# Configuration file general { # Disable all changes from this mod. B:enabled=true # Skip rendering of entities that are not visible (hidden behind blocks). Bosses will be rendered normally. This might cause issues where an entity is partly behind a block and thus does not get rendered but it's usually not really noticable. B:skipHiddenEntityRendering=true # Tile entities which will always be rendered. (Format: 'modid:entity_name') S:skipHiddenEntityRenderingBlacklist < iceandfire:* > D:skipHiddenEntityRenderingDiff=16.0 # Culling threshold for entities which are 128 or less blocks away. Lower values grant more performance but increase the chance of visual artifacts. Note: The culling accuracy for entities this far away is reduced. D:skipHiddenEntityRenderingDiff128=1.0 # Culling threshold for entities which are 32 or less blocks away. Lower values grant more performance but increase the chance of visual artifacts. D:skipHiddenEntityRenderingDiff32=2.0 # Culling threshold for entities which are 64 or less blocks away. Lower values grant more performance but increase the chance of visual artifacts. D:skipHiddenEntityRenderingDiff64=1.0 # If true entities which are more than 128 blocks away won't be rendered (bosses, entities with a size bigger than skipHiddenEntityRenderingSize or blacklisted entities will still be rendered). B:skipHiddenEntityRenderingHideFarAway=true # Entities with a width or height greater than this value will always get rendered. # Min: 0.0 # Max: 256.0 D:skipHiddenEntityRenderingSize=3.0 # Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where a tile entity is partly behind a block and thus does not get rendered but it's usually not really noticable. B:skipHiddenTileEntityRendering=true # Tile entities which will always be rendered. (Format: 'modid:tile_entity_name') S:skipHiddenTileEntityRenderingBlacklist < > D:skipHiddenTileEntityRenderingDiff=16.0 # Culling threshold for tile entities which are 128 or less blocks away. Lower values grant more performance but increase the chance of visual artifacts. Note: The culling accuracy for tile entities this far away is reduced. D:skipHiddenTileEntityRenderingDiff128=1.0 # Culling threshold for tile entities which are 32 or less blocks away. Lower values grant more performance but increase the chance of visual artifacts. D:skipHiddenTileEntityRenderingDiff32=2.0 # Culling threshold for tile entities which are 64 or less blocks away. Lower values grant more performance but increase the chance of visual artifacts. D:skipHiddenTileEntityRenderingDiff64=1.0 # If true entities which are more than 128 blocks away won't be rendered (tile entities with a size bigger than skipHiddenTileEntityRenderingSize or blacklisted tile entities will still be rendered). B:skipHiddenTileEntityRenderingHideFarAway=true # Tile entities with a width or height greater than this value will always get rendered. # Min: 0.0 # Max: 256.0 D:skipHiddenTileEntityRenderingSize=3.0 }