# Configuration file ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # ATTENTION: Editing this file manually is no longer necessary. # Type the command '/statuseffect config' without the quotes in-game to modify these settings. ########################################################################################################## general { # Enables or disables the Status Effect HUD display. [default: true] B:enabled=true # Sets the position of the HUD on the screen. Valid alignment strings are topleft, topcenter, topright, middleleft, middlecenter, middleright, bottomleft, bottomcenter, bottomright. [default: middleright] S:alignMode=middleright # Set to true to disable the vanilla status effect list shown when your inventory is open, false to allow vanilla inventory behavior. [default: true] B:disableInventoryEffectList=true # Set to true to show info when chat is open, false to disable info when chat is open. [default: true] B:showInChat=true # Set to true to see the effect background box, false to disable. [default: false] B:enableBackground=false # Set to true to show effect names, false to disable. [default: true] B:enableEffectName=true # Valid color values are 0-9, a-f (color values can be found here: http://www.minecraftwiki.net/wiki/File:Colors.png). [default: f] S:effectNameColor=f # Valid color values are 0-9, a-f (color values can be found here: http://www.minecraftwiki.net/wiki/File:Colors.png). [default: f] S:durationColor=f # Set to true to enable blinking for the icon when a potion/effect is nearly gone, false to disable. [default: true] B:enableIconBlink=true # When a potion/effect has this many seconds remaining the timer will begin to blink. Set to -1 to disable blinking. [range: -1 ~ 60, default: 10] I:durationBlinkSeconds=10 # Horizontal offset from the edge of the screen (when using right alignments the x offset is relative to the right edge of the screen). [range: -2147483648 ~ 2147483647, default: 2] I:xOffset=2 # Set to true if you want the xOffset value to be applied when using a center alignment. [default: false] B:applyXOffsetToCenter=false # Vertical offset from the edge of the screen (when using bottom alignments the y offset is relative to the bottom edge of the screen). [range: -2147483648 ~ 2147483647, default: 2] I:yOffset=2 # Set to true if you want the yOffset value to be applied when using a middle alignment. [default: false] B:applyYOffsetToMiddle=false # Vertical offset used only for the bottomcenter alignment to avoid the vanilla HUD. [range: -2147483648 ~ 2147483647, default: 41] I:yOffsetBottomCenter=41 }