world gen! B:imTooGoodForBlockDescriptions=false # Particle tick rate. Greater value = less particles. I:particleTickrate=1 # Use old pillar textures B:pillarOldGraphics=false # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. B:tooltipsUseBlockDescriptions=true } features { B:aeCertusQuartz=true B:aeSkyStone=true B:aluminum=true B:amber=true B:andesite=true B:antiblock=true B:arcane=true B:autoChisel=true B:autoChiselUpgrades=true B:ballOfMoss=true B:beacon=true B:bloodBlock=true B:bloodRune=true B:bookshelf=true B:brickCustom=true B:bronze=true B:carpet=true B:carpetFloor=true B:chisel=true B:cloud=true B:cobblestone=true B:cobblestoneMossy=true B:concrete=true B:copper=true B:diamondBlock=true B:diorite=true B:dirt=true B:emeraldBlock=true B:endStone=true B:factory=true B:fantasy=true B:futura=true B:glass=true B:glassPane=true B:glassStained=true B:glassStainedPane=true B:glowstone=true B:goldBlock=true B:granite=true B:grimstone=true B:hexPlating=true B:holystone=true B:ice=true B:icePillar=true B:iceStairs=true B:ironBars=true B:ironBlock=true B:jackolantern=true B:laboratory=true B:lapisBlock=true B:lavastone=true B:lead=true B:leaves=true B:limestone=true B:marble=true B:marblePillar=true B:nation=true B:netherBrick=true B:netherRack=true B:obsidian=true B:packedice=true B:packedicePillar=true B:packediceStairs=true B:paperWall=true B:present=true B:pumpkin=true B:purpur=true B:quartz=true B:railcraft=true B:rcAbyssalBlock=true B:rcBleachedBone=true B:rcBloodStained=true B:rcFrostBoundBlock=true B:rcInfernalStone=true B:rcQuarriedBlock=true B:rcSandyStone=true B:redstoneBlock=true B:roadLine=true B:sandstone=true B:sandstoneScribbles=true B:silver=true B:smashingRock=true B:snakeSandstone=true B:snakestone=true B:snakestoneObsidian=true B:steel=true B:stoneBrick=true B:tallow=true B:technical=true B:templeBlock=true B:templeBlockMossy=true B:tfMazestone=true B:tfTowerstone=true B:tfUnderBrick=true B:thaumium=true B:tin=true B:torch=true B:twilghtForest=true B:twilightForest=true B:tyrian=true B:uranium=true B:valentines=true B:voidstone=true B:voidstonePillars=true B:warningSign=true B:waterstone=true B:wood=true B:woolenClay=true } general { # If true, you can chisel stone brick to mossy stone brick. B:allowBrickToMossyInChisel=true B:allowSmoothStoneToStoneBricksAndBack=true I:amountYouGetFromFactoryBlockCrafting=32 # Use alternative crafting recipe for the chisel B:chiselAlternateRecipe=false # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot. B:chiselBackToVanillaLeaves=false # Chisel stone to cobblestone and bricks by left clicking. B:chiselStoneToCobbleBricks=true D:concreteVelocity=0.45 # The factor that concrete increases your velocity. Default is 1.35, set to 1 for no change. D:concreteVelocityMult=1.35 B:doesCloudRenderLikeGhost=true # Do you want to enable FMP B:enableFMP=true # Should concrete be a full block. This will also unavoidably disable speed increase if set to true. B:fullBlockConcrete=false } hexcolors { # Black color for hex block overlay #RRGGBB S:hexblack=#1e1b1b # Blue color for hex block overlay #RRGGBB S:hexblue=#253192 # Brown color for hex block overlay #RRGGBB S:hexbrown=#51301a # Cyan color for hex block overlay #RRGGBB S:hexcyan=#287697 # Gray color for hex block overlay #RRGGBB S:hexgray=#434343 # Green color for hex block overlay #RRGGBB S:hexgreen=#3b511a # LightBlue color for hex block overlay #RRGGBB S:hexlightBlue=#6689d3 # Lime color for hex block overlay #RRGGBB S:hexlime=#41cd34 # Magenta color for hex block overlay #RRGGBB S:hexmagenta=#c354cd # Orange color for hex block overlay #RRGGBB S:hexorange=#eb8844 # Pink color for hex block overlay #RRGGBB S:hexpink=#d88198 # Purple color for hex block overlay #RRGGBB S:hexpurple=#7b2fbe # Red color for hex block overlay #RRGGBB S:hexred=#b3312c # Silver color for hex block overlay #RRGGBB S:hexsilver=#ababab # White color for hex block overlay #RRGGBB S:hexwhite=#f0f0f0 # Yellow color for hex block overlay #RRGGBB S:hexyellow=#decf2a } tweaks { # Unlocalized name of the block that, when burned, will produce concrete (examples: lightgem, stone) S:"concrete recipe block"=gravel } worldgen { # Amount of andesite to generate in the world; use 0 for none. I:andesiteAmount=8 # Amount of diorite to generate in the world; use 0 for none. I:dioriteAmount=8 # Amount of granite to generate in the world; use 0 for none. I:graniteAmount=8 # Amount of limestone to generate in the world; use 0 for none I:limestoneAmount=8 # Amount of marble to generate in the world; use 0 for none I:marbleAmount=7 }