#0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left #Range: 0 ~ 5 oxygenGuiAnchor = 4 #No comment oxygenGuiEnabled = true #No comment #Range: -1000 ~ 1000 oxygenGuiOffsetX = 62 #No comment #Range: -1000 ~ 1000 oxygenGuiOffsetY = -32 #0: top-left, 1: top-middle, 2: top-right, 3: bottom-right, 4: bottom-middle, 5: bottom-left #Range: 0 ~ 5 seamothGuiAnchor = 3 #No comment seamothGuiEnabled = true #No comment #Range: -1000 ~ 1000 seamothGuiOffsetX = -4 #No comment #Range: -1000 ~ 1000 seamothGuiOffsetY = -8 #If enabled the oxygen gui will always be rendered. oxygenGuiRenderAlways = false #If enabled the oxygen gui will be rendered when current oxygen is less than the oxygen capacity. oxygenGuiRenderNotFull = true #If enabled the oxygen gui will be rendered when underwater. oxygenGuiRenderUnderwater = true #When enabled a custom sea level can be set using the 'seaLevel' option. seaLevelOverride = false #No comment #Range: -1024 ~ 1024 seaLevel = 64 #When enabled and the player is underwater and below the sea level then the sky rendering will be skipped. skipSkyRenderingInWater = true #When enabled and the player is below the sea level then the sky rendering will be skipped. skipSkyRenderingBelowSealevel = false