# Configuration file ~CONFIG_VERSION: 7 common { # Allow to use NPOT Texture in order to reduce resource consumption. B:allowNPOTTexture=false # Experimental: Try interpolation for MOD original font renderer. B:alternativeInterpolation=false # Automatic detection of brightness. B:autoBrightness=true # Enable a blur reduction for fonts less than or equal to the specified size.(0~16) I:blurReduction=10 # Brightness correction level for interpolated fonts. I:brightness=2 # This value is an option to adjust the rounding method of the character width that can be obtained by getCharWidth(). # The character widths are rounded up if the fractions of the character width are equal to or more than this fraction value. # Other character widths are rounded down. (Default: 0.3333335) D:charWidthFractionToRoundUp=0.3333335 # Disable italic for small fonts. B:disableSmallItalic=false # Enable alpha blending B:enableAlphaBlend=true # Enable anisotropic filtering. B:enableAnisotropicFilter=true # Enable double rendering B:enableDouble=false # Enable linear interpolation B:enableInterpolation=true # Enable mipmap for fonts. B:enableMipmap=true # Enable premultiplied alpha instead of straight alpha. B:enablePremultipliedAlpha=false # Disable interpolation for characters drawn with high magnification. B:excludeHighMag=true # Disable interpolation for the integral multiple of default size. B:excludeIntMultiple=true # Tolerance (in percent) for rounding font scale to integer.(Default: 0.5) D:fontScaleRoundingTolerance=0.5 # Force to use unicode font. B:forceUnicode=false # Disable interpolation for fonts above this magnification when excludeHighMag is enabled.(Default: 3.0) D:limitMagnification=3.0 # Mipmap level. I:mipmapLevel=4 # Mipmap LOD bias. I:mipmapLodBias=-3 # Mipmap LOD bias for overlay screen. I:overlayLodBias=-5 # Prioritize performance rather than quality. B:performanceMode=false # Enable odd multiple GUI scale factors (x3,x5,...) when using unicode font. B:removeScaleRestriction=true # Select run mode. (0:Enable mod, 1:Disable mod, 2:Disable mod(Optimization only) I:runMode=0 # To save memory and VRAM usage by adjusting some parameters when a large amount of memory or VRAM will be required. # (0:off, 1:conservative, 2:moderate, 3:aggressive) I:saveMemory=1 # Shadow length. (0~10) I:shadowLength=5 # Shadows are rendered smoothly by using linear interpolation if the font resolution is more than or equal to this value. I:smoothShadowThreshold=24 # Correct character width error in a normal precision mode as much as possible. B:widthErrorCorrection=true } font { # Use the fonts installed in the operating system. B:useOSFont=true # Primary font name. # (The font installed in the system or existing in the externalFontPaths folders (default:/fontfiles).) S:fontName=Arial # Secondary font name. It is used if the character cannot be rendered with the primary font. # (The font installed in the system or existing in the externalFontPaths folders (default:/fontfiles).) S:secondaryFontName=SansSerif # Primary font style.(0:plain, 1:bold, 2:italic, 3:bold+italic) I:primaryFontStyle=0 # Secondary font style.(0:plain, 1:bold, 2:italic, 3:bold+italic) I:secondaryFontStyle=0 # Enable anti-alias for OS fonts.(0:off, 1:normal, 2:high precision) I:fontAntiAlias=0 # Enable emphasis for OS fonts. (0:off, 1:Ascii only, 2:Non-Ascii, 3:All) I:fontEmphasis=0 # OS font resolution. (0:8px, 1:10px, 2:12px, 3:16px, 4:24px, 5:32px, 6:48px, 7:64px) I:fontResolution=5 # Enable automatic font size detection for the font resolution. B:fontAutoSizing=true # Reference characters used for font-sizing. # If this option is not specified, the default value "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" is used. S:fontSizingRefChars= # Scaling factor of system font size. D:fontSizeScaleFactor=1.0 # Transform non-default font narrowly or widely for MC default charset. D:widthFactorDefaultCharset=1.0 # Transform non-default font narrowly or widely for unicode charset. D:widthFactorUnicodeCharset=1.0 # Font gap. I:fontGap=0 # Space width for system fonts. # (0:space width specified by the primary font, 1~3:custom width, 4:Minecraft default width) I:fontSpaceWidth=0 # Align baseline among different fonts. B:fontAlignBaseline=true # Target to replace fonts. (0:Exclude special fonts specified by mods, 1:All fonts) I:fontTargetToReplace=0 # Internal state. B:fontDetailList=false # Margin around the glyph image. I:glyphImageMargin=1 } per-player { # Use the per-player config file. B:usePlayerConfig=false }