#Name: immersiveEngineering.zs #Author: Feed the Beast print("Initializing 'immersiveEngineering.zs'..."); #faraday armor (moved into efab) recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); #coal coke alt (late game) mods.techreborn.blastFurnace.addRecipe(, null, , null, 400, 512, 2500); mods.techreborn.blastFurnace.addRecipe(, null, , null, 3200, 512, 2500); #coke brick recipes.remove(); recipes.addShaped( * 3, [[, , ], [, , ], [, , ]]); #blast furnace bricks recipes.remove(); recipes.addShaped( * 3, [[, , ], [, , ], [, , ]]); #treated wood planks (moved into eFab) recipes.remove(); #Storage Crate and Barrel recipes.remove(); recipes.addShaped(, [[, , ], [, , ], [, , ]]); recipes.remove(); recipes.addShaped(, [[, , ], [, , ], [, , ]]); recipes.remove(); recipes.addShaped(, [[, , ], [, , ], [, , ]]); #remove wire and force through metal press only recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); #kinetic dynamo recipes.remove(); recipes.addShaped(, [[, , ], [, , ], [, , ]]); #conveyor belt moved into eFab recipes.remove(.withTag({conveyorType: "immersiveengineering:conveyor"})); recipes.addShaped(.withTag({conveyorType: "immersiveengineering:conveyor"}), [[null, , null], [, , ]]); #plate press recipe recipes.remove(); recipes.addShaped(, [[, ], [, ]]); #iron mechanical component recipes.remove(); recipes.addShaped(, [[, null, ], [null, , null], [, null, ]]); #steel mechanical component recipes.remove(); recipes.addShaped(, [[, null, ], [null, , null], [, null, ]]); #pipe recipes.remove(); recipes.addShaped( * 4, [[null, , null], [, , ], [null, , null]]); #tesla coil recipes.remove(); recipes.addShaped(, [[, , ], [null, , null], [, , ]]); #railgun recipes.remove(); recipes.addShaped(, [[null, , ], [, , ], [, , null]]); #additional capacitors recipes.remove(); recipes.addShaped(, [[, , ], [, , ]]); #capacitor backpack recipes.removeByRecipeName("immersiveengineering:armor/powerpack"); recipes.addShaped(, [[, , ], [, , ]]); #remove iridium from metal press mods.immersiveengineering.MetalPress.removeRecipe(); #hemp seeds mods.forestry.Carpenter.addRecipe(, [[]], 30, * 200); #garden cloche recipes.remove(); recipes.addShaped(, [[, , ], [, , ], [, , ]]); #uranium block recipes.addShaped(, [[, , ], [, , ], [, , ]]); #remove sheet metal (move into efab) recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); recipes.remove(); #sheet metal slabs to block recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); recipes.addShapeless(, [, ]); #arc furnace electrode blueprint recipes.addShaped(.withTag({blueprint: "electrode"}), [[, , ],[, , ], [, , ]]); print("Initialized 'immersiveEngineering.zs'");