# Configuration file advanced { # ONLY SET TO TRUE WHEN YOU KNOW WHAT YOU'RE DOING. When set to true, this will convert any Pressure Tube in the world that was a FMP to its block variant. Handy when you're about to remove FMP from the instance. This will remove any other parts from the block like covers. Exception are tube modules. B:"Convert Multiparts to Blocks"=false # When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though) B:"Disable Kerosene Lamp Fake Air Block"=false # When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it. B:"Stop Drone AI"=false } general { B:"Allow dirt to be bonemealed for plastic plants"=false B:"Block rotate use energy"=true # Loss percentage (on average) of Compressed Iron ingots/blocks when exposed to an explosion. I:"Compressed Iron Loss Percentage"=20 # When true, Creepers when dropping a Creeper Plant Seed will create a tiny explosion. [default: false] B:"Enable Creeper Explosions on seed drop"=false B:"Enable Creeper Seed Drops"=false B:"Enable Drone Suffocation Damage"=true # Enables the dungeon loot generation of the Nuke Virus and Stop! Worm. Useless items when playing SSP. B:"Enable Dungeon Loot generation"=true B:"Enable Enderman Seed Drops"=false B:"Enable Slime Seed Drops"=false B:"Enable Squid Seed Drops"=false B:"Enable Update Checker"=false B:"Include Plastic Plants on bonemealing"=false # Damage of the Miniguns. This applies to the Sentry Gun, Handheld Minigun, and Drone-based minigun. D:"Minigun damage"=4.0 # Defines the difficulty of the programmer shown to the user. 0 = easy, 1 = medium, 2 = advanced [range: 0 ~ 2, default: 0] I:"Programmer Difficulty"=0 # When true, the Pneumatic Helmet will be a model. Warning: this model looks far too good to be in MC [default: false] B:"Use Pneumatic Helmet model"=false # Villager ID used for the Mechanic Villager. Change when ID collides with an other mod which adds villagers. I:"Villager Mechanic ID"=125 # Chance per chunk in percentage to generate an Oil Lake. Set to 0 for no spawns D:oil_generation_chance=15.0 } helmet_options { power_stat { I:"stat X"=-1 I:"stat Y"=2 B:"stat leftsided"=true } message_stat { I:"stat X"=2 I:"stat Y"=2 B:"stat leftsided"=false } block_tracker { I:"stat X"=-1 I:"stat Y"=46 B:"stat leftsided"=true } entity_tracker { I:"stat X"=-1 I:"stat Y"=90 B:"stat leftsided"=true } item_search { I:"stat X"=-1 I:"stat Y"=17 B:"stat leftsided"=true } coordinate_tracker { B:"Path Enabled"=true I:"Path Update Rate"=1 B:"Wire Path"=true B:X-Ray=false } } machine_properties { # Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same. I:"Electric Compressor (IC2 --> PneumaticCraft) efficiency"=40 # Changing this value will alter the pressurized air production of the Flux Compressor. The input, RF, will stay the same. I:"Flux Compressor (RF --> PneumaticCraft) efficiency"=40 # The max height of an elevator per stacked Elevator Base. [range: 1 ~ 256, default: 4] I:"Height per Elevator Base"=4 # Changing this value will alter the pressurized air production of the Kinetic Compressor. The input, MJ, will stay the same. I:"Kinetic Compressor (Buildcraft --> PneumaticCraft) efficiency"=40 # Changing this value will alter the pressurized air usage of the Pneumatic Dynamo. The output, RF, will stay the same. I:"Pneumatic Dynamo (PneumaticCraft --> RF) efficiency"=40 # Changing this value will alter the pressurized air usage of the Pneumatic Engine. The output, MJ, will stay the same. I:"Pneumatic Engine (PneumaticCraft --> Buildcraft) efficiency"=40 # Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same. I:"Pneumatic Generator (PneumaticCraft --> IC2) efficiency"=40 # Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same. I:"Pneumatic Pump (PneumaticCraft --> Hydraulicraft) efficiency"=40 } ########################################################################################################## # plant_full-grown_effects #--------------------------------------------------------------------------------------------------------# # When true, the plant is allowed to execute its full-grown effect. (When false bonemeal still works though) ########################################################################################################## plant_full-grown_effects { B:"Adrenaline Plant"=false B:"Burst Plant"=false B:"Chopper Plant"=false B:"Creeper Plant"=false B:"Ender Plant"=false B:"Fire Flower"=false B:"Flying Flower"=false B:"Helium Plant"=false B:"Lightning Plant"=false B:"Music Plant"=false B:"Potion Plant"=false B:"Propulsion Plant"=false B:"Rain Plant"=false B:"Repulsion Plant"=false B:"Slime Plant"=false B:"Squid Plant"=false } ########################################################################################################## # plant_generation_options #--------------------------------------------------------------------------------------------------------# # The percentage chance of plant groups to spawn per chunk. 0 for no spawns, 100 for a group for every chunk ########################################################################################################## plant_generation_options { B:"Burst Plant"=0.0 B:"Chopper Plant"=0.0 B:"Creeper Plant"=0.0 B:"Fire Flower"=0.0 B:"Flying Flower"=0.0 B:"Helium Plant"=0.0 B:"Lightning Plant"=0.0 B:"Potion Plant"=0.0 B:"Propulsion Plant"=0.0 B:"Rain Plant"=0.0 B:"Repulsion Plant"=0.0 B:"Slime Plant"=0.0 B:"Squid Plant"=0.0 } recipe_enabling { B:"8 Block of Coal --> 1 Diamond (Pressure Chamber)"=true B:"Creeper Plant Seeds --> Gunpowder (IC2 Macerator)"=true B:"Creeper Plant Seeds --> Gunpowder (IndustrialCraft Macerator)"=true B:"Electric Compressor"=true B:"Flying Flower Seeds --> Feather (IC2 Extractor)"=true B:"Flying Flower Seeds --> Feather (IndustrialCraft Extractor)"=true B:"Helium Plant Seeds --> Glowstone (IC2 Macerator)"=true B:"Helium Plant Seeds --> Glowstone (IndustrialCraft Macerator)"=true B:"Kinetic Compressor"=true B:"Pneumatic Engine"=true B:"Pneumatic Generator"=true B:"Pneumatic Pump"=true B:"Propulsion Plant Seeds --> Sugar (IC2 Extractor)"=true B:"Propulsion Plant Seeds --> Sugar (IndustrialCraft Extractor)"=true } ########################################################################################################## # third_party_enabling #--------------------------------------------------------------------------------------------------------# # With these options you can disable third party content by mod. Useful if something in the mod changes and causes crashes. ########################################################################################################## third_party_enabling { B:AWWayofTime=true B:"BuildCraft|Core"=true B:CoFHCore=true B:ComputerCraft=true B:EE3=true B:EnderIO=true B:Forestry=true B:ForgeMultipart=true B:HydCraft=true B:IC2=true B:IGWMod=true B:MineFactoryReloaded=true B:OpenBlocks=true B:Thaumcraft=true B:Waila=true B:appliedenergistics2=true B:chisel=true B:notenoughkeys=true }