# Configuration file ########################################################################################################## # clientonly #--------------------------------------------------------------------------------------------------------# # These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg. ########################################################################################################## clientonly { # Play a sound when the Portal Gun is equipped? [range: 0 ~ 1, default: 1] I:equipItemSound=1 # Enable rendering portals with shaders? # # If your PC does not support this, shaders will not be used even if this was enabled. [range: 0 ~ 1, default: 1] I:fancyPortals=1 # The size of the indicator around the crosshairs when you hold the Portal Gun. # Value is in percentage # 0 to disable. [range: 0 ~ 100, default: 30] I:portalgunIndicatorSize=30 # Enable rendering to see through portals? # # If your PC does not support this, you will not be able to see through portals even if this was enabled. [range: 0 ~ 1, default: 1] I:seeThroughPortals=1 } ########################################################################################################## # keybind #--------------------------------------------------------------------------------------------------------# # If you're reading this in the config file, I would strongly recommend changing the keybinds in-game.\niChunUtil uses custom keybinds. Go to the controls/keybinds page and click on the bottom right corner.\n\nIf you really have to edit the config file, the format is , and append either ":SHIFT", ":CTRL", or ":ALT" for keys you want to hold down at the same time.\nFor key codes go to: http://minecraft.gamepedia.com/Key_codes \nExample: 48:SHIFT:ALT will bind to the B key when you hold Shift and Alt (On a QWERTY keyboard). ########################################################################################################## keybind { } ########################################################################################################## # portalgun #--------------------------------------------------------------------------------------------------------# # Config options relating to the use of the Portal Gun ########################################################################################################## portalgun { # Can the projectile fired by the Portal Gun go through glass? [range: 0 ~ 1, default: 0] I:canFireThroughGlass=0 # Can the projectile fired by the Portal Gun go through liquid? [range: 0 ~ 1, default: 0] I:canFireThroughLiquid=0 # Can the portal projectile (that you fire from the portal gun) chunk load? # Disabling this might cause issues. [range: 0 ~ 1, default: 1] I:canPortalProjectilesChunkload=1 # Can the portal that spawns from the projectile be resized downwards if the full size won't fit? [range: 0 ~ 1, default: 1] I:canPortalsResizeWhenCreated=1 # Base Weight that the Portal Gun is allowed to carry, in percentile (%) # Set this to 0 to disable grabbing of blocks and entities which are not part of this mod. [range: 0 ~ 2147483647, default: 100] I:entityGrabWeightBase=100 # Maximum distance to fire portals from the Portal Gun. [range: 1 ~ 2147483647, default: 10000] I:maxShootDistance=10000 }