# Configuration file ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # These settings are related to Morph's Abilities feature. ########################################################################################################## abilities { # Enable abilities? # # Min: 0 # Max: 1 I:abilities=1 # Change the requirement of killing a wither to a custom mob instead # Use the full class name of the mob to make Morph bind to the killing of that mob type.(Eg: am2.entities.EntityBattleChicken) # Leave blank to disable. # Needs Disable Early Game Flight set to killing the wither to work. S:customMobToKillForFlight= # Redirect the mod to a different JSON patch location rather then the default patch hosted on GitHub. # If you would like to use the default, leave this blank. # This also affects NBTStripper.json. # If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/AbilitySupport.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: AbilitySupport.json) part of the link. S:customPatchLink= # Disable the flight ability until a player... # 0 = Enable early game flight # 1 = ...has reached the nether # 2 = ...has killed the Wither # # Min: 0 # Max: 2 I:disableEarlyGameFlight=0 # Disable Early Game Flight Mode # 0 = Serverwide toggle # 1 = Player specific toggle (Every player has to travel to the nether/kill a wither to get flight for themselves) # # Min: 0 # Max: 1 I:disableEarlyGameFlightMode=0 # What abilities to disable? # You need to use the Ability type (eg fly, witherResistance) # Separate each disabled ability with a comma # EG: fly,swim,sink S:disabledAbilities= # Hostile Ability Distance Check for Hostile Ability Mode 4 # You have to be *this* close before hostile mobs know you are not one of them. # Default: 6 # # Min: 0 # Max: 128 I:hostileAbilityDistanceCheck=6 # Hostile Ability Modes # 0 = Off, hostile mobs attack you despite being morphed. # 1 = Hostile mobs do not attack you if you are a hostile mob. # 2 = Hostile mobs of different types do not attack you if you are a hostile mob but hostile mobs of the same kind do. # 3 = Hostile mobs of the same type do not attack you but hostile mobs of other types attack you. # 4 = Hostile mobs have a decreased detection range around you. # 5 = Like 1, but a hostile mob will target you if you attacked them. # # Min: 0 # Max: 4 I:hostileAbilityMode=0 } ########################################################################################################## # clientonly #--------------------------------------------------------------------------------------------------------# # These settings are client-only. ########################################################################################################## clientonly { # Allow the mod to override player hand rendering? # # Min: 0 # Max: 1 I:handRenderOverride=1 # As per request, render the crosshair position when in the radial menu. # # Min: 0 # Max: 1 I:renderCrosshairInRadialMenu=0 # Show the abilities the morph has in the GUI? # # Min: 0 # Max: 1 I:showAbilitiesInGui=1 # Sort the morphs in the GUI? # 0 = Order of acquisition (Server default) # 1 = Alphabetically (according to Operating System) # 2 = Alphabetically, and attempt to sort grouped morphs as well # 3 = Most recently used since connecting to the server # # Min: 0 # Max: 3 I:sortMorphs=0 } ########################################################################################################## # gameplay #--------------------------------------------------------------------------------------------------------# # These options affect the gameplay while using the mod. ########################################################################################################## gameplay { # Enable mod mob NBT Stripping? # This support is mostly provided by the community and is not officially supported by the mod # The stripper was added to remove non-essential information from the Entity NBT to remove duplicate morphs. # # Min: 0 # Max: 1 I:NBTStripper=1 # Requested by SoundLogic # Can you open the morph GUI? # # Min: 0 # Max: 1 I:allowMorphSelection=1 # Prevent players from acquiring these mobs as a morph. # Leave blank to allow acquisition of all compatible mobs. # Formatting is as follows: , , # Example: am2.entities.EntityBattleChicken, biomesoplenty.entities.EntityJungleSpider, thaumcraft.common.entities.monster.EntityWisp S:blacklistedMobs= # These players are on the list for Black/White listing for the Morph Skill. # Formatting is as follows: , , # Example: Cojomax99, pahimar, ohaiiChun S:blackwhitelistedPlayers= # Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc. # # Min: 0 # Max: 1 I:bossMorphs=0 # Can you sleep while morphed? # # Min: 0 # Max: 1 I:canSleepMorphed=0 # Can you acquire child mob morphs? # Disabled by default due to improper morph transitions # # Min: 0 # Max: 1 I:childMorphs=0 # Force the player size when morphed? This will fix issues with the player boundary being 2 blocks high. # # Min: 0 # Max: 1 I:forceSizeWhenMorphed=1 # Will you insta-morph into a new morph acquired? # # Min: 0 # Max: 1 I:instaMorph=0 # Is the player list a blacklist or whitelist? # 0 = Blacklist - Listed players cannot use the Morph Skill # 1 = Whitelist - Listed players are the only ones who can use the Morph Skill # # Min: 0 # Max: 1 I:listIsBlacklist=0 # Will you lose your morphs on death? # 0 = No # 1 = Yes, all morphs # 2 = Yes, the morph you're currently using # # Min: 0 # Max: 2 I:loseMorphsOnDeath=0 # Can you acquire player morphs? # # Min: 0 # Max: 1 I:playerMorphs=1 # Show the player label of a morphed player? # # Min: 0 # Max: 1 I:showPlayerLabel=0 # Force the mod to use the local copy of resources in the config folder? # This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper. # Do take note that mappings server and clientside are not synched so both ends will require the same mappings. # # Min: 0 # Max: 1 I:useLocalResources=0 }