# Configuration file ########################################################################################################## # generator #--------------------------------------------------------------------------------------------------------# # Configuration for the generator multiblock ########################################################################################################## generator { # The volume for the generator sound (1.0 is default, 0.0 is off) D:baseGeneratorVolume=1.0 # Relative volume of the generator looping sound. With 1.0 the looping sound has equal loudness as the generator base volume D:loopVolumeFactor=1.0 # The maximum amount of crystals supported by one generator I:maxCrystalsPerBlock=2 # The maximum amount of RF/tick input that one block can support I:maxRFInputPerBlock=10000 # The RF storage per generator block I:rfPerGeneratorBlock=500000 # The RF/t output for a given side of the generator block I:rfPerTickGenerator=100000 # Shutdown time of the generator (in ticks) I:shutdownTime=70 # Startup time of the generator (in ticks) I:startupTime=70 } ########################################################################################################## # laserconfig #--------------------------------------------------------------------------------------------------------# # Configuration for the laser bonuses ########################################################################################################## laserconfig { # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:blaze_powder_color"=4 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:blaze_powder_efficiency"=5.0:70.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:blaze_powder_purity"=-6.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:blaze_powder_strength"=5.0:70.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:coal_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:coal_efficiency"=0.0:0.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:coal_purity"=-1.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:coal_strength"=-10.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:diamond_color"=1 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:diamond_efficiency"=0.0:0.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:diamond_purity"=5.0:100.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:diamond_strength"=0.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:emerald_color"=3 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:emerald_efficiency"=0.0:0.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:emerald_purity"=8.0:100.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:emerald_strength"=0.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:ender_pearl_color"=3 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:ender_pearl_efficiency"=0.0:0.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:ender_pearl_purity"=2.0:100.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:ender_pearl_strength"=0.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:ghast_tear_color"=4 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:ghast_tear_efficiency"=15.0:100.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:ghast_tear_purity"=-20.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:ghast_tear_strength"=25.0:100.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:glowstone_dust_color"=4 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:glowstone_dust_efficiency"=3.0:50.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:glowstone_dust_purity"=-2.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:glowstone_dust_strength"=6.0:50.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:gold_ingot_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:gold_ingot_efficiency"=1.0:30.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:gold_ingot_purity"=0.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:gold_ingot_strength"=-1.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:gunpowder_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:gunpowder_efficiency"=4.0:60.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:gunpowder_purity"=-5.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:gunpowder_strength"=8.0:70.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:iron_ingot_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:iron_ingot_efficiency"=1.0:20.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:iron_ingot_purity"=0.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:iron_ingot_strength"=-2.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:nether_star_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:nether_star_efficiency"=90.0:100.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:nether_star_purity"=-60.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:nether_star_strength"=90.0:100.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:nether_wart_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:nether_wart_efficiency"=-2.0:1.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:nether_wart_purity"=-3.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:nether_wart_strength"=2.0:35.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:prismarine_crystals_color"=4 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:prismarine_crystals_efficiency"=4.0:35.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:prismarine_crystals_purity"=0.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:prismarine_crystals_strength"=4.0:35.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:prismarine_shard_color"=4 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:prismarine_shard_efficiency"=3.0:30.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:prismarine_shard_purity"=0.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:prismarine_shard_strength"=3.0:30.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:quartz_color"=1 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:quartz_efficiency"=7.0:80.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:quartz_purity"=-1.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:quartz_strength"=0.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:redstone_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:redstone_efficiency"=0.0:0.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:redstone_purity"=-1.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:redstone_strength"=5.0:60.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:slime_ball_color"=3 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:slime_ball_efficiency"=-10.0:1.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:slime_ball_purity"=0.0:0.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:slime_ball_strength"=0.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"minecraft:snowball_color"=2 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"minecraft:snowball_efficiency"=1.0:40.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"minecraft:snowball_purity"=1.0:30.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"minecraft:snowball_strength"=0.0:0.0 # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) I:"rftools:dimensional_shard_color"=1 # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume S:"rftools:dimensional_shard_efficiency"=8.0:80.0 # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume S:"rftools:dimensional_shard_purity"=1.0:100.0 # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume S:"rftools:dimensional_shard_strength"=8.0:80.0 } ########################################################################################################## # radiation #--------------------------------------------------------------------------------------------------------# # Configuration for the radiation ########################################################################################################## radiation { # The maximum explosion multiplier that is possible. Set to 0 to disable all explosions D:absoluteMaximumExplosionMultiplier=20.0 # Every 10 ticks (half a second) this chance is evaluated to see if there should be a destruction event. 1.0 means it will always occur D:destructionEventChance=0.019999999552965164 # The maximum that a radiation meter can measure D:maxRadiationMeter=200000.0 # The maximum radiation radius for a 100/100/100 crystal D:maxRadiationRadius=50.0 # The maximum radiation strength for a 100/100/100 crystal D:maxRadiationStrength=600000.0 # The maximum explosion multiplier for a 100%/100% power/strength crystal D:maximumExplosionMultiplier=17.0 # The minimum radiation radius D:minRadiationRadius=7.0 # The minimum radiation strength D:minRadiationStrength=3000.0 # The minimum explosion multiplier D:minimumExplosionMultiplier=6.0 # The radiation strength at which point destruction events can happen D:radiationDestructionEventLevel=300000.0 # Radiation strength level 0 D:radiationEffectLevel0=20000.0 # Radiation strength level 1 D:radiationEffectLevel1=50000.0 # Radiation strength level 2 D:radiationEffectLevel2=100000.0 # Radiation strength level 3 D:radiationEffectLevel3=200000.0 # Radiation strength level 4 D:radiationEffectLevel4=500000.0 # Radiation strength level 5 D:radiationEffectLevel5=1000000.0 # Below this level no effects occur D:radiationEffectLevelNone=2000.0 # This factor increases the radius of radiation on explosion and decreases the strength D:radiationExplosionFactor=1.2999999523162842 # RF per tick/per block for the radiation screen module (if rftools is present) I:radiationModuleRFPerTick=6 # The color for the radiation overlay text in case the radiation monitor is in the players hand I:radiationOverlayColor=-65536 # The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation) I:radiationOverlayColorNoRadiation=-16711936 # The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable I:radiationOverlayX=10 # The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable I:radiationOverlayY=10 # How much dense glass blocks radiation (0.0 is total block, 1.0 is not block at all) D:radiationShieldDenseGlassFactor=0.10000000149011612 # How much dense obsidian blocks radiation (0.0 is total block, 1.0 is not block at all) D:radiationShieldDenseObsidianFactor=0.05000000074505806 # How much dense lead blocks radiation (0.0 is total block, 1.0 is not block at all) D:radiationShieldLeadFactor=0.10000000149011612 # How much obsidian blocks radiation (0.0 is total block, 1.0 is not block at all) D:radiationShieldObsidianFactor=0.20000000298023224 # RF per tick/per block for the RCL screen module (if rftools is present) I:rclModuleRFPerTick=6 # How much the radiation strength decreases every tick D:strengthDecreasePerTick=3.0 # How much percentage of the maximum strength the radiation increases every tick D:strengthGrowthFactor=0.0020000000949949026 # How much protection you get from radiation with 1 radiation suit piece equipped D:suitProtection1=0.25 # How much protection you get from radiation with 2 radiation suit pieces equipped D:suitProtection2=0.5 # How much protection you get from radiation with 3 radiation suit pieces equipped D:suitProtection3=0.75 # How much protection you get from radiation with 4 radiation suit pieces equipped D:suitProtection4=0.949999988079071 } ########################################################################################################## # supergen #--------------------------------------------------------------------------------------------------------# # Configuration for super power generation (using pulser) ########################################################################################################## supergen { # When accumulated instability is handled then we handle a random amount of that instability. When that random amount is greater then this value we cause big damage on the crystal [range: 0.0 ~ 1.0E7, default: 1.25] S:instabilityBigDamageThresshold=1.25 # When accumulated instability is handled then we handle a random amount of that instability. When that random amount is greater then this value we cause a massive explosion [range: 0.0 ~ 1.0E7, default: 5.0] S:instabilityExplosionThresshold=5.0 # When the crystal has accumulated instability then this is the chance that (at any tick) we actually handle that instability [range: 0.0 ~ 1.0, default: 0.3] S:instabilityHandlingChance=0.3 # The amount of instability in the crystal that corresponds to redstone level 15 in the instability sensor [range: 0.0 ~ 1.0E7, default: 0.3] S:instabilitySensorThresshold=0.3 # When accumulated instability is handled then we handle a random amount of that instability. When that random amount is greater then this value we cause minor damage on the crystal [range: 0.0 ~ 1.0E7, default: 0.5] S:instabilitySmallDamageThresshold=0.5 # Maximum resistance (in microticks) [range: 1 ~ 1000000000, default: 40000] I:maxResistance=40000 # How much resistance decreases when a pulse is received (if cooldown is 0) [range: 1 ~ 1000000000, default: 500] I:resistanceDecreasePerPulse=500 # How much resistance increases again when idle [range: 1 ~ 1000000000, default: 200] I:resistanceIncreasePerTick=200 } ########################################################################################################## # worldgen #--------------------------------------------------------------------------------------------------------# # Configuration for worldgen ########################################################################################################## worldgen { # Chances for the ore to spawn in a chunk I:chancesToSpawn=5 # The chance that a crystal will spawn in a chunk. Higher number means less chance. 0 means no crystal will ever spawn. I:crystalSpawnChance=15 # The number of times that the worldgen will try to spawn a crystal in a chunk before it fails. I:crystalSpawnTries=10 # Enable this if you want resonating crystals in other dimensions (if they have stone caves) B:generateCrystalsOtherDimensions=true # Enable this if you want resonating ore in the end B:generateEndOre=false # Enable this if you want resonating crystals in the nether B:generateNetherCrystals=true # Enable this if you want resonating ore in the nether B:generateNetherOre=false # Enable this if you want resonating ore in other dimensions (if they have stone) B:generateOreOtherDimensions=false # Enable this if you want resonating crystals in the overworld B:generateOverworldCrystals=true # Enable this if you want resonating ore in the overworld B:generateOverworldOre=false # Maximum size of the ore veines I:maxOreVeinSize=4 # Maximum ore height I:maxY=30 # Minimum size of the ore veines I:minOreVeinSize=2 # Minimum ore height I:minY=2 # Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks B:retrogen=false # Enable this if you want to see in the log where crystals are spawned B:verboseSpawn=false }