# Configuration file dimension { # The dimension id of the dimension. Set to 0 to disable. [default: -52] I:dimension=-52 # The world height of the dimension. [range: 64 ~ 256, default: 256] # Note: If multiplayer, server-side only. I:worldHeight=256 # A list of items that will light the portal to this dimension. If nothing is selected, the default item will be used. # Note: If multiplayer, server-side only. S:triggerItems < > # How deep flood water is in this dimension. [default: 1.0] # Note: If multiplayer, server-side only. D:floodDepth=1.0 # If caves generate in this dimension. [default: true] # Note: If multiplayer, server-side only. B:generateCaves=true # If ravines generate in this dimension. [default: true] # Note: If multiplayer, server-side only. B:generateRavine=true # If dungeons generate in this dimension. [default: true] # Note: If multiplayer, server-side only. B:generateDungeons=true # If tower dungeons generate in this dimension. [default: true] # Note: If multiplayer, server-side only. B:generateTowerDungeons=true # A list of mobs that can be used for dungeon spawners. # Note: If multiplayer, server-side only. S:dungeonMobs < minecraft:skeleton minecraft:spider minecraft:zombie > # A list of mobs that can be used for tower dungeon spawners. # Note: If multiplayer, server-side only. S:towerDungeonMobs < cavern:cavenic_skeleton cavern:cavenic_spider cavern:cavenic_zombie minecraft:cave_spider minecraft:enderman minecraft:skeleton minecraft:spider minecraft:zombie > # The global light level for this dimension. [range: 0.0 ~ 1.0, default: 0.075] D:caveBrightness=0.075 # If veins generate by automatic collect from ore dictionary in this dimension. [default: false] # Note: If multiplayer, server-side only. B:autoVeins=false I:biomeType=0 }