# Configuration file ########################################################################################################## # abilities #--------------------------------------------------------------------------------------------------------# # These settings are related to Morph's Abilities feature. ########################################################################################################## abilities { # Enable abilities? # NB: Abilities do not currently exist in the 1.12.2 version. This config is for future-proofing. [range: 0 ~ 1, default: 1] I:abilities=1 # What abilities to disable? # You need to use the Ability type (eg fly, witherResistance) # Separate each disabled ability with a comma # EG: fly,swim,sink [default: ] S:disabledAbilities < > } ########################################################################################################## # clientonly #--------------------------------------------------------------------------------------------------------# # These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg. ########################################################################################################## clientonly { # Abilities to be hidden in the selector GUI. [default: ] S:abilitiesToHideInGui < > # Disable the animation when you acquire a new morph. [range: 0 ~ 1, default: 0] I:disableMorphAcquisitionAnimation=0 # Allow the mod to override player hand rendering? [range: 0 ~ 1, default: 1] I:handRenderOverride=1 } ########################################################################################################## # gameplay #--------------------------------------------------------------------------------------------------------# # These options affect the gameplay while using the mod. ########################################################################################################## gameplay { # A blacklist or whitelist of mobs disallowed/allowed to be acquired. [default: ] S:blackwhiteListedMobs < > # A blacklist or whitelist of players disallowed/allowed to be morph. [default: ] S:blackwhiteListedPlayers < > # Can you acquire boss morphs?This is disabled by default due to morphing issues with mobs like the EnderDragon, Twilight Forest's Hydra and Naga, etc. [range: 0 ~ 1, default: 0] I:bossMorphs=0 # Can you sleep while morphed? [range: 0 ~ 1, default: 0] I:canSleepMorphed=0 # Can you acquire child mob morphs? # Disabled by default due to improper morph transitions [range: 0 ~ 1, default: 0] I:childMorphs=0 # Enable Classic Mode for Morph? # Classic Mode aka Morph 0.9.2 style morph. [range: 0 ~ 1, default: 0] I:classicMode=0 # Redirect the mod to a different JSON patch location rather then the default patch hosted on GitHub. # If you would like to use the default, leave this blank. # This also affects nbt_modifiers.json. # If the link to your file is "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/ability_support.json", put "https://raw.github.com/iChun/Morph/master/src/main/resources/assets/morph/mod/", you cannot change the file name (eg: ability_support.json) part of the link. [default: ] S:customPatchLink= # Will you insta-morph into a new morph acquired? [range: 0 ~ 1, default: 0] I:instaMorph=0 # Is the list a blacklist or whitelist? (Yes = Blacklist, No = Whitelist) [range: 0 ~ 1, default: 1] I:listIsBlacklistMobs=1 # Is the list a blacklist or whitelist? (Yes = Blacklist, No = Whitelist) [range: 0 ~ 1, default: 1] I:listIsBlacklistPlayers=1 # Will you lose your morphs on death? # 0 = No # 1 = Yes, all morphs # 2 = Yes, the morph you're currently using [range: 0 ~ 1, default: 0] I:loseMorphsOnDeath=0 # Maximum health when in Morph. [range: 1 ~ 1000, default: 20] I:maxMorphHealth=20 # Can morphing affect your health? [range: 0 ~ 1, default: 1] I:morphHealthBalancing=1 # Time to complete a morph (in ticks) [range: 30 ~ 2147483647, default: 80] I:morphTime=80 # Can you acquire player morphs? [range: 0 ~ 1, default: 1] I:playerMorphs=1 # Show the player label of a morphed player? [range: 0 ~ 1, default: 0] I:showPlayerLabel=0 # Force the mod to use the local copy of resources in the config folder? # This is meant for debugging purposes and for modified local mod mob abilities mappings/NBT stripper. # Do take note that mappings server and clientside are not synched so both ends will require the same mappings. [range: 0 ~ 1, default: 0] I:useLocalResources=0 } ########################################################################################################## # keybind #--------------------------------------------------------------------------------------------------------# # If you're reading this in the config file, I would strongly recommend changing the keybinds in-game.\niChunUtil uses custom keybinds. Go to the controls/keybinds page and click on the bottom right corner.\n\nIf you really have to edit the config file, the format is , and append either ":SHIFT", ":CTRL", or ":ALT" for keys you want to hold down at the same time.\nFor key codes go to: http://minecraft.gamepedia.com/Key_codes \nExample: 48:SHIFT:ALT will bind to the B key when you hold Shift and Alt (On a QWERTY keyboard). ########################################################################################################## keybind { }