# Configuration file general { # Set this to false to completely disable any conversion between IF and EU (default: true) B:enableConversion=true # The EU loss rates of the wires (EU per block). Order is Tin, Copper, Gold, HV, Glass Fiber D:euLossPerBlock < 0.2 0.2 0.4 0.8 0.025 > # The EU IO rates of the wires. Order is Tin, Copper, Gold, HV, Glass Fiber D:ioRatesEU < 32.0 128.0 512.0 2048.0 8192.0 > # The highest number of keys that can be put on one key ring I:maxKeysOnRing=10 # The maximum length of wire a coil item. # Order: Tin, Copper, Gold, HV, Glass Fiber (as above) I:maxLengthOnCoil < 1024 1024 1024 2048 2048 > # The maximum length of a single connection. # Order: Tin, Copper, Gold, HV, Glass Fiber I:maxLengthPerConn < 16 16 16 32 32 > # The factor between the IF transfer rate of the wires and the IF transfer rate corresponding to the EU transfer rate. # The default value results in the same transfer rates as the standard IE wires D:wireRatio=0.5 mech { # The amount of EU that would be produced by an ideal converter from 1 IF (default: 0.25) D:euPerIf=0.25 # The efficiency of the IF motor. The default value of 0.9 means that 10% of the energy are lost in the conversion. D:ifMotorEfficiency=0.9 # The conversion factor between Joules (the SI unit) and RF. Used for the Marx generator and the rotary converters # With the default value the IE diesel generator produces 200kW D:joulesPerRF=2.44140625 # The amount of IC2 kinetic energy that an ideal converter produces from 1 EU D:kinPerEu=4.0 # The efficiency of the conversion from IC2 kinetic energy to IE rotational energy D:kinToRotEfficiency=0.8 # The maximum amount of IF that can be converted to rotational energy # by one motor in one tick (default: 100) I:maxIfToMech=100 # The maximum amount of IC2 kinetic energy that can be converted into IE rotational energy # by one converter in one tick I:maxKinToRot=600 # The maximum amount of IE rotational energy that can be converted into IC2 kinetic energy # by one converter in one tick D:maxRotToKin=200.0 # What energy types can be used with the mechanical multiblock. 0: None (Probably useless), # 1: EU (Currently useless), 2: FE, 3:EU and FE (allows conversion, default) I:multiblockEnergyType=3 # The efficiency of the conversion from IE rotational energy to IC2 kinetic energy D:rotToKinEfficiency=0.7 } hv { # Set to false to disable shaders. They are used for rendering the Marx generator and the Jacob's ladder. B:enableShaders=true # The damage dealt by a small Jacobs Ladder. Normal Ladders deal twice this damage, huge ones 3 times as much D:jacobsBaseDmg=5.0 D:jacobsUsageEU < 20.0 50.0 100.0 > # The amount of EU a Jacobs Ladder uses per tick, sorted by size of the ladder D:jacobsUsageWatt < 40.0 300.0 2000.0 > # The effect of standing somewhat close to a Marx generator discharge. # 0: Tinnitus, 1: Nausea, 2: normal damage I:marxSoundDamage=0 } }