itemGroup.SC2Modules=Steve's Carts 2 Modules itemGroup.SC2Items=Steve's Carts 2 Components itemGroup.SC2Blocks=Steve's Carts 2 Blocks # ====================================== BLOCK GUI # ====================================== # Cart assembler gui localization gui.SC2:cartAssembler=Cart Assembler gui.SC2:basicAssembleInstruction=To start making a cart, please add a Cart Hull of your choice to the Hull Slot. gui.SC2:invalidHullError=The Cart Hull added to the Hull Slot is not a valid Hull. This should not be possible so you've probably done something strange. gui.SC2:hullCapacity=Hull capacity gui.SC2:complexityCap=Complexity cap gui.SC2:totalCost=Total cost gui.SC2:totalTime=Total Time gui.SC2:readyMessage=Ready to assemble cart! gui.SC2:assembleProgress=Progress gui.SC2:timeLeft=Time left gui.SC2:idleAssemblerMessage=The assembler is currently idle gui.SC2:modifyCart=Modify cart gui.SC2:assembleCart=Assemble cart gui.SC2:fuelLevel=Fuel level # need beta 3 for these ones to show up (remove this note) gui.SC2:noHullError=You have no hull gui.SC2:invalidHullErrorShort=The hull added is not a hull! gui.SC2:busyAssemblerError=The Assembler is busy! gui.SC2:departureBayError=There's a Cart in the Departure Bay. # end of beta 3 requirement (remove this note) # Cargo manager and Liquid manager shared gui localization gui.SC2:manager=Manager gui.SC2:currentSetting=Currently gui.SC2:changeTransferDirection=Change transfer direction gui.SC2:directionToCart=To the cart gui.SC2:directionFromCart=From the cart gui.SC2:changeTurnBack=Change turn back settings gui.SC2:turnBackDisabled=No side selected gui.SC2:turnBack=Turn back after transfer gui.SC2:continueForward=Continue along after transfer gui.SC2:changeTransferSize=Change transfer size gui.SC2:changeSide=Change side gui.SC2:currentSide=Current side gui.SC2:sideRed=Red gui.SC2:sideBlue=Blue gui.SC2:sideYellow=Yellow gui.SC2:sideGreen=Green gui.SC2:sideDisabled=Disabled # Cargo manager gui localization gui.SC2:cargoManager=Cargo gui.SC2:changeSlotLayout=Change slot layout gui.SC2:layoutShared=All slots are shared by all sides gui.SC2:layoutSide=Each side has its own slots gui.SC2:layoutColor=Each color has its own slots gui.SC2:transferAll=Transfer as much as possible gui.SC2:transferItems=Transfer a maximum of [%1] [%2:item|items] gui.SC2:transferStacks=Transfer a maximum of [%1] [%2:stack|stacks] gui.SC2:transferAllShort=MAX gui.SC2:transferItemsShort=I gui.SC2:transferStacksShort=S gui.SC2:changeTransferCartArea=Change part of the cart gui.SC2:unknownAreaMessage=Unknown option gui.SC2:cartAreaAll=All slots gui.SC2:cartAreaEngine=Engine gui.SC2:cartAreaRailer=Railers gui.SC2:cartAreaStorage=Storage slots gui.SC2:cartAreaTorches=Torches gui.SC2:cartAreaExplosives=Explosives gui.SC2:cartAreaArrows=Arrows gui.SC2:cartAreaBridge=Bridge material gui.SC2:cartAreaSeeds=Seeds gui.SC2:cartAreaFertilizer=Fertilizer gui.SC2:cartAreaSaplings=Saplings gui.SC2:cartAreaFirework=Firework gui.SC2:cartAreaBuckets=Buckets (for milker) gui.SC2:cartAreaCakes=Cakes # Liquid manager gui localization gui.SC2:liquidManager=Liquid gui.SC2:changeTankLayout=Change tank layout gui.SC2:layoutSharedTanks=All tanks are shared by all sides gui.SC2:layoutSidedTanks=Each side has its own tank gui.SC2:layoutColorTanks=Each color has its own tank(s) gui.SC2:transferAllLiquid=Transfer as much as possible gui.SC2:transferBuckets=Transfer a maximum of [%1] gui.SC2:transferAllLiquidShort=MAX gui.SC2:transferBucketShort=B # Module Toggler gui localization gui.SC2:moduleToggler=Module Toggler gui.SC2:optionDrill=Drill gui.SC2:optionShield=Shield gui.SC2:optionInvisibility=Invisibility gui.SC2:optionChunk=Chunk loading gui.SC2:optionCageAuto=Cage auto pick up gui.SC2:optionCage=Cage pick up gui.SC2:settingDisabled=Disabled gui.SC2:settingOrange=Orange direction gui.SC2:settingBlue=Blue direction gui.SC2:stateActivate=Activate gui.SC2:stateDeactivate=Deactivate gui.SC2:stateToggle=Toggle # External Distributer gui localization gui.SC2:externalDistributor=External Distributor gui.SC2:distributorNotConnected=Not connected to any Managers! gui.SC2:sideName=[%1] side gui.SC2:dropInstruction=Drop here to add this setting gui.SC2:removeInstruction=Right click to remove gui.SC2:distributorAll=All gui.SC2:distributorRed=Red gui.SC2:distributorBlue=Blue gui.SC2:distributorYellow=Yellow gui.SC2:distributorGreen=Green gui.SC2:distributorTopLeft=Top Left gui.SC2:distributorTopRight=Top Right gui.SC2:distributorBottomLeft=Bottom Left gui.SC2:distributorBottomRight=Bottom Right gui.SC2:distributorToCart=To Cart gui.SC2:distributorFromCart=From Cart gui.SC2:managerTop=Top Manager gui.SC2:managerBot=Bot Manager gui.SC2:distributorSideOrange=Orange gui.SC2:distributorSidePurple=Purple gui.SC2:distributorSideYellow=Yellow gui.SC2:distributorSideGreen=Green gui.SC2:distributorSideBlue=Blue gui.SC2:distributorSideRed=Red gui.SC2:sideToolTip=Side: [%1] # Detector Units gui localization gui.SC2:operatorOutput=OUTPUT gui.SC2:operatorAnd=AND gui.SC2:operatorOr=OR gui.SC2:operatorNot=NOT gui.SC2:operatorXor=XOR gui.SC2:operatorTopUnit=Top Unit gui.SC2:operatorBotUnit=Bottom Unit gui.SC2:operatorNorthUnit=North Unit gui.SC2:operatorWestUnit=West Unit gui.SC2:operatorSouthUnit=South Unit gui.SC2:operatorEastUnit=East Unit gui.SC2:operatorRedstone=Redstone Input gui.SC2:operatorRedstoneTop=Top Redstone Input gui.SC2:operatorRedstoneBot=Bottom Redstone Input gui.SC2:operatorRedstoneNorth=North Redstone Input gui.SC2:operatorRedstoneWest=West Redstone Input gui.SC2:operatorRedstoneSouth=South Redstone Input gui.SC2:operatorRedstoneEast=East Redstone Input gui.SC2:stateRails=Have rail supplies gui.SC2:stateTorches=Have torch supplies gui.SC2:stateSaplings=Have sapling supplies gui.SC2:sateSeeds=Have seed supplies gui.SC2:stateBridge=Have bridge supplies gui.SC2:stateProjectiles=Have projectile supplies gui.SC2:stateFertilizing=Have fertilizing supplies # The cake one is a new one (you can remove this comment) gui.SC2:stateCake=Have cake supplies # gui.SC2:stateShield=Is shield active gui.SC2:stateChunk=Is chunk loader active gui.SC2:stateInvisibility=Is invisibility core active gui.SC2:stateDrill=Is drill active gui.SC2:stateCage=Is auto pick up active gui.SC2:stateStorageFull=Is storage completely full gui.SC2:stateStorageEmpty=Is storage completely empty gui.SC2:statePassenger=Has passenger gui.SC2:stateAnimal=Has animal passenger gui.SC2:stateTameable=Has tameable passenger gui.SC2:stateBreedable=Has breedable passenger gui.SC2:stateHostile=Has hostile passenger gui.SC2:stateCreeper=Has creeper passenger gui.SC2:stateSkeleton=Has skeleton passenger gui.SC2:stateSpider=Has spider passenger gui.SC2:stateZombie=Has zombie passenger gui.SC2:stateZombiePigMan=Has zombie pig man passenger gui.SC2:stateSilverFish=Has silverfish passenger gui.SC2:stateBlaze=Has blaze passenger gui.SC2:stateBat=Has bat passenger gui.SC2:stateWitch=Has witch passenger gui.SC2:statePig=Has pig passenger gui.SC2:stateSheep=Has sheep passenger gui.SC2:stateCow=Has cow passenger gui.SC2:stateMooshroom=Has mooshroom passenger gui.SC2:stateChicken=Has chicken passenger gui.SC2:stateWolf=Has wolf passenger gui.SC2:stateSnowGolem=Has snow golem passenger gui.SC2:stateOcelot=Has ocelot passenger gui.SC2:stateVillager=Has villager passenger gui.SC2:statePlayer=Has player passenger gui.SC2:stateZombieVillager=Has zombie villager passenger gui.SC2:stateChild=Has child passenger gui.SC2:stateTamed=Has tamed passenger gui.SC2:statePowerRed=Is Power Observer[Red] active gui.SC2:statePowerBlue=Is Power Observer[Blue] active gui.SC2:statePowerGreen=Is Power Observer[Green] active gui.SC2:statePowerYellow=Is Power Observer[Yellow] active gui.SC2:stateTanksFull=Are the tanks completely full gui.SC2:stateTanksEmpty=Are the tanks completely empty gui.SC2:stateTankEmpty=Is there any completely empty tank # ====================================== ITEMS # ====================================== # Carts item.SC2:ModularCart.name=Modular cart # Modules item.SC2:unknownmodule.name=Unknown SC2 module item.SC2:coal_engine.name=Coal Engine item.SC2:solar_engine.name=Solar Engine item.SC2:side_chests.name=Side Chests item.SC2:top_chest.name=Top Chest item.SC2:front_chest.name=Front Chest item.SC2:internal_storage.name=Internal Storage item.SC2:extracting_chests.name=Extracting Chests item.SC2:torch_placer.name=Torch Placer item.SC2:basic_drill.name=Basic Drill item.SC2:galgadorian_drill.name=Galgadorian Drill item.SC2:railer.name=Railer item.SC2:large_railer.name=Large Railer item.SC2:bridge_builder.name=Bridge Builder item.SC2:track_remover.name=Track Remover item.SC2:basic_farmer.name=Basic Farmer item.SC2:basic_wood_cutter.name=Basic Wood Cutter item.SC2:hydrator.name=Hydrator item.SC2:height_controller.name=Height Controller item.SC2:fertilizer.name=Fertilizer item.SC2:entity_detector_animal.name=Entity Detector: Animal item.SC2:liquid_sensors.name=Liquid Sensors item.SC2:entity_detector_villager.name=Entity Detector: Villager item.SC2:entity_detector_player.name=Entity Detector: Player item.SC2:seat.name=Seat item.SC2:entity_detector_monster.name=Entity Detector: Monster item.SC2:advanced_control_system.name=Advanced Control System item.SC2:brake_handle.name=Brake Handle item.SC2:advanced_shooter.name=Advanced Shooter item.SC2:shooter.name=Shooter item.SC2:dynamite_carrier.name=Dynamite Carrier item.SC2:cleaning_machine.name=Cleaning Machine item.SC2:extreme_melter.name=Extreme Melter item.SC2:divine_shield.name=Divine Shield item.SC2:melter.name=Melter item.SC2:standard_hull.name=Standard Hull item.SC2:reinforced_hull.name=Reinforced Hull item.SC2:invisibility_core.name=Invisibility Core item.SC2:wooden_hull.name=Wooden Hull item.SC2:iron_drill.name=Iron Drill item.SC2:hardened_drill.name=Hardened Drill item.SC2:note_sequencer.name=Note Sequencer item.SC2:colorizer.name=Colorizer item.SC2:pumpkin_chariot.name=Pumpkin chariot item.SC2:tiny_coal_engine.name=Tiny Coal Engine item.SC2:basic_solar_engine.name=Basic Solar Engine item.SC2:projectile_potion.name=Projectile: Potion item.SC2:gift_storage.name=Gift Storage item.SC2:chunk_loader.name=Chunk Loader item.SC2:entity_detector_bat.name=Entity Detector: Bat item.SC2:freezer.name=Freezer item.SC2:projectile_snowball.name=Projectile: Snowball item.SC2:projectile_egg.name=Projectile: Egg item.SC2:projectile_fire_charge.name=Projectile: Fire Charge item.SC2:firework_display.name=Firework display item.SC2:crop_nether_wart.name=Crop: Nether Wart item.SC2:cage.name=Cage item.SC2:compact_solar_engine.name=Compact Solar Engine item.SC2:internal_tank.name=Internal Tank item.SC2:mechanical_pig.name=Mechanical Pig item.SC2:creative_engine.name=Creative Engine item.SC2:incinerator.name=Incinerator item.SC2:thermal_engine.name=Thermal Engine item.SC2:advanced_thermal_engine.name=Advanced Thermal Engine item.SC2:liquid_cleaner.name=Liquid Cleaner item.SC2:side_tanks.name=Side Tanks item.SC2:top_tank.name=Top Tank item.SC2:advanced_tank.name=Advanced Tank item.SC2:front_tank.name=Front Tank item.SC2:creative_hull.name=Creative Hull item.SC2:power_observer.name=Power Observer item.SC2:steves_arcade.name=Steve's Arcade item.SC2:hardened_wood_cutter.name=Hardened Wood Cutter item.SC2:creative_tank.name=Creative Tank item.SC2:open_tank.name=Open Tank item.SC2:egg_basket=Egg Basket item.SC2:drill_intelligence.name=Drill Intelligence item.SC2:lawn_mower.name=Lawn Mower item.SC2:galgadorian_farmer.name=Galgadorian Farmer item.SC2:crafter.name=Crafter item.SC2:milker.name=Milker item.SC2:galgadorian_hull.name=Galgadorian Hull item.SC2:galgadorian_wood_cutter.name=Galgadorian Wood Cutter item.SC2:ore_extractor.name=Ore Extractor item.SC2:enchanter.name=Enchanter item.SC2:advanced_smelter.name=Advanced Smelter item.SC2:advanced_crafter.name=Advanced Crafter item.SC2:experience_bank.name=Experience Bank item.SC2:information_provider.name=Information Provider item.SC2:planter_range_extender.name=Planter Range Extender item.SC2:tree_exotic.name=Tree: Exotic item.SC2:smelter.name=Smelter item.SC2:projectile_cake.name=Projectile: Cake item.SC2:trick_or_treat_cake_server.name=Trick-or-Treat Cake Server item.SC2:cake_server.name=Cake Server item.SC2:creative_incinerator.name=Creative Incinerator item.SC2:creative_supplies.name=Creative Supplies item.SC2:color_randomizer.name=Color Randomizer # Components item.SC2:unknowncomponent.name=Unknown SC2 Component item.SC2:wooden_wheels.name=Wooden Wheels item.SC2:iron_wheels.name=Iron Wheels item.SC2:red_pigment.name=Red Pigment item.SC2:green_pigment.name=Green Pigment item.SC2:blue_pigment.name=Blue Pigment item.SC2:glass_o'magic.name=Glass o'Magic item.SC2:dynamite.name=Dynamite item.SC2:simple_pcb.name=Simple PCB item.SC2:graphical_interface.name=Graphical Interface item.SC2:raw_handle.name=Raw Handle item.SC2:refined_handle.name=Refined Handle item.SC2:speed_handle.name=Speed Handle item.SC2:wheel.name=Wheel item.SC2:saw_blade.name=Saw Blade item.SC2:advanced_pcb.name=Advanced PCB item.SC2:wood_cutting_core.name=Wood Cutting Core item.SC2:raw_hardener.name=Raw Hardener item.SC2:refined_hardener.name=Refined Hardener item.SC2:hardened_mesh.name=Hardened Mesh item.SC2:stabilized_metal.name=Stabilized Metal item.SC2:reinforced_metal.name=Reinforced Metal item.SC2:reinforced_wheels.name=Reinforced Wheels item.SC2:pipe.name=Pipe item.SC2:shooting_station.name=Shooting Station item.SC2:entity_scanner.name=Entity Scanner item.SC2:entity_analyzer.name=Entity Analyzer item.SC2:empty_disk.name=Empty Disk item.SC2:tri-torch.name=Tri-torch item.SC2:chest_pane.name=Chest Pane item.SC2:large_chest_pane.name=Large Chest Pane item.SC2:huge_chest_pane.name=Huge Chest Pane item.SC2:chest_lock.name=Chest Lock item.SC2:iron_pane.name=Iron Pane item.SC2:large_iron_pane.name=Large Iron Pane item.SC2:huge_iron_pane.name=Huge Iron Pane item.SC2:dynamic_pane.name=Dynamic Pane item.SC2:large_dynamic_pane.name=Large Dynamic Pane item.SC2:huge_dynamic_pane.name=Huge Dynamic Pane item.SC2:cleaning_fan.name=Cleaning Fan item.SC2:cleaning_core.name=Cleaning Core item.SC2:cleaning_tube.name=Cleaning Tube item.SC2:fuse.name=Fuse item.SC2:solar_panel.name=Solar Panel item.SC2:eye_of_galgador.name=Eye of Galgador item.SC2:lump_of_galgador.name=Lump of Galgador item.SC2:galgadorian_metal.name=Galgadorian Metal item.SC2:large_lump_of_galgador.name=Large Lump of Galgador item.SC2:enhanced_galgadorian_metal.name=Enhanced Galgadorian Metal item.SC2:stolen_present.name=Stolen Present item.SC2:green_wrapping_paper.name=Green Wrapping Paper item.SC2:red_wrapping_paper.name=Red Wrapping Paper item.SC2:warm_hat.name=Warm hat item.SC2:red_gift_ribbon.name=Red Gift Ribbon item.SC2:yellow_gift_ribbon.name=Yellow Gift Ribbon item.SC2:sock.name=Sock item.SC2:stuffed_sock.name=Stuffed Sock item.SC2:advanced_solar_panel.name=Advanced Solar Panel item.SC2:blank_upgrade.name=Blank Upgrade item.SC2:tank_valve.name=Tank Valve item.SC2:tank_pane.name=Tank Pane item.SC2:large_tank_pane.name=Large Tank Pane item.SC2:huge_tank_pane.name=Huge Tank Pane item.SC2:liquid_cleaning_core.name=Liquid Cleaning Core item.SC2:liquid_cleaning_tube.name=Liquid Cleaning Tube item.SC2:explosive_easter_egg.name=Explosive Easter Egg item.SC2:burning_easter_egg.name=Burning Easter Egg item.SC2:glistering_easter_egg.name=Glistering Easter Egg item.SC2:chocolate_easter_egg.name=Chocolate Easter Egg item.SC2:painted_easter_egg.name=Painted Easter Egg item.SC2:basket.name=Basket item.SC2:oak_log.name=Oak Log item.SC2:oak_twig.name=Oak Twig item.SC2:spruce_log.name=Spruce Log item.SC2:spruce_twig.name=Spruce Twig item.SC2:birch_log.name=Birch Log item.SC2:birch_twig.name=Birch Twig item.SC2:jungle_log.name=Jungle Log item.SC2:jungle_twig.name=Jungle Twig item.SC2:hardened_saw_blade.name=Hardened Saw Blade item.SC2:galgadorian_saw_blade.name=Galgadorian Saw Blade item.SC2:galgadorian_wheels.name=Galgadorian Wheels item.SC2:iron_blade.name=Iron Blade item.SC2:blade_arm.name=Blade Arm # ====================================== BLOCKS # ====================================== tile.SC2:BlockCargoManager.name=Cargo Manager tile.SC2:BlockJunction.name=Junction Rail tile.SC2:BlockAdvDetector.name=Advanced Detector Rail tile.SC2:BlockCartAssembler.name=Cart Assembler tile.SC2:BlockActivator.name=Module Toggler tile.SC2:BlockDistributor.name=External Distributor tile.SC2:BlockLiquidManager.name=Liquid Manager # Storage item.SC2:BlockStorage0.name=Reinforced Metal Block item.SC2:BlockStorage1.name=Galgadorian Block item.SC2:BlockStorage2.name=Enhanced Galgadorian Block # Upgrades item.SC2:batteries.name=Upgrade: Batteries item.SC2:power_crystal.name=Upgrade: Power Crystal item.SC2:module_knowledge.name=Upgrade: Module knowledge item.SC2:industrial_espionage.name=Upgrade: Industrial espionage item.SC2:experienced_assembler.name=Upgrade: Experienced assembler item.SC2:new_era.name=Upgrade: New Era item.SC2:co2_friendly.name=Upgrade: CO2 friendly item.SC2:generic_engine.name=Upgrade: Generic engine item.SC2:module_input.name=Upgrade: Module input item.SC2:production_line.name=Upgrade: Production line item.SC2:cart_deployer.name=Upgrade: Cart Deployer item.SC2:cart_modifier.name=Upgrade: Cart Modifier item.SC2:cart_crane.name=Upgrade: Cart Crane item.SC2:redstone_control.name=Upgrade: Redstone Control item.SC2:creative_mode.name=Upgrade: Creative Mode item.SC2:quick_demolisher.name=Upgrade: Quick Demolisher item.SC2:manager_bridge.name=Upgrade: Manager Bridge item.SC2:entropy.name=Upgrade: Entropy item.SC2:solar_panel_upgrade.name=Upgrade: Solar Panel item.SC2:thermal_engine_upgrade.name=Upgrade: Thermal Engine # Detector Units item.SC2:BlockDetector0.name=Detector Manager item.SC2:BlockDetector1.name=Detector Unit item.SC2:BlockDetector2.name=Detector Station item.SC2:BlockDetector3.name=Detector Junction item.SC2:BlockDetector4.name=Detector Redstone Unit # ====================================== MODULE MISC # ====================================== # Categories info.SC2:moduleCategoryHull=Hull info.SC2:moduleCategoryEngine=Engine info.SC2:moduleCategoryTool=Tool info.SC2:moduleCategoryStorage=Storage info.SC2:moduleCategoryAddon=Addon info.SC2:moduleCategoryAttachment=Attachment # Groups info.SC2:moduleGroupEngine=[%1:Engine|Engines] info.SC2:moduleGroupDrill=[%1:Drill|Drills] info.SC2:moduleGroupFarmer=[%1:Farmer|Farmers] info.SC2:moduleGroupCutter=[%1:Wood Cutter|Wood Cutters] info.SC2:moduleGroupTank=[%1:Tank|Tanks] info.SC2:moduleGroupEntity=[%1:Entity Detector|Entity Detectors] info.SC2:moduleGroupShooter=[%1:Shooter|Shooters] info.SC2:moduleGroupTool=[%1:Tool|Tools] info.SC2:moduleGroupToolShooter=[%1:Tool|Tools] or [%1:Shooter|Shooters] # Messages info.SC2:pigExtraMessage=In memory of Vswe's Thunderpig arena victory. Thanks everyone who donated during the 2013 Minecraft Marathon info.SC2:oceanExtraMessage=Room for an average sized ocean info.SC2:alphaExtraMessage=1 year in alpha info.SC2:storageEmpty=Empty info.SC2:storageFull=Full info.SC2:giftStorageFull=Might contain a surprise info.SC2:eggStorageFull=Full of Eggs # Labels info.SC2:modularCost=Modular cost info.SC2:cartSideTop=Top info.SC2:cartSideCenter=Center info.SC2:cartSideBottom=Bottom info.SC2:cartSideBack=Back info.SC2:cartSideLeft=Left info.SC2:cartSideRight=Right info.SC2:cartSideFront=Front info.SC2:occupiedSides=Will occupy the [%1] [%2:side|sides] info.SC2:sidesAnd=and info.SC2:noSides=Won't occupy any sides info.SC2:moduleConflictHowever=Will however conflict with info.SC2:moduleConflictAlso=Will also conflict with info.SC2:moduleRequirement=Requires info.SC2:moduleCount1=one info.SC2:moduleCount2=two info.SC2:moduleCount3=three info.SC2:allowDuplicates=Duplicates are allowed info.SC2:moduleType=Type info.SC2:capacityOverloadError=Your cost is greater than the capacity of the hull. info.SC2:impossibleCombinationError=The combination of module types of the modules given are not valid. This shouldn't be possible. info.SC2:complexityOverloadError=[%1] is too complex for this hull. info.SC2:missingParentError=[%1] requires [%2] to work! info.SC2:presentNemesisError=[%1] won't work with [%2] info.SC2:presentDuplicateError=[%1] is not allowed to be added twice. info.SC2:sideClashError=[%1] and [%2] will clash at the [%3] # need beta 3 for these ones to show up (remove this note) info.SC2:toolUnbreakable=Unbreakable info.SC2:toolDurability=Durability: [%1]% info.SC2:modularCapacity=Modüler kapasite: [%1] info.SC2:complexityCap=Module complexity cap: [%1] info.SC2:maxEngineCount=Max engines count: [%1] info.SC2:maxAddonCount=Max Addon count: [%1] # end of beta 3 requirement (remove this note) # ====================================== UPGRADES # ====================================== info.SC2:effectBlueprint=Enable the use of Blueprint carts. info.SC2:effectCombustionFuel=Enabled standard fuel sources. info.SC2:effectDeployer=Enables deployment of finished carts. info.SC2:effectDisassemble=Allows you to disassemble and modify carts. info.SC2:effectFuelCapacity=Fuel capacity [%1]. info.SC2:effectFuelCost=Fuel cost [%1]%. info.SC2:effectInputChest=Input Chest with [%1] slots. info.SC2:effectManagerBridge=Connects the Assembler with a Manager. info.SC2:effectGenerator=Generate [%1] [%2:unit|units] of power per minute. info.SC2:effectRedstone=Enables redstone controlled assembling. info.SC2:effectSolar=Generate power while in the sun. info.SC2:effectThermal=Power the Cart Assembler with lava in internal tank. info.SC2:effectTimeFlat=Module assembling time [%1] [%1:second|seconds]. info.SC2:effectTimeFlatCart=Cart assembling time [%1] [%1:second|seconds]. info.SC2:effectTimeFlatRemove=Module disassembling time [%1] [%1:second|seconds]. info.SC2:effectTransposer=Can pick up carts for modifying info.SC2:effectEfficiency=Assembling efficiency [%1]%. # ====================================== MODULES # ====================================== # Addons modules.addons.SC2:detectorAnimals=Animals modules.addons.SC2:detectorBats=Bats modules.addons.SC2:detectorMonsters=Monsters modules.addons.SC2:detectorPlayers=Players modules.addons.SC2:detectorVillagers=Villagers modules.addons.SC2:planterRangeExtenderTitle=Planter Range modules.addons.SC2:saplingPlantAmount=Current sapling amount modules.addons.SC2:controlLeverTitle=Control lever modules.addons.SC2:leverStartCart=Start the cart modules.addons.SC2:leverStopCart=Stop the cart modules.addons.SC2:leverTurnAroundCart=Turn cart around modules.addons.SC2:colorizerRgbRed=Red modules.addons.SC2:colorizerRgbGreen=Green modules.addons.SC2:colorizerRgbBlue=Blue modules.addons.SC2:intelligenceLockedBlock=The drill will always remove this block modules.addons.SC2:intelligenceChange=Change drill intelligence modules.addons.SC2:intelligenceCurrent=Currently: [%1->Enabled|Disabled] modules.addons.SC2:enchanterInstruction=Add an Enchanted Book in the slot to the left. modules.addons.SC2:invisibilityToggle=[%1->Activate|Deactivate] invisibility core modules.addons.SC2:informationProviderLabelName=Name modules.addons.SC2:informationProviderLabelDistance=Distance modules.addons.SC2:informationProviderMessageDistance=Distance: [%1]m modules.addons.SC2:informationProviderLabelPosition=Position modules.addons.SC2:informationProviderMessagePosition=X: [%1] Y: [%2] Z: [%3] modules.addons.SC2:informationProviderLabelFuel=Fuel left modules.addons.SC2:informationProviderMessageFuel=Fuel time left modules.addons.SC2:informationProviderMessageNoConsumption=No consumption modules.addons.SC2:informationProviderLabelStorage=Used Storage modules.addons.SC2:informationProviderLabelDurability=Durability modules.addons.SC2:informationProviderMessageToolBroken=Tool is broken modules.addons.SC2:informationProviderMessageToolNotBroken=Tool isn't damaged. Remove the material modules.addons.SC2:informationProviderMessageRepair=Tool is being repaired modules.addons.SC2:informationProviderMessageUnbreakable=Tool is unbreakable modules.addons.SC2:informationProviderLabels=Labels modules.addons.SC2:powerThousandSuffix=K modules.addons.SC2:powerObserverInstruction=Click and drag to place in desired area. modules.addons.SC2:powerObserverRemoveInstruction=Right click to remove. modules.addons.SC2:powerObserverDropInstruction=Drop the engine here. modules.addons.SC2:powerObserverChangeInstruction=Click to change power limit modules.addons.SC2:powerObserverChangeInstruction10=Shift click to change by 10K modules.addons.SC2:recipeOutput=Change the output location modules.addons.SC2:recipeCurrentSelection=Currently modules.addons.SC2:recipeInvalidOutput=Unknown modules.addons.SC2:recipeChangeMode=Change current mode modules.addons.SC2:recipeNoLimit=No upper limit modules.addons.SC2:recipeLimit=Limit stocked items modules.addons.SC2:recipeDisabled=Don't produce anything modules.addons.SC2:recipeChangeLimit=[%1->Increase|Decrease] items to keep stocked. modules.addons.SC2:recipeChangeLimit10=Shift click to change by 10. modules.addons.SC2:recipeChangeLimit64=Ctrl click to change by 64. modules.addons.SC2:shieldToggle=[%1->Activate|Deactivate] shield modules.addons.SC2:buttonRandomize=Randomize Color # Engines modules.engines.SC2:creativePowerLevel=Power Level: [%1] modules.engines.SC2:coalEngineTitle=Coal Engine modules.engines.SC2:outOfFuel=Out of fuel modules.engines.SC2:fuelLevel=Fuel: [%1] modules.engines.SC2:solarEngineTitle=Solar Engine modules.engines.SC2:outOfPower=Out of power modules.engines.SC2:powerLevel=Power: [%1] modules.engines.SC2:thermalEngineTitle=Thermal Engine modules.engines.SC2:thermalPowered=Powered modules.engines.SC2:outOfWater=Out of Water modules.engines.SC2:outOfLava=Out of Lava # need beta 3 for these ones to show up (remove this note) modules.engines.SC2:engineDisabledMessage=Disabled modules.engines.SC2:enginePriorityMessage=[%1->High|Medium|Low] priority # end of beta 3 requirement (remove this note) # Tanks modules.tanks.SC2:creativeTankMode=Current creative mode: [%1][%2->Normal|Always full|Always empty|Always half] modules.tanks.SC2:creativeTankChangeMode=Right-click to change modules.tanks.SC2:creativeTankResetMode=Shift and right-click to go back to normal modules.tanks.SC2:tankLocked=Locked to this fluid modules.tanks.SC2:tankLock=Click to lock to this fluid modules.tanks.SC2:tankUnlock=Click to unlock modules.tanks.SC2:tankEmpty=Empty modules.tanks.SC2:tankInvalidFluid=Unknown # Tools modules.tools.SC2:toolDurability=Durability modules.tools.SC2:toolBroken=Broken modules.tools.SC2:toolRepairing=Currently repairing tool modules.tools.SC2:toolDecent=Remove the repair materials, this tool is still pretty decent. modules.tools.SC2:toolRepairInstruction=Repair this tool with [%1] modules.tools.SC2:toolUnbreakable=This tool will never break. modules.tools.SC2:toolUnbreakableRepairError=Remove the repair materials. modules.tools.SC2:drillTitle=Drill modules.tools.SC2:drillToggle=[%1->Enable|Disable] drill modules.tools.SC2:repairDiamonds=Diamonds modules.tools.SC2:repairIron=Iron Ingots modules.tools.SC2:farmerTitle=Farmer modules.tools.SC2:cutterTitle=Wood cutter # Attachments modules.attachments.SC2:fertilizers=Fertilizers modules.attachments.SC2:railerTitle=Railer modules.attachments.SC2:controlSystemTitle=Adv Control Sys modules.attachments.SC2:controlSystemDistanceUnits=[%1->|k|M|G|T|P]m modules.attachments.SC2:controlSystemOdoMeter=ODO modules.attachments.SC2:controlSystemTripMeter=TRIP modules.attachments.SC2:cageAutoPickUp=[%1->Activate|Deactivate] auto pick up modules.attachments.SC2:cagePickUp=[%1->Grab nearby|Release caged] creature modules.attachments.SC2:cakeServerTitle=Cake Server modules.attachments.SC2:cakesLabel=Cakes: [%1] / [%2] modules.attachments.SC2:slicesLabel=Slices: [%1] / [%2] modules.attachments.SC2:explosivesTitle=Explosives modules.attachments.SC2:experienceTitle=Experience modules.attachments.SC2:experienceLevel=Experience level: [%1] / [%2] modules.attachments.SC2:experienceExtract=Click to extract 50xp modules.attachments.SC2:experiencePlayerLevel=Your current level is [%1] modules.attachments.SC2:shooterTitle=Shooter modules.attachments.SC2:shooterFrequency=#/s modules.attachments.SC2:shooterSeconds=s modules.attachments.SC2:shooterDelay=Delay modules.attachments.SC2:notePiano=Piano modules.attachments.SC2:noteBassDrum=Bass Drum modules.attachments.SC2:noteSnareDrum=Snare Drum modules.attachments.SC2:noteSticks=Sticks modules.attachments.SC2:noteBassGuitar=Bass Guitar modules.attachments.SC2:noteCreateTrack=Create new track modules.attachments.SC2:noteRemoveTrack=Remove bottom track modules.attachments.SC2:noteActivateInstrument=Activate [%1] modules.attachments.SC2:noteDeactivateInstrument=Remove NoteBlock setting modules.attachments.SC2:noteDelay=Change delay. Current Delay: [%1] modules.attachments.SC2:noteAdd=Add note to track #[%1] modules.attachments.SC2:noteRemove=Remove rightmost note from track #[%1] modules.attachments.SC2:noteVolume=Track volume: [%1->Muted|Low|Medium|High] # need beta 3 for these ones to show up (remove this note) modules.attachments.SC2:seatStateMessage=[%1->This cart is occupied|Mount cart|Dismount cart] modules.attachments.SC2:controlSystemReset=Reset trip-meter # end of beta 3 requirement (remove this note) # ====================================== Steve's Arcade # ====================================== # need beta 3 for these ones to show up (remove this note) # Ghast Invaders arcade.SC2:ghastInvaders=Ghast Invaders arcade.SC2:ghastLives=Extra lives arcade.SC2:highScore=High Score: [%1] arcade.SC2:score=Score: [%1] arcade.SC2:instructionShoot=Shoot arcade.SC2:instructionLeft=Move left arcade.SC2:instructionRight=Move right arcade.SC2:instructionRestart=Restart arcade.SC2:creeperSweeper=Creeper Sweeper arcade.SC2:creeperMapName1=Tiny arcade.SC2:creeperMapName2=Medium arcade.SC2:creeperMapName3=Large arcade.SC2:creepersLeft=Creepers left: [%1] arcade.SC2:creeperTime=Time spent: [%1]s arcade.SC2:instructionChangeMap=Change map size arcade.SC2:creeperCurrentMap=Current [%1] arcade.SC2:creeperHighScores=High Scores arcade.SC2:creeperHighScore=[%1]: [%2]s arcade.SC2:mobStacker=Mob Stacker arcade.SC2:stackerRemovedLines=Removed lines: [%1] arcade.SC2:stackerRemovedLinesCombo=Removed [%1->single|double|triple|quadruple] lines: [%2] arcade.SC2:instructionRotate=Rotate arcade.SC2:instructionDrop=Drop arcade.SC2:trackOperator=Track Operator arcade.SC2:operatorSaveError=Failed to save arcade.SC2:operatorSave=Save arcade.SC2:operatorUserCreatedMaps=User created maps arcade.SC2:operatorStories=Stories arcade.SC2:operatorHelp=For information on how to play just go into the Story mode and start 'The Beginning' story. To make your own map, go into the map editor and create a new map. Further instructions will be in there. Click on a detector rail and then on a junction if you want them to be connected. If you need more info, check the wiki. arcade.SC2:instructionTrackShape=Select track shape arcade.SC2:instructionRotateTrack=Rotate track arcade.SC2:instructionFlipTrack=Flip track arcade.SC2:instructionDefaultDirection=Change default direction arcade.SC2:instructionTrackType=Change track type arcade.SC2:instructionDeleteTrack=Delete track arcade.SC2:instructionCopyTrack=Copy track arcade.SC2:instructionMoveSteve=Move or rotate Steve arcade.SC2:instructionMoveMap=Move map arcade.SC2:instructionPlaceTrack=Place track arcade.SC2:instructionDeselectTrack=Deselect track arcade.SC2:leftMouseButton=LMouse arcade.SC2:rightMouseButton=RMouse arcade.SC2:buttonStart=Start arcade.SC2:buttonMenu=Menu arcade.SC2:buttonStop=Stop arcade.SC2:buttonNextLevel=Next Level arcade.SC2:buttonStartLevel=Start Level arcade.SC2:buttonSelectStory=Select Story arcade.SC2:buttonSelectStoryOther=Select another Story arcade.SC2:buttonCreateLevel=Create Level arcade.SC2:buttonEditLevel=Edit Level arcade.SC2:buttonRefreshList=Refresh List arcade.SC2:buttonSave=Save arcade.SC2:buttonSaveAs=Save as... arcade.SC2:buttonCancel=Cancel #This one is slightly ugly, will probably be re-named later stories.beginning.SC2:mapEditor=Map Editor # Story - The beginning stories.beginning.SC2:title=The beginning stories.beginning.SC2:mission=Steve is on a mission, he needs to get the map to find the next level. stories.beginning.SC2:start=Press the Start button to the right. stories.beginning.SC2:stop=If you want you can now press the Stop button to stop him. stories.beginning.SC2:map=Steve now has the map, press the Next Level button to continue. stories.beginning.SC2:trackOperator=You are The Track Operator, your job is to make sure that the rails are set up properly. Click on the junctions to change their directions before pressing the Start button. stories.beginning.SC2:goodJob=Good job. That's the way to do it. stories.beginning.SC2:changeJunctions=You can always press the Stop button and change how the junctions are set up. stories.beginning.SC2:blast=Steve thinks it's a blast to ride his Minecart but sometimes it gets too much. For instance if he loops forever. Good luck. stories.beginning.SC2:steel=There are always bumps in the road, for a Track Operator those are called Steel Rails. Steel Rail Junctions can't be changed, good luck. stories.beginning.SC2:detector=Detector rails can both be your friends and your enemies. When Steve moves over a detector rail a number of junctions may change, even steel junctions. To see which junctions will be affected, hover your mouse over a detector rail. stories.beginning.SC2:outOfReach=Just out of reach... stories.beginning.SC2:outOfReach2=...but that doesn't stop you. stories.beginning.SC2:longJourney=After a long journey Steve can see the end of his long path... stories.beginning.SC2:end=...but everything doesn't always go as planned. While you're waiting for more stories to play you can create and share your own maps. Go to the map editor tab in the menu to start making a map. stories.beginning.SC2:thanks=Thank you for playing! :) stories.beginning.SC2:level1=A new day stories.beginning.SC2:level2=The Operator stories.beginning.SC2:level3=Escape the loop stories.beginning.SC2:level4=Hard as steel stories.beginning.SC2:level5=Moving world stories.beginning.SC2:level6=The code lock stories.beginning.SC2:level7=So close stories.beginning.SC2:level8=Madness stories.beginning.SC2:level9=The cake